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Napoleonic War Gaming for Fun Hardcover – Apr 1980

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Product details

  • Hardcover: 128 pages
  • Publisher: Littlehampton Book Services Ltd (April 1980)
  • Language: English
  • ISBN-10: 0706358139
  • ISBN-13: 978-0706358131
  • Product Dimensions: 23.2 x 15.2 x 1.8 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 3,324,982 in Books (See Top 100 in Books)

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3 of 3 people found the following review helpful By Graham R. Hill VINE VOICE on 7 July 2010
Format: Hardcover
The fact that Griffith crams an introduction, seven sets of rules (including playsheets) and then a conclusion into 127 pages gives some indication of how concise each of them are. There are no nit-picking detailed differences between nationalities, units etc (although for some reason blunderbusses warrant a special rule in the skirmish section). Instead everything is simplified and, dare one say it, broad-brush. Personally of the various levels covered here - skirmish, brigade, divisional, army level, generalship, map kriegspiel, and tactical exercise without troops (that last seeming to be basically going for a walk whilst having a chat) - it's only the divisional that caught my eye as being something that I would actually want to play. But the rest of the book is full of fascinating ideas which being clearly based on a deep knowledge of the subject inform one as much about early 19th century warfare itself as they do about replaying it in miniature.

This is that very difficult thing to achieve: a serious book that doesn't take itself too seriously.
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Most Helpful Customer Reviews on (beta) 1 review
1 of 1 people found the following review helpful
Fun, not rules lawyering. 8 Dec. 2014
By Michael A. Johnson - Published on
Format: Hardcover Verified Purchase
Paddy writes a really simple and clear (if you can have a simple and clear game involving hundreds of soldiers spread all over) set of wargame rules. Or actually sets.
Skirmishes - individual soldiers, then divisional, brigade, army level fights. Map kriegspiel, where you maneuver troops around maps to find out where to have those army, brigade or division battles. The generalship game, to see how a general allots his time and resources on a campaign or battle. (Send food here, eek! send ammo there, where's the scout report?) And for those without hundreds of toy soldiers, Tactical Exercise Without Troops.
Loaded with accurate historical information. Like the differing steps of how to load one of those muskets or rifles. Or how to reload a musket on a horse. (Stop and reload.)
The rules are never so detail heavy that you have to constantly comb through the rulebook to find what to do next. As he said, this is for fun, not totally accurate to the last buckle and horseshoe simulation.
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