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Playing Marine wannabe John Dalton, you're assigned to patrol a monotonous stretch of the outer perimeter. Of course, you soon get a distress call from a nearby planet and the action ensues in the usual fast-paced manner that you've come to expect from the Unreal team.
The gameplay is great, with a good array of weapons to master and there is plenty of interaction possible with a Real Time Conversation System allowing you to issue commands and respond to events as they happen.
Unreal 2 uses the same engine as Unreal Tournament 2003 and as you would expect the graphics are very good, if not a little power hungry and you'd be advised to have more than the recommended PIII 733.
Those keen to develop the game further will be pleased to see that the game comes with a level editor but some may be disappointed to see that the inclusion of a multiplayer element isn't here--you'll have to buy Unreal Tournament 2003 for that.
If you missed the single-player element in Unreal Tournament 2003 then Unreal 2 will certainly fill the void. The storyline is filled with plenty of baddies and will be enough to challenge FPS fans old and new. --Jason Denwood
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When i got it home & installed the 3 discs, i sat with the grin of a chesire cat as the title screens flew by. As the game progresses the lighting effects and textures are amazing, the reflections will just blow you away, and those reflections in the molten metal.......
But graphics do not a good game make.
You receive all your mission briefings from your crew onboard your ship, which again looks amazing. A lot of work has gone into it, all for nothing! You can roam round the ship, open hatches, lockers, btu all you have to do is talk to the bird to get the brief, talk to isaak to learn about your weapons, then jump in your magically dissappearing pod to start the mission.
The missions themselves are short, not really anything new and, well, pretty basic really. The idea of haveing a small squad was wasted IMO, only being able to give them basic commands & if you want to change them you have to go and find them again.
As for the ending, well, I wont tell you, but i felt cheated.
There is no multiplayer option, and i honestly feel that the game has been put together to sell the engine rather than make a decent FPS.
great graphics, pants game. dont buy it, rent it, you'll finish it in a couple of days & save yourself £30!
Unreal 2's Expanded Multiplayer (XMP) was just released as a free download for every Unreal 2 owner. And gawd is it amazing! It's a mix of Delta Force (pre-Black Hawk Down), Unreal Tournament 2004 and Battlefield 1942, only better, and prettier. XMP games are medium-scale wars fought over energy points throughout the map. Energy is essential to your team, it's needed to power vehicles, turrets and other niceties. However, control over all the energy points doesn't guarantee victory. While the battle for energy rages, players must infiltrate the energy base and steal their flags (Artifacts, a tie-in with the single-player), then bring them back to home base. There are four artifacts in the game, and if the enemy capture one of your artifacts it's possible to steal them back. The game ends when all four artifacts are captured by one team. The catch is that you can't capture the stolen artifact unless your team has enough energy.
The map design is generally brilliant, not unexpected considering the quality of Unreal 2's single-player maps. They're also stunningly gorgeous and often breathtaking: one map takes place entirely on an asteroid belt, while another features a huge broken bridge suspended high above the rest of the map (featuring hilarious results when people accidentally drive tanks off the bridge).
The only criticism that can be levelled at XMP currently is that the netcode is a bit slow. It's not a problem I've noticed much myself, but quite a few people are citing it as a minor problem.
Down points (and there are many)
1. Whilst some of the levels are nice to look at, they are far too linear and there are many bugs in the scripting. Having worked professionally as a level designer with an Unreal based publication, I can tell you that this really shouldn't be the case, especially considering how long we've waited for the release. I found several times that I got into places that I couldn't get out of, and this is not very professional quality.
2. The story was boring, unoriginal, unconvincing and predicatable. It had a huge anti-climax at the end and left you feeling very unsatisfied. The actions of the "hero" at the end were moraly questionable to say the least.
3. It was WAY too short.
4. Not enough interaction with the aliens.
5. Not enough variety in the theme. In the original Unreal you had villages, alien spaceships, Earth spacecraft, and ancient castles and fantastic temples to look around. In this game it was just Earth tech stuff and a dull alien base.
6. No suspense or atmosphere.
Ultimately this game just didn't have the "wow" factor that the original did and quite frankly it shouldn't have been released until it was ready, bigger and better.
The plus points.
1. Nice graphics.
2. Good sound effects.
3. Slightly better AI
4. Better variety of weapons than the original
All in all, this was the most disappointing game I've ever bought.
Don't believe the Hype!
Unreal 2 looks gorgeous, but if you look around at all the fps's on the go today, they ALL look... Read more
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