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Civilization III offers 16 playable civilizations and each has its own strengths and bonuses. The game begins in the year 4000 BC when your civilization is nothing more than a primitive tribe, and each turn progresses the game forward in time.
You manage growth, military production, city development, diplomacy, and scientific research as your civilization grows from a single village to several towns to a continent-spanning metropolitan sprawl. The fun is in deciding whether to research writing or the wheel, whether to build a musketeer to take out an encroaching enemy pikeman or direct your city to work on the culturally significant Sistine Chapel.
There are five ways to win the game, ranging from wiping out the other civilizations with military power to defeating them through cultural dominance, which is one of several new victory conditions.
Fans of Meier's other turn-based games will find the same addictive gameplay present in Civilization III. Building off the gameplay are several new additions, specifically the new cultural rating and the new resource management options. The other big change is that you must collect raw materials in order to build certain units.
For example, oil and rubber are required to build modern units, and if those resources aren't within your territory, you'll need to negotiate with other civilizations for them. And because the game's negotiation process is very deep and involved, you may find yourself cut off from key raw materials if you're at odds with other civilizations, which, in turn, will weaken you militarily.
There are a few minor issues with the game, most notably with unit imbalances and the tedious endgame, which can drag on forever. These are minor problems, however, and don't detract from the overall experience. Fans of Sid Meier's other games, or anyone looking for a fun and challenging gaming experience, owe it to themselves to pick up Civilization III. --P. Meyer
This newest installment promises to keep the components that made the first two games incredibly addictive and fun, while adding new elements and features that complement and enhance the existing system. In addition, a completely new graphics engine will provide stunning maps, animations, and graphics unlike those seen before. The new gameplay features better decision-making abilities, new paths to victory, and greatly enhanced combat and diplomacy for new ways to win. With a new interface and reporting screens, Civilization III will accommodate seasoned and first-time players.
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After getting used to the "new" rules, I found a great game to play - the computer can even be a "sincere" ally... if you treat it right, it will treat you right. And you can swap/exchange almost anything. Impressive!
You can also win the game through 6 different ways (that you can turn on/off) which is a great plus.
But a few items are annoying:
* If you are into military conquest, the final part (modern times) is boring as you might need to move a lot of units across the board - this has made me give up in times;
* Technology goes too fast so that some units you rarely use because new ones are developed very fast;
* There are 2 or 3 glitches that can remove some fun (beware of battleships finding it's way in automatic mode - it might declare war on who you do not want!)
All those who remember Civ II (which at the time I thought was the best game ever made), will get great benefit from this newer version. I like to see Civ 3 as the logical sequel to Civ II, and tend to ignore the tangential Alpha Centauri and Call to Power.
A simple test: if you get a copy of this game, play it for a bit, and then return to have a game or two of Civ II, the improvements become much clearer. The older game looks cumbersome and lacks depth in comparison.
I was a little annoyed when I first started Civ 3, as the immediate look-and-feel of the game is different. Strategy games like this have nothing to do with graphics, however, and only by playing Civ 3 for a while will the real expertise that lies behind it shine through.
The diplomacy is a massive improvement. The different methods for winning encourage different approaches to gameplay, and many more options are now available for building a winning civilisation. The notion that there's only a set amount of ways to achieve victory is frankly RUBBISH. Only someone who has failed to experiment could make such a claim.
I managed to win a game without ever actively attacking an opponent. Other games I won by being as bellicose as I possibly could be.
Forget all the nonsense that's talked about this game and get yourself a copy. It's a fine wine amongst a cellar full of cheap plonk, taking time to acquire a taste for, but well worth it in the end.
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