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Guild Wars Prophecies
 
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Guild Wars Prophecies

by NCsoft
Windows 2000 / Me / XP  Ages 12 and Over
4.5 out of 5 stars  See all reviews (65 customer reviews)
In stock.
Dispatched from and sold by findprice.
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Guild Wars Platinum Edition (PC) Guild Wars Platinum Edition (PC) 5.0 out of 5 stars (2)
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Game Information

  • Platform:   Windows 2000 / Me / XP
  • PEGI Rating: Ages 12 and Over
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

Customers buy this item with Guild Wars - Eye of the North - Expansion (Jora Sleeve) £3.65

Guild Wars Prophecies + Guild Wars - Eye of the North - Expansion (Jora Sleeve)
Price For Both: £13.74

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Product Features

  • After learning the game and building up your first character, you can jump right in to head-to-head competition or guild warfare
  • Choose from a wide range of professions - Master nature as an Elementalist, serve divine spirits as a Monk, subvert with charisma as a Mesmer - along with more traditional classes like Necomancer, Ranger and Warrior
  • The game includes integrated support for guilds, with guild banners and halls, chat rooms and forums -- guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder
  • Unique streaming technology means no more patches -- new content is always being streamed to you directly, for new challenges and a continually changing world

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0007TYMEO
  • Release Date: 17 Mar 2006
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (65 customer reviews)
  • Amazon Bestsellers Rank: 12,435 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Manufacturer's Description

Guild Wars takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that eliminates the tedium of those games. You can meet new friends in towns or outposts, form a party, and then go tackle a quest together. Your party always has its own unique copy of the quest map, so camping, kill-stealing, and long lines to complete quests are all things of the past. Within a quest you have unprecedented freedom and power to manipulate the world around you: your magic can build bridges and open up new pathways, or it can burn down forests and tear the ground asunder.

You don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. You don't have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you've previously unlocked. You'll never spend days playing only to discover that choices you made early on have left you with a permanently uncompetitive character, because the unique skill system in Guild Wars allows infinite experimentation but doesn't allow bad decisions to ruin a character. And you'll never meet new players only to discover that you can't play with them or compete against them because their characters are on a different server than yours; in Guild Wars, all characters live in one seamless world.

Built for Competition
After learning the game and building up your first character, you may choose to test your skills in head-to-head competition or guild warfare. The game is designed to reward player skill and teamwork, not time spent playing, so you won't need to spend hundreds of hours leveling up your character to compete.

The game includes integrated support for guilds, with guild banners and halls, chat rooms and forums. Guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder.

Unique Streaming Technology
ArenaNet's unique streaming technology forever eliminates the concept of patching a game. You don't have to wait a month for the next big patch to experience new content. Instead, the game constantly and intelligently streams new content to your computer in the background while you play. The world can change continually. This allows us to build a much more dynamic game world than any that has existed before.


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Customer Reviews

65 Reviews
5 star:
 (48)
4 star:
 (4)
3 star:
 (10)
2 star:
 (2)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (65 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

112 of 115 people found the following review helpful:
5.0 out of 5 stars Online RPGs don't get much better than this!!, 24 Jun 2005
This review is from: Guild Wars Prophecies (Video Game)
Despite knowing very little about this game, I bought it from Amazon on a recommendation, and since then, I have thanked the person recommending it to me, and cursed him in equal measure: Thanked, because the recommendation was justified. It is an incredible game, and an amazing experience to play it - cursed, because my social life is now ruined!

For anyone like me who has never played an MMORPG (Massively Multiplayer Online Role-Playing Game) before, I was stunned by the graphics and sound in equal measure. Having seen the screenshots, I thought "There's no way that the actual graphics match the pictures, right?" Wrong!! Even on my 3 year old PC, the game runs smoothly, with a fine graphics engine, detailing corn stalks, falling leaves and gothic ruins with ease. I was running around for hours in a 3D world, and everywhere I looked was stunningly rendered. It's an amazing looking world in there!!

The game is "smart" too. Different methods of getting around are made easier by a sensible and unobtrusive camera, while not faultless, is better than most other games. The ability of your character to walk around obstacles, rather than just in a straight line into a wall is also a boon to the game. Monsters have a decent AI, attacking in groups and healing themselves and others, and any henchmen you hire do a satisfactory job in their party role.

The sound too, incidental in the background, matches the environment perfectly. Pastoral scenes are accompanied with tranquil music. Turn into the catacombs and the music takes an edgier melancholy tone.

Thanks to a clever system, the game has several advantages over other MMORPGs. Patches and alterations by the game writers are streamed while you're playing the game, meaning you don't need to hunt patches down and download huge files to get the game running at its best. Guild Wars does this automatically, and without interruption to your gaming. Also, transitions from one map area to another are quick. Maybe a few seconds, but not enough to slow the action down at all. The authors are also keen on keeping the game honest, cracking down on any cheaters, hackers or anyone who tries to subvert the mechanics of the game and ruin it for other players.

What about the gameplay? Initially, it seems fairly simple, but as you acquire skills and the ability to team up with others, you develop strategies. Your choices of profession vary - Warrior, Ranger, Monk, Mesmer, Necromancer, Illusionist. You can take up a second profession and develop skills as you play. If you don't want to play the story, there is a "Player vs. Player" mode which allows you to go into battle against other people, deathmatch style. Also, importantly, the online game community do NOT seem to be 14 year olds who speak "l33t" and insult n00bs. I've met people from all over the world with different interests, but one common cause (the game), and the other people online make the experience that much more pleasant! You can go solo, hiring henchmen onto your party, or meet up with other people and quest together.There is so much to do, places to explore, monsters to kill, and skills/spells to learn, and of course, the game is largely non-linear. You can take a quest, wander around, hunt down stuff for collectors or just hang around in the towns chatting. The choice, and the freedom is yours.

