The Need for Speed series had for a long time languished in the sleazy end of gaming. Obsessed with street racing, car modding, and scantily clad girls, it was a game series for those who think 'Nuts' is a quality publication. Last year however, Criterion games reinvented the series with Need for Speed Hot Pursuit. The sleaze was gone, as were the city based illegal racing and tabloid sensibilities. Replacing them was a kind of A to B racing across open country, as with a game like Out Run. The game wasn't perfect, particularly on the frame rate front, but it was a successful re-invention.
Now we have Need for Speed The Run, a game which on the surface appears very similar to Hot Pursuit. It'a also A to B racing, this time across all of America, and it even has a set-up this time - it's essentially a video game version of The Cannonball Run, or The Gumball Rally. So far so good...
Sadly it starts to go wrong at this point. Not content with the Cannonball Run set-up, there is an additional story about being chased by the mob. It's never fleshed out in any way and is therefore totally meaningless and adds nothing. The game also has a cast, which consists of a highly obnoxious and truly hateful main character, his girlfriend, and a bunch of 'rivals', who if they're men all look like murderers, and if they're women look like strippers. Classy stuff EA.
The game itself is a series of short stages, typically 2-5 minutes long, rather than an Outrun style non-stop race. The locations change regularly as you would expect, with the early stuff set in Yosemite Park and The Rockies working well. Once they're over, it's all downhill unfortunately. I can't say how accurate the scenery is, but if it's in any way like the real America, I think you can safely cross it off your 'to visit' list. There are a lot of industrial estates, chemical plants, empty fields, and boring motorways. Yes, motorways. Some stages of The Run are like being stuck in traffic on the M6.
The game tries to add life to the ugly scenery by mixing up the objectives of each stage. Some are checkpoint races, some are elimination races, some are straight races where you must beat a certain number of other drivers by the end, and some are one on one rival races. This leads me to the biggest problem with The Run by far - the A.I.. The other drivers never feel like real drivers, they feel like scripted cheats. Most stages against A.I. follow much the same formula - you'll make virtually no progress until the near end of the stage, when in the last half a mile or so all the A.I. cars will let you catch them up for a heated final showdown. Should you manage to get ahead before you're supposed to, the A.I. cars will usually rocket past you with completely impossible speed and handling. It all feels fake, like you're not really playing the game. Bizarrely the game also has levels where you're attacked by the mob. They attack with enormous black cars armed with machine guns (yes, really), which are surprisingly capable of comfortably outrunning a Lamborghini despite being as aerodynamic as a brick. They even attack with a helicopter gunship at one point, which is so absurd and laughable as to be nearly game breaking.
The difficulty is also above average, with some nasty spikes in places, so be ready to re-play some stages many times to get past them. Despite that, the game is short, - my in game clock read 2 hours and 20 minutes when I had finished the game, but you could add another hour onto that with all the failed attempts on various levels.
Despite the many flaws there is still an enjoyable game in here, it's just difficult to get to thanks to the cheating A.I., heavily scripted feel of everything, truly obnoxious characters, brainless story, and forgettable scenery. Had this been a pure A to B race, had fair A.I. opponents, and been set in Europe, it would have been hugely improved. Needless to say if you haven't got Hot Pursuit yet, buy that instead.