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Networked Virtual Environments: Design and Implementation (ACM Press) [Hardcover]

Sandeep Singhal , Michael Zyda
5.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

16 Aug 1999 0201325578 978-0201325577 1

Introduction to the principles and practices underlying state-of-the-art applications in this emerging field.


Product details

  • Hardcover: 352 pages
  • Publisher: Addison Wesley; 1 edition (16 Aug 1999)
  • Language: English
  • ISBN-10: 0201325578
  • ISBN-13: 978-0201325577
  • Product Dimensions: 23.6 x 18.8 x 2.3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 2,065,758 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

Amazon Review

Enjoying a multi-user virtual environment is easy--after all, its realistic interface is designed to be. Building a networked virtual environment (net-VE), on the other hand, is quite a formidable task. Networked Virtual Environments: Design and Implementation is a technical introduction to this exciting software development field and lays out many of the challenges net-VE developers must face and the weapons they have in their arsenal.

This book doesn't take you through the process of building a net-VE. Instead, it focuses on the architecture and standards that come into play. The writing is a bit on the dry side, methodically presenting the technical issues; however, the text works well for systematically building knowledge of this complex topic.

Authors Sandeep Singhal and Michael Zyda introduce the concept of net-Ves in general, explaining what a net-VE is and all of the technical hurdles programmers must clear. They also delve into the relevant communication standards and topologies. The book looks at recent developments and offers some basic communication techniques in Java, C++, C via TCP/IP, UDP/IP and multicasting.

There is a lot of material here and you'll likely need more to fully implement a net-VE. However, this is an excellent source of technical background for game developers, graphics programmers and forward-looking Web site designers. --Stephen W. Plain, Amazon.com

Topics covered: prerequisites of a net-VE, relevant network architectures, common network protocols, resource management and optimisation, VRML and Internet gaming.

From the Back Cover

Networked virtual environments (net-VEs) offer a three-dimensional, virtual "space" in which users around the world can interact in real-time. Net-VE applications--already in use by the military and aerospace and entertainment industries--are used to enhance engineering design, scientific research, and electronic commerce. This emerging, rapidly proliferating field is propelled by globalization and increasingly sophisticated networking capabilities.

Written by two of the field's leading pioneers, this book represents seminal work on networked virtual environments. Offering a comprehensive examination of net-VEs, the text covers the underlying technologies and provides a step-by-step roadmap for designing and building interactive 3D virtual environments. In particular, the authors focus on strategies for overcoming limitations that can impede real-time interactive system development and describe numerous practical techniques for creating successful, real-world net-VE applications.

You will find in-depth coverage of important topics, such as:

  • Basic challenges in net-VE design
  • Relevant networking principles and Internet communication protocols
  • How to organize the communications infrastructure
  • How to manage dynamic shared states
  • System design for real-time, multiuser interaction
  • How to ensure real-time response and scalability by managing limited bandwidth and computational resources
  • Emerging techniques and standards for deploying net-VEs over the Internet

Moving beyond the state of the art, Networked Virtual Environments points to future developments that will make net-VEs a pervasive form of professional and personal telecommunications. Authoritative, technically detailed, and comprehensive, this book will help you understand and participate in this exciting field.



0201325578B04062001

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Most Helpful Customer Reviews
1 of 1 people found the following review helpful
By A Customer
Format:Hardcover
This book gives a good clear overview of the thought process required for the design of Networked Virtual Environments and also Networked Computer Games. I would highly recommend it to someone who is looking to design or program a network game or Virtual Environment.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.9 out of 5 stars  8 reviews
6 of 6 people found the following review helpful
5.0 out of 5 stars A MUST for people interested in Net VEs 30 Oct 1999
By Helmuth Trefftz - Published on Amazon.com
Format:Hardcover
This is an EXCELLENT book. Appropriate for beginners and experts in the Network VE area. Has good coverage both of technical and non-technical issues. Easy to read, informative, and presents many of the original contributions of the authors.
6 of 6 people found the following review helpful
5.0 out of 5 stars Cyberspace starts here! 23 Sep 1999
By A Customer - Published on Amazon.com
Format:Hardcover
Provides a good grounding in issues that must be addressed by anyone embarking upon the development of massive multiplayer games. It also represents the laying of one of the first foundations of knowledge necessary for the building of cyberspace.
6 of 6 people found the following review helpful
5.0 out of 5 stars I love this book! 21 Aug 1999
By A Customer - Published on Amazon.com
Format:Hardcover
I love this book. It is technical, comprehensive, well-written, and deals with an area which is gaining popularity rapidly, both in academia and industry. Dr. Gurminder Singh, Director (Learning Lab), Kent Ridge Digital Labs, Singapore
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