Or it will be, if enough people actually buy the DS and play this game! The idea of Metoes is to line up three blocks of the same colour by moving them vertically within their columns. This results in the blocks ('Meteos') igniting, and the stack launching upwards. Depending on the level ('Planet') it may be necessary to create more ignitions in mid-air, or to launch more Meteos from underneath to push the whole lot off the screen.
Whilst playing the game takes a little time to get used to, once learned, the game is impossible to put down. With a vast number of planets to unlock and play on, each with its own characteristic gravity, blocks and soundscape (some of which are so good, you'll play the level just to hear them), it takes ages to see everything. And after you do, you'll still keep coming back. This game is perfect fot the DS's touch control, and a real demonstration of the evolution of block puzzle games.
The only thing stopping Meteos being the DS's version of Tetris is the initial learning curve. But perservere! There's frantic block puzzling to be had!