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Murder in Baldur's Gate (Sundering adventure, 1) (D&d Adventure) [Game]

Ed Greenwood , Matt Sernett , Steve Winter
4.0 out of 5 stars  See all reviews (5 customer reviews)
Price: 24.99 & FREE Delivery in the UK. Details
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Book Description

20 Aug 2013 D&d Adventure
Baldur's Gate is a fantastic medieval city with a long and storied history -- a city on the verge of tearing itself asunder. Storm Over Baldur's Gate presents the city in the time of the Sundering, a period that will define the future of the Forgotten Realms. In addition to providing 64 pages of in-depth information on the city and its inhabitants, this product includes a harrowing 32-page adventure in which the player characters defend Baldur's Gate against an ancient evil long thought slain.

Storm Over Baldur's Gate allows characters to participate in important events connected to the Sundering and glimpse the future of the Forgotten Realms.

Components:
  64-page setting book describing Baldur's Gate and its inhabitants
  32-page adventure book
  Four-panel, foldout DM screen keyed to the adventure
  Illustrated folder

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Frequently Bought Together

Murder in Baldur's Gate (Sundering adventure, 1) (D&d Adventure) + Legacy of the Crystal Shard (Sundering Adventure 2) (Advanced Dungeons & Dragons) + The Godborn - Sundering 2 (Forgotten Realms: The Sundering)
Price For All Three: 60.35

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Product details

  • Game: 96 pages
  • Publisher: Wizards of the Coast; Pck edition (20 Aug 2013)
  • Language: English
  • ISBN-10: 0786964634
  • ISBN-13: 978-0786964635
  • Product Dimensions: 27.2 x 21.6 x 0.5 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 168,309 in Books (See Top 100 in Books)

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Customer Reviews

4.0 out of 5 stars
4.0 out of 5 stars
Most Helpful Customer Reviews
6 of 6 people found the following review helpful
Format:Game
This is one of the best adventure modules I think I've read for... about thirty years.

This is a role-playing module, designed to make the PCs have to think rather than just "kill everything in sight". Well it' set in the famous city of Baldur's Gate and actually involves adventuring in the city itself. The adventure, I'll try not to give too much away in the plot, involves around the interplay between three factions in the city, each with their own agenda. The players can ally with one or more of the factions but are unlikely to manage allying with them all, and from my read, unlikely to manage allying with more than one for any length of time. The adventure tells the DM what events are being planned by these three factions and its up to the players to help or hinder the factions as much as they can. Yes, that's Bhaal's symbol on the front and yes his legacy is with us still.

If you're going to be a player in this adventure bone up on the venerable PC game (which is part of the history of this module).

Whilst this module is rather open (no battle-map plans like normal 4E adventures and not one exact list of opponents) it actually feels like it would be pleasant and easy to DM.

Technical details: Lovely artwork, solid background (the Campaign Guide could be given to non-Forgotton Realms Players to bring them Up To Speed) The adventure should work for 3rd 4th or "Nexth" edition, you just need to download the stats from the wizards website and print 'em off.

If I can persuade my players we'll use "Next" rules and play some of this out... The fun is - it feels like you could play this with players of any level - just change the Opponents' stats to appropriate values and see how it roles(sic).

If this is the quality of product they are going to release for 5th edition I may as well put a standing order and buy it all..
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2 of 2 people found the following review helpful
5.0 out of 5 stars Murder in Baldur's Gate 1 Oct 2013
Format:Game|Verified Purchase
This adventure is a breath of fresh air. The campaign guide is concise and giveslots of extra information to aid a DM in fleshing out the staged encounters given in the adventure booklet. The brilliant DM screen has a beautifully rendered depiction of the city on the players side and numerous helpful charts and information on the DM side.

If I had to pick a fault, it would be the quality of the paper used for the covers of the two booklets, being the same as the interior pages doesnt lend itself to repeated use. Also the product was mis-named in the information as "Storm Over Baldur's Gate" rather than "Murder in Baldur's Gate" (Storm over Neverwinter was a previous D&D Encounters season).

If the remaining upcoming Sundering adventure products follow the same format Wizard's of the Coast may have finally solved the problem of keeping players of multiple editions happy at once.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Great module, well designed. 17 Mar 2014
Format:Game|Verified Purchase
This appears to be a very well designed adventure module.

I've read the adventure book (32 pages) cover to cover and run through a couple of potential scenarios - without players - just to see how it plays. I have to say that I am impressed and I would heartily recommend this module to others.

One of the great features is the lack of it being tied to any particular version. The product states it supports 3.5e, 4e and Next but I reckon with very little effort from a DM you could even use this with earlier editions of D&D.

There are no maps supplied with this that could be used for mini's based play, but I think that's not a failing. I think that if the maps had been included then you are effectively forced to push the payers to certain locations. This, I think, is one of the biggest issues with modules prior to this publication. I like to give my layers a sense of freedom and a bigger sense that the world does not revolve stone the players but that events occur whether they are directly involved or not. MiBG epitomises that freedom perfectly for me. Making my own maps - pursuing on the fly - is not that big of a deal anyhow.
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2 of 4 people found the following review helpful
4.0 out of 5 stars D and D next arrives? 2 Sep 2013
Format:Game
At the time of writing,pre-release,there seams to be confusion as to what this product actually is, or more correctly which system it runs on.A quick check on the wizards site reveals a couple of downloadable PDF companion guides.The guides as well as giving some "fluff" on the adventure and creatures also contain stat blocks in 4E format AND D&D NEXT format.This leads me to conclude that this adventure pack is a transitional adventure which can be run in either/or 4E/|next format, or indeed both.A further check on the site revealed some great inside pack artwork examples of the book/screen layout.This product seems as if it will be a high quality product.If after purchase and play testing this isn't the case I will amend this review.
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0 of 2 people found the following review helpful
By J. Bert
Format:Game
The quality of the covers of the booklets and lack of a decent folder to put everything in is not collector-friendly.

I haven't read the adventure yet. I just flipped through it.
The artwork is beautiful but the papar-quality of booklets and packaging is terrible

When I pre-ordered the item it said it was a hardcover book in the title which seemed very unlikely as it consists of two booklets.
Still I expected the softcover-booklets to have covers that are sturdier than the pages of the booklet itself.
Also the DM-screen and booklets are wrapped in a paper instead of a folder so once opened it is almost impossible to neatly put the adventure on your shelf again.

I truly hope this trend of flimsy booklets wrapped in a paper is put to an end. The covers should be of softcover-book quality and not normal paper quality which is too flimsy to last. When multiple booklets are proviced a folder should be supplied to store everything neatly inside. I truly hope D&D Next uses the excellent 2nd edition packaging with sturdy softcover modules and boxes that can be opened like the box of a boardgame with everything neatly inside, not the flimsy 4th edition boxes that open on top.
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