Product details
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The lowdown:
Making decisions against a rapidly dwindling timer, your character wakes up having just committed a bizarre ritual murder of which he has no memory. You must switch between playing the fugitive and the cops on his trail, your conflicting jobs are to help the anti-hero escape and conversely to help put him behind bars. But what mysterious force drove him to kill in the first place?
Most exciting moment:
Frequent interludes of rapid button pressing simulate physical exertion as your character escapes a looming threat you can see catching up with you. Your heart will be palpitating. Your nerves will be frayed.
Since you ask:
The introduction and brief tutorial from the games "writer/director" David Cage, is actually the head of the titles French development team, Quantic Dream, animated as a videogame character.
The bottom line:
Utterly superb movie-style thriller with genuine frights and a superbly tense climax. ![]()
Nick Gillett
For no apparent reason, ordinary people are killing total strangers. Although there are no direct links between the murders, they all show the same ritual patterns. Lucas Kane becomes one of these murderers, and haunted by strange visions he must try to keep one step ahead of the police to discover what is happening to him.
Inspector Carla Valenti and Agent Tyler Miles are heading up the investigation. A series of disturbing clues takes them into a world they can only dream of. Meanwhile the early onset of winter paralyses Manhattan in an unbearable grip of snow and cold. Each day the temperature drops as the winter conditions draw over the dark streets of New York.
The final countdown has already begun!
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Most Helpful Customer Reviews
9 of 9 people found the following review helpful:
5.0 out of 5 stars
Innovative game,
This review is from: Fahrenheit (Xbox) (Video Game)
Let me start by saying this is not an action game at all in the conventional sense. It is geared more towards those who like adventure games and even then it is completely different to what you may have experienced before.You are effectively playing an interactive movie. The game consists mainly of 'simon says' type games where you have to match movements on the analogue sticks to create reactions on screen and responses to questions from a list within a small time limit. The upshot of this is that you never have any direct control over a character during action sequences as this is sacrificed in favour of cinematic visual displays during the game. This game is also very adult in nature. That's not to say that this is used as a cheap gimmick to get adolescents to buy the game as the content is a part of the story but profanity and adult themes are in there. This is not really an issue as I suspect that this game only really appeals to the more mature gamer. There isn't enough here to even remotely accommodate the graphics and action obsessed youth. This may sound like a negative review but its not. I really enjoyed this game. It was like picking up a good book where you had to persevere to the end to see what was going on. Your actions can have repercussions and you may need to replay some chapters in order to see a different outcome at the end (which by the way you will see in about 6-7 hrs) This is a novel and refreshing change to games found on a console and I would recommend to anyone who enjoys the adventure genre and is willing to put in the time to uncover the mystery but don't have any expectations of it - experience it. Try a demo if you aren't sure.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
Xbox Movie Maker,
= Fun:4.0 out of 5 stars
This review is from: Fahrenheit (Xbox) (Video Game)
Point and click adventures like the fabulous Monkey Island - a genre I love very much - are seriously thin on the ground for consoles like the Xbox. The closest in real terms was probably Broken Sword 3, but Fahrenheit - known as 'Indigo Prophecy' outside of Europe - is not a bad effort either and generally deserves the accolades it received upon release.It plays like an interactive movie - basically, you have to do a minimum set of the right things in each act in order to progress to the next act. As in a classic point-and-clicker you move from location to location exploring, finding and using objects and having conversations with the various characters you meet. In addition, there are a number of high-octane 'action' sequences which you have to get through by successfully following a quick succession of joystick tweaks which flash up on the screen. Do them successfully and the action continues to unfold, fail and the character falls off the building, is run over by a car or fails to play the guitar properly - to a point and click veteran this part (waggling the sticks) probably sounds dire, but it plays much better than it sounds. Failing is frustrating, but surviving a three minute long attack sequence during which your apartment literally disintegrates around you is incredibly exhilarating, as are certain other scenes - a rooftop fight springs to mind. The down side is that you have to focus so intently on the joystick sequences that you are barely aware of the action unfolding on the screen because you dare not start watching it. Some (but not all) of these sequences can be replayed as mini-movies at the end of the game, but I would have liked to have seen a 