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Night Below [Paperback]

TSR
2.5 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Paperback: 192 pages
  • Publisher: Wizards of the Coast (Mar 1999)
  • Language English
  • ISBN-10: 0786901799
  • ISBN-13: 978-0786901791
  • Product Dimensions: 30.5 x 24.1 x 5.7 cm
  • Average Customer Review: 2.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,775,196 in Books (See Top 100 in Books)

Product Description

Book Description

Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventurers on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire.

By the end of Book 1, The Evils of Haranshire, the player characters should have worked their way up to 5th level. Book 2, Perils of the Underdark, shifts the scene underground as the characters search the seemingly endless realm of the underdark to discover the fate of the kidnappers' victims. By the time they reach the dark cavern of The Sunless Sea in Book 3, they should each be 10th level or above, ready at last to confront the ultimate evil behind the far-reaching conspiracy.

Inside this box are:

--Three 64-page books comprising a single grand-scale adventure, which can be placed in any AD&D campaign world.
--16 Player Handout sheets featuring art, maps, charts, and letters.
--8 two-sided DUNGEON MASTER Reference Cards providing cutouts, monster rosters, and two new evil deities.
--An eight-page booklet of new MONSTROUS COMPENDIUM entries detailing three new races and two new monsters.
--6 full-color poster maps detailing all the important locations in the entire campaign setting.


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Customer Reviews

2 Reviews
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Average Customer Review
2.5 out of 5 stars (2 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
4.0 out of 5 stars Great campaign!, 7 Mar 1998
By A Customer
This review is from: Night Below (Paperback)
If you get Night Below, you won't need any other campaigns for a nice while. This set is very lengthy and very interesting, providing your players with hours of AD&D gaming that you ought to enjoy. The campaign is arranged to bring 1st level characters to 10th level. That doesn't give your PCs many varied experiences before they're ultimately powerful, but it provides lots of fun for the gaming group. The only other disadvantage besides the 1st-10th level thing, though, is the fact that you spend a lot of time in the Underdark (maybe make a drow character so he can feel a bit more comfortable in his surroundings), meaning that your PCs will come out of there very pale...and very powerful. It's still a pretty good buy, though.
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1 of 2 people found the following review helpful:
1.0 out of 5 stars Good beginning, no sting in its tail..., 28 July 1998
By A Customer
This review is from: Night Below (Paperback)
This boxed set is split into three books, of which the first one is the best. The second is the worst, and the third is slightly better than the second. The final encounter in this adventure is a cheap cop-out of which very little is gained. Appropriate for levels 1+ (to about 15th level, maybe 20 if you're a good party).
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.1 out of 5 stars (10 customer reviews)

17 of 17 people found the following review helpful:
5.0 out of 5 stars One of the best TSR boxed sets, 2 May 2000
By Kent David Kelly "Author & Anthologist" - Published on Amazon.com
This review is from: Night Below (Paperback)
This is one of the best of the colossal TSR boxed sets - this one will take your PCs from levels 1 to 10, with over 200 hours of play time! Beginning in the dark and savage borderland wilds of the world above, the neophyte heroes will soon find themselves embroiled in a sinister, world-endangering demonic intrigue - by the end of the campaign, they'll be battling the darkest forces of the world (and beyond!) in the depths of the Underdark - an ideal way to prepare them for another epic, for example GDQ1-7 Queen of the Spiders! An entire campaign in one box - this HUGE set includes three 64-page books (!), a set of 16 PC handouts, 8 double-sided reference cards, 8 pages of new monsters, and 6 enormous poster maps. A true epic, Night Below receives my highest recommendation.

9 of 9 people found the following review helpful:
5.0 out of 5 stars Best overall campaign adventure I've read out of 25+, 22 Mar 2001
By MISTER SJEM "sonofhotpie" - Published on Amazon.com
This review is from: Night Below (Paperback)
The reason this story works is because the authors made it different in these ways:

(1) They put in actual methods to negotiate. So, rather than just bash everything, PCs can talk their way out or even make alliances. Additionally, not all the creatures of the Underdark are out to kill you so it allows more chances to talk things out. ;

(2) There's a great deal of context and History; especially in book one in the area of Haranshire (a backwaters shire); good to great character descriptions.;

(3) superb overland map you can share with your players (just don't show the back); include a few battle maps for key sections of the long adventure);

(4) Lots of overland adventures; some not just fighting but puzzle related or negotiation related; additionally, you get to deal with the locals;

(5) Great details of natural hazards in the Underdark;

(6) A variety of different monsters in the Underdark;

(7) fairly good linkage;

(8) big finale at the end; and

(9) PCs have the opportunity to actually have allies!

I think past reviewers are correct in that book two isn't as linked. This was done mainly to let the PCs go up in levels so that they would be ready for the later big fights.

Not a problem for me. I increased the size of the map and added more features and also changed the nefarious end as I felt it was too cliche'.

Overall, this is superlative boxed set. As it isn't terribly pervasive, it can fit in to almost any campaign. For a DM who has little put together, you could do a whole campaign this way but the PCs have to enjoy tromping down in the Undearkr. In my campaign, this started at about 50% of the possible adventures but as more and more happened, it's about 15-20% now. That's sort of b/c now that they're higher level they've gotten involved in big time politics. :)

...


9 of 9 people found the following review helpful:
4.0 out of 5 stars A spectacular twist in the underdark - Sure to be a favorite, 27 Aug 1999
By Eric Price (eprice@joplin.com) - Published on Amazon.com
This review is from: Night Below (Paperback)
This is a long campaign, starting in and around Haranshire and culminating in an epic battle against a completely new and never before seen archnemisis. Perhaps the best thing about the campaign is that the drow are not a part of it. What is intrical to the campaign is diplomacy, rational thought and more than a little all out hack and slash. Something for everybody and enough gaps to have something different happen along the way - that way PCs never feel railroaded into saving their own (and a great # of other people's) behind. Perhaps one of the best CAMPAIGNS ever put out.

Still, it would be unfair to warn you that while the first book gives plenty of ideas for sidestepping the campaign, little is done to fill in the underdeveloped underdark. Be prepared to provide some filler.

 Go to Amazon.com to see all 10 reviews  4.1 out of 5 stars 
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