Newsgames: Journalism at Play and over one million other books are available for Amazon Kindle . Learn more


or
Sign in to turn on 1-Click ordering.
or
Amazon Prime free trial required. Sign up when you check out. Learn more
More Buying Choices
Have one to sell? Sell yours here
or
Get a £4.15 Amazon.co.uk Gift Card
Newsgames
 
 
Start reading Newsgames: Journalism at Play on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Newsgames [Hardcover]

Ian Bogost , Simon Ferrari , Bobby Schweizer

RRP: £17.95
Price: £17.05 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £0.90 (5%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.
Only 2 left in stock--order soon (more on the way).
Want guaranteed delivery by Wednesday, June 6? Choose Express delivery at checkout. See Details

Formats

Amazon Price New from Used from
Kindle Edition £13.66  
Hardcover £17.05  
Trade In this Item for up to £4.15
Get an extra £5 when you trade in books worth £10 or more until June 30, 2012. Trade in Newsgames for an Amazon.co.uk gift card of up to £4.15, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Find more products eligible for trade-in.

Frequently Bought Together

Customers buy this book with Reality is Broken: Why Games Make Us Better and How They Can Change the World £9.09

Newsgames + Reality is Broken: Why Games Make Us Better and How They Can Change the World
Price For Both: £26.14

Show availability and delivery details



Product details


More About the Authors

Discover books, learn about writers, and more.

Product Description

Review

"Newsgames pushes the profession to think differently about how current events can be turned into systems of scenarios and variables, instead of mere stories." Alyssa Abkowitz Columbia Journalism Review "In their well-researched and intriguing new book Newsgames: Journalism at Play, Ian Bogost, Simon Ferrari and Bobby Schweizer examine the practice of fusing gaming with journalism. It's not a new idea. From before personal computers, with games like 'Diplomacy' and 'Risk' to early computer games, such as 'Balance of Power' and 'Hidden Agenda,' front-page reality and game-room fantasy have meshed well. Newsgames suggests this link should get stronger by purposefully employing gaming to convey news of the day. And it sets down a challenge, not to gamers, but to journalists." Michael Humphrey Forbes.com Technology, "Techno-tainers" blog

Product Description

Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index
Search inside this book:

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organise and find favourite items.
Your tags: Add your first tag
 

Customer Reviews

There are no customer reviews yet on Amazon.co.uk.
5 star
4 star
3 star
2 star
1 star
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  4 reviews
8 of 9 people found the following review helpful
A smart, well-executed book 12 Nov 2010
By betajames - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
Newsgames is a better, clearer, and more cohesive argument for why videogames matter than Extra Lives: Why Video Games Matter. Newsgames lacks the experiential, personal perspective so prevalent in Extra Lives, a perspective that I think harms many discussions about the potential of videogames. Lacking this perspective, Newsgames executes a specific argument without falling into revelry, making for greater clarity. (I think Gee's What Video Games Have To Teach Us About Learning And Literacy is a rarity in that personal experience does not get in the way of the larger argument about the particular value(s) of gaming.) By using Wired's Cutthroat Capitalism as an introductory example of how videogames "can do good journalism, both as an independent medium for news and as a supplement to traditional forms of coverage" (5), the authors lay appropriate groundwork for a more in-depth discussion, one sustained through each subsequent chapter of the book.

Other games discussed include September 12th, Budget Hero, JFK Reloaded, Crickler, and World Without Oil, and the authors describe each as a particular kind of newsgame with unique aims and goals. They also discuss the importance of literacy as well as platforms for designing and executing future games. In fact, the former may be an appropriate entry point for some as not only it offers up better-known videogames as examples but it also discusses "teaching the practice" (115) of journalism.

Some might take Bogost, Ferrari and Schweizer to task for privileging example over theory in their discussion of "journalism at play." While mentioning Roger Caillois, Alexander Galloway, James Paul Gee, Johan Huizinga, Raph Koster, Jane McGonigal, Janet Murray, Miguel Sicart, and Katie Salen and Eric Zimmerman as well as others whose work is important and/or influential to game studies, the authors do not allow theory to dominate. This is to Newsgames' benefit. Going lean on theory and heavy on examples is a smart move, making for a more effective argument. The authors show that there's much more out there being done than what a given audience, be it academic, general, or journalistic, might think. I thought I was up on a good amount of what's happening with such games, but Bogost, Ferrari, and Schweizer showed me otherwise. I appreciate that.

Others might express concern over the length of the book, but I'm all for digestible work. A close read of Newsgames will allow one to see potential areas of expansion, but it's worth mentioning that the Newsgames blog has done well so far in fulfilling those areas.

The care, interest, and knowledge the authors have in both videogames and journalism is evident, even inspiring. Here's an early question they pose: "What if the dynamics of New York City racketeering laws could be operationalized in Grand Theft Auto?" If such a question doesn't hold immediate intrigue for you, it will the more you read Newsgames.
1 of 2 people found the following review helpful
Good for Beginners and Regulars 20 April 2011
By Michael Battle - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
'Newsgames' is a great book for someone just getting interested in videogames or for those looking for new direction in the medium. The basic gist is that games are better for teaching systems than the written word because people can tinker around and learn through experimenting. It then expands that concept out into really interesting places by seeing what happens when it's applied to both journalist traditions and unconventional game designs.

ARGs, opinion columns, community building, and mass communication are all covered and given a new twist. One of the things I particularly enjoyed was that it took the time to explain basic concepts and principles like semiotic domains, simulation gaps, and basic design principles. That way someone whose unfamiliar with video games can still get a lot out of the book.

A good read for newcomers and regulars to the subject of video games.
1 of 2 people found the following review helpful
Good overview 22 Nov 2010
By Eirik Stavelin - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
This is perhaps the only book so far that draws the connection between gaming/game studies and journalism/news as a main topic? The book gives a great overview and sports very good illustrated examples. The book is written in a precise yet easily understood language, and should be of interest to people way outside the scope of academic studies of news/games.

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!

Create a Listmania! list

Look for similar items by category


Look for similar items by subject


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges