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The Munchkin's Guide to Power Gaming (Steve Jackson games)
 
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The Munchkin's Guide to Power Gaming (Steve Jackson games) [Paperback]

James Desborough , Steve Mortimer
4.0 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Paperback: 128 pages
  • Publisher: BookWorld Press,U.S. (4 Dec 2000)
  • Language English
  • ISBN-10: 1556343477
  • ISBN-13: 978-1556343476
  • Product Dimensions: 27.5 x 21.3 x 0.9 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,402,516 in Books (See Top 100 in Books)

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James Desborough
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Product Description

Synopsis

This humorous game features unique graphics, cartoon illustrations, sample "paranoia notes" and even scanned-in pizza.

From the Author

Enjoy our first published work!
Enjoy our first published work!

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Customer Reviews

2 Reviews
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 (1)
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Average Customer Review
4.0 out of 5 stars (2 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Brilliant, 13 Aug 2002
By 
Nathanael Rouillard (Ealing, London) - See all my reviews
(REAL NAME)   
This review is from: The Munchkin's Guide to Power Gaming (Steve Jackson games) (Paperback)
Having owned this book since it came out, I can heartily recommend this book.

Having a lot of experience in gaming, I read through and could see where the author was coming from. Every incident he described, I had seen, every tactic in that book has been tried, and every ridiculous excuse and strategy has been done, and worked before. Side splittingly funny in itself, it is twice as damaging to your laughter muscles if you have a long experience with those annoying players who we unfondly call "munchkins"

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3 of 4 people found the following review helpful:
3.0 out of 5 stars Not as fun as Murphy's Rules, but still worth a few laughs, 5 Jun 2001
This review is from: The Munchkin's Guide to Power Gaming (Steve Jackson games) (Paperback)
If you have ever played a role-playing game, you know what plague munchkins can be. They are the ones who know all the rules (all the better to tweak them in their favour) and whose main objective is to kill everybody on sight (this works especially well in some settings) without ever suffering a single hit. They are also the ones that do not care about defining their character's personality (unless it gives them points they can use on weapon skills), interacting with the NPCs (unless they are arms vendors)... you get the point. As such, they make fantastic targets for sarcasm