I gave this controller a 5 star rating because when you don't compare it to other controllers it's a really decent controller. Although this controller feels really comfortable when you hold it, it's a bit difficult to get used to when you've played on the GCN Controller for so long. Especially when you are playing SSBB, you have to reach upward diagonally for the (x)/(y) button ( which delays a few milliseconds and leaves you open for an incoming object/attack). While on the GCN Controller you could click ( x ) towards the right when you needed to react quickly. However, this is not a review about the GCN controller.
I never owned the original CC since I did not have the money at the time to purchase it. Neither did I have in mind to purchase it because I did not see any use for it until later on. That's when I started purchasing virtual console games and then that's when I realized that the GCN controller did not play well with Super Mario World. So I skipped the original CC since it did not look comfortable to hold for other games besides VC ones and I did not want to purchase it just to play VC games. So months later I stumbled across the Japanese design of the CCP on YouTube while randomly searching up Nintendo items. I took massive interest and I pre-ordered it on Amazon. I waited about 1 month and it finally came in the mail. I really loved the look of the controller, and the feel of it. I first tested it with Super Mario World and it ran really smooth. However, when I started playing SSBB with it, I did not feel as free as I wanted to with the controller, but after practicing and memorizing the layout I got a little used to it, but it felt as if I were learning a whole new experience again. It worked great with Super Sonic Racing though, So no if's or buts there. Anyway, it isn't called the "Classic" controller for no reason, so you can't bombard Nintendo with comments on how this controller could of been better when they made it especially for virtual console games with intentions of including it for other games. Most of us know that the GCN controller is still very comfortable. So hopefully in their next gen console they will keep the design and include wireless features without the need to connect it to the wiimote.
Positive Side:
+ Controller is great for playing SNES/virtual console games
+ The added handles make it look and feel more comfortable
+ The R&L analog sticks are more spaced apart making it easier to reach
+ The cord being upward instead of downward is better
Negative Side:
- the Zr&Zl button location is a bit spaced out (especially when grabbing in SSBB making it feel awkward)
Overall, this is a great controller. I only have minor adjustments that I did not approve of, other then that it's a Viewtiful controller. ^^