'replay' option so you could sit back and enjoy whatever it was that you just managed to do, again. What really sets Fahrenheit apart is the superb audio-visual style employed with multiple windows showing different aspects of a scene unfolding at the same time. It borrows inspiration from many sources - from Twin Peaks, for example - watch out for the swinging traffic light and the score by Angelo Badalamenti - and from 'The Matrix' and 'Constantine'. The in-character animation of almost all of the characters is superb, Tyler moves like a well-cool black dude, Carla looks Italian-American, sexy and fairly hard and dangerous, while Lucas (the man in the wrong place at the wrong time) just looks lost and scared. Storywise, it does occasionally plumb unexpected depths but the characterisation and facial animation make all of the characters - even the waitress in the diner - so completely believable that you eventually care about them all. There are even a couple of sex scenes, done very sweetly and just right, enhancing and emphasising the humanity and fragility of the characters involved. As the plot is very linear, the game doesn't really have much replay value, and for that reason I would have loved the game (once completed) to have had the ability to play itself all the way through along the optimum path while I watched it unfold like an actual movie. An optional director's commentary voiceover during replay would have been even better. Sadly, neither of these features were included When the final credits rolled I felt the same sense of sadness that I sometimes do when I've just seen a really great book or movie for the first time, because when something is this good, you just never want it to end. For me, Fahrenheit was that sort of experience.
1 of 1 people found the following review helpful:
2.0 out of 5 stars
Great concept but poorly executed.,
By
= Fun:2.0 out of 5 stars
This review is from: Fahrenheit (Xbox) (Video Game)
First of all I would like to say that "Eddie_Currents" review of this game is pretty much spot on but here is my two bits worth anyway.I had high hopes for this game based on the various reviews I had seen on the internet and was intrigued by the idea of an interactive movie with an innovative game style. The reality though was a game that was repetitive and awkward and ultimately doesn't live up to the hype. The game gets of to a good start with some slick looking graphics and an captivating opening sequence. You find yourself the victim of mind control murdering a man you have never met. So far so good. Then the problems start. Your view of the character is by way of a third person camera that you can alter by using the left and right triggers whist moving using the right analogue stick. At first I thought I was finding this awkward because I needed more time to get used to it but even by the end of the game I still found myself walking in to walls or randomly changing direction because the camera had changed perspective. Luckily the game only requires you move quickly on rare occasions. My second gripe about the game is with the action sequences. In the game they are performed either by following a sequence of directional cues on screen, up, down, left and right on the analogue sticks, or by alternately pressing the left and right triggers. At first this seems quite novel but as the game progresses these become more and more of an irritant. The "follow the lead" sections are especially annoying as the directions appear in the middle of the screen blocking your view of the action. Not that you will have time to look anyway as you are frantically trying to keep up with the flashing lights telling you which way to push your joysticks. The rest of the game normally involves you walking up to a person or object and pressing the right stick in a certain direction. Why this was chosen rather than just hitting the A button I am not sure as it doesn't add anything to the game. The producers of the game also give you the option to perform several mundane task like sitting down or making coffee, often done in painfully slow segments. At first I thought this was just to familiarise the player with the controls but this continues throughout the game. Ok, so the game play isn't great but this is suppose to be an interactive movie so surely the storyline will be well thought out? In the beginning the answer is yes. The opening premise and early scenes give you the feeling that you are going to be in for an engrossing murder mystery but as the game progresses you the story become more erratic and finally ridiculous. Even the old stalwart, "The prophecy must be fulfilled!" rears it's ugly head. In most stories the characters become more developed as the narrative goes on. Fahrenheit manages to buck this trend by making them increasingly two dimensional. On the plus side the dialogue sequences are handled well giving you a series of option on how you want to conversation evolve and the mood indicator is a refreshing change to the traditional "life" bar. And even though the game is flawed it has at least tried to be original. But these don't save it from being a bit of turkey. In saying that I hope that the game studio give this format a second chance. With a few adjustments games of this type could be a refreshing change from the first person shooters that dominate the market but they will certainly have to up their game.
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