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Night of the Necromancer (Fighting Fantasy) [Paperback]

Steve Jackson , Ian Livingstone
4.8 out of 5 stars  See all reviews (8 customer reviews)

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Book Description

1 April 2010 Fighting Fantasy
Death is not the end...You are a knightly warrior, returning to your ancestral castle having been away for a number of years fighting a crusade against the forces of darkness in the Mauristatian principality of Bathoria. You are just within sight of home when you are struck down by a band of murderers. Driven by the need to know why you have been killed, and on whose orders, you rise again as a ghost. This is where your adventure begins, as you set out to solve the mystery of your own murder. All that follows occurs during the course of one night.

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Product details

  • Paperback: 320 pages
  • Publisher: Icon Books Ltd (1 April 2010)
  • Language: English
  • ISBN-10: 1848311184
  • ISBN-13: 978-1848311183
  • Product Dimensions: 13.2 x 19.8 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: 72,140 in Books (See Top 100 in Books)

More About the Author

Jonathan Green is a freelance writer well known for his contributions to the Fighting Fantasy range of adventure gamebooks, as well as his novels set within Games Workshop's worlds of Warhammer and Warhammer 40,000, which include the Black Templars duology Crusade for Armageddon and Conquest of Armageddon.

He has written for such diverse properties as Sonic the Hedgehog, Doctor Who, Star Wars The Clone Wars and Teenage Mutant Ninja Turtles. He is also the creator of the popular steampunk Pax Britannia line, published by Abaddon Books, and has an ever-increasing number of non-fiction books to his name. To keep up with what he is doing, go to www.jonathangreenauthor.blogspot.com.

Product Description

About the Author

Steve Jackson and Ian Livingstone are the creators of the Fighting Fantasy series which has sold many millions of books throughout the world. They also founded the Games Workshop chain and have since risen to prominent positions in the British computer games industry, at Lionhead and Eidos respectively. Ian Livingstone was recently made an OBE.

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Customer Reviews

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Most Helpful Customer Reviews
10 of 10 people found the following review helpful
5.0 out of 5 stars Excellent take on the series. 19 Nov 2010
By Mataeus
Format:Paperback
Well, I'm almost to the end of my second playthrough. So what do I think?

First, the good! and lots of it, too!
On the technical side of things, the adventure is extremely well written, descriptive and makes little effort to cater for 'dumb kids' as so many books (and TV for that matter) aimed at young audiences do these days. Instead it treats the younger reader as they should be treated - like young, educated adults. Green writes with confidence and with a clear focus on the bigger picture. As for the adventure itself, well, if like me you love Fighting Fantasy to death you still won't have played anything quite like this before.

Most Fighting Fantasy books stop when you die.
This is where Night of the Necromancer begins.

*Be warned, there are some spoilers ahead!*

The adventure starts off with you dying after returning from a three year crusade, and then rising from your body as an ethereal spirit, seeking answers and revenge on your callous killers! Unlike I have read in some other reviews, I disagree that Jon Green is so keen to show off all his ideas he throws them at you all at once. In fact, I found quite the opposite - some of the coolest stuff in the adventure is kept from you for ages, some until about half way through and some nearly until the end! One thing you will find out straight away is that it is very hard for you to actually 'die' in the book, as of course you are already dead. For every combat and STAMINA reducing situation, there is an instruction to turn to paragraph 100 whilst noting down a specific paragraph number for later. Paragraph 100 begins your journey to the afterlife, and your attempted escape from it.
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3 of 3 people found the following review helpful
5.0 out of 5 stars A very different adventure 29 Oct 2012
By Alaran
Format:Paperback|Verified Purchase
This is a strong addition to the Fighting Fantasy series. It is one of the darkest and most intriguing of the range. This is mainly because you spend the adventure dead. It is a breathtakingly original idea for a gamebook which makes it stand out from those before it. Even so there are obvious connotations with 'Black Vein Prophecy' where, although alive, you start the adventure from inside your sarcophagus.

This is an unusual adventure as your initial quest is a murder investigation in which you were the victim. The task of finding clues and information means the storyline is gradually revealed at just the right pace. This slow reveal to what has happened is reminiscent of 'Black Vein Prophecy' and 'Creature of Havoc' but is done significantly different to either.

Many of Jonathon Green's adventures are focussed upon a particular theme; ie, elementalism, lycanthropy, demonology, pirates, Egyptology. This time he focuses on necromancy. It is applied in a unique way though as it is your character that must learn the ghastly magic of the undead. The abilities and skills you can learn make for a very varied and enjoyable adventure. The ability to travel intangibly through walls, for example, makes quite a change to how you usually investigate a castle.

It is a difficult adventure but there are several paths to eventual victory, convoluted as they are. It is a dark, gothic read with an uncomfortable feel to it that draws in the reader. It is drenched in atmosphere, continually dark, misty and eerie. The uncertainty in what you are and what you can do adds to this.

Perhaps not quite as well written as 'Howl of the Werewolf', there is enough uniqueness to make this adventure stand out.
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9 of 10 people found the following review helpful
5.0 out of 5 stars An Matter of Life...and Death 31 Mar 2010
Format:Paperback
Jon Green is now an established name in the Gamebook community. An author of no mean competence, he has (amongst other achievements) produced some celebrated titles in the long-running Fighting Fantasy series.

Night of the Necromancer is a tale that centres around the bloodthirsty murder of a proud knight in the kingdom of Ruddlestone. Slain upon returning from a crusade, the adventure concerns his spirit's quest for vengeance, determined to learn who ordered his death and to exact a fitting revenge upon them. It soon becomes obvious, however, that his own death is the least of his concerns...

Green's device of placing the adventurer as a Ghost is decidedly novel, and adds rather than detracts from the quest's theme. It is an excellent premise, combining acquired skills (the ability to control objects in much the same way as a Poltergeist, for instance) with solid storytelling - making for a creative tale with a great deal of reader/player involvement.

Green is also keen to strike a balance between appealing to older and younger audiences. This doesn't suggest that he is unsure of who to aim the book at, but indicates his capability as a writer to craft a work so as to be of interest to a broad spectrum. As a result, Night of the Necromancer is a book that can easily be enjoyed by teenagers and adults alike - the common element required for all generations is an imagination!

As a result, at this bargain price, Night of the Necromancer is certainly worth consideration, both to Fighting Fantasy fans and also anyone curious of the gamebook concept. Whether it is your first or just one of many, this volume doesn't disappoint.
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