If anyone needs any more convincing in buying the game, there is also this - The online connection is FREE!! You buy the game, load it, play it. No more hidden extras.

If there is a gripe with the game, it is that on occasion, there is a little lag. This is a very minor point, but one that I feel is worth mentioning. The necessity for an internet connection may also put other people off, but if you give the game a chance, you may have to persuade your mates to buy a copy....if you ever see them again!

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73 of 75 people found the following review helpful:
5.0 out of 5 stars An essential purchase for any RPG fan, 1 Aug 2005
By 
Chappers "chappers" (UK) - See all my reviews
(VINE VOICE)    (TOP 500 REVIEWER)   
This review is from: Guild Wars Prophecies (Video Game)
I must admit to always having had a bit of a soft spot for RPGs. Their immersive worlds able to take your mind of the day-to-day hassles of the real world for an hour or two. Up to this game, I had only ever bought "off-line" RPGs, ie. those which require no internet connection at all. Classics such as the Ultima series which perhaps defined the genre.

Then came Guild Wars.

The number 1 initial reason for me buying this game was because there was no monthly fee - unlike all other "Massively Multiplayer On-Line" games. I don't consider myself tight, but I refuse to pay a monthly fee to allow me to play a game that I've already paid for and feel I have to play a certain number of hours to justify the expense. That's just wrong in my eyes.

This game is so well thought out in many respects, you really do get the impression that it was design "for gamers by gamers". It sounds cheesy, but it's true.

The updates and patches download in the background whilst you're playing, so you never have to go out and hunt down a patch. You aren't forced to play in groups of other real people, as there are computer-controlled players available to be your "team" if you so wish - this is often preferable, as you can then do things at your own pace. There is a good community available on the internet, full of resources and information. The game has a steady learning curve, but it doesn't go mad with "levelling up" like some RPGs do. Levelling stops at "20" and will never go higher. This was to allow more people to be on a level playing field after a shorter period of time, making success being more down to skill than the number of days you've sunk into the game.

The game allows you to create 4 separate characters on your account and the money and resources that one character collects in the game can be shared to the other 3. The accounts (saved game position etc.) are stored on the internet not your PC, so you can log in on a friend's PC provided they have the game, and carry on where you left off. Your computer could be completely destroyed, and all you need to do is re-install the game, and log back in using your user name and you are right where you left it.

The game is suitably long, and the storyline flows well. There are plenty of areas to explore.

The game is segregated into 3 "regions". USA, Korea and Europe. Those three regions play in their respective zones, but when it comes to certain areas in the game, the regions battle out against each other. Also, when you join a "guild", individual guilds can fight it out - hence "Guild Wars".

A change in the European server structure meant that the servers were then sub-segregated into Language-specific servers, meaning that English, French, Italian, German and Spanish servers all exist. It made life easier when trying to find people to play with who you understood - and a problem unique to the European region.

Each region also has an "International Server" section that is common to all, so if you have friends in the States you want to play with, you can find them there if they go there as well.

The game runs what's called "instances", meaning that once you have picked your team in a town, and choose to go on a mission, or just explore the game world, only your team exists in that instance of the game, no-one else. This allows the game to have excellent lag performance as it isn't having to constantly update the positions of hundreds of other nearby people. You can still talk to your friends once out in the game world.

The game performs well, and will graphically scale to lower-end systems. It also performs well in a window with little or no detrimental effect. The game world is very well drawn and in many instances is really quite stunning. On a high-end system with all effects turned on, it is a sight to behold. The sound is decent and atmospheric, with a quiet track running in the background appropriate to the situation you are in.

Due to the highly active on-line community for this game, suggestions and problems are assessed quickly and easily.

An expansion pack is suggested to be being released in the coming months, which is rumoured to add more to the game and open up some more areas, and is the developers way of getting an income I guess, but in my opinion, this is a vastly more acceptable method of progressing. I understand that not owning the expansion will not mean you can't play the original game.

Overall, if you are keen on RPG games as a whole, then you have no reason NOT to buy this game. If you have never played a Massively Multiplayer On-Line game, this is as good-a-place to start as any.

An essential purchase for any RPG fan

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14 of 14 people found the following review helpful:
4.0 out of 5 stars One of the best games around!, 19 July 2005
This review is from: Guild Wars Prophecies (Video Game)
Guild Wars is just a fantastic MMO, starting with the fact that you pay absolutely NO montly fees, unlike almost any other game of the genre. It's got great graphics, runs smoothly even on mid-low spec PCs, and it's got this feel to it, given the envolving sound effects and music. It does have its weak points however, none of them truly bothering but something that could be improved (possibly in a future patch): sound configuration is pretty much primitive, you only have access to volume control; there are sometimes "invisible walls" that do not allow you to move through certain areas; it's kind of hard to recognize guild mates on the map.

The community itself is very appealing, the first 5 minutes I played I was invited to join a guild (a group of players under a single banner) filled with people new to Guild Wars, so there was no discrimination. There are no 14 year olds insulting new people or anything like it so it's pretty darn cool! ;)
Oh and since the game map is generated for each player/party, there are no campers or item looters (even among the party, since when a player kills a creature, it's loot is shared among all players equally).

Overall it's an extremely exciting game, full of competitive and co-operative aspects and I'm looking forward to discover its true potential.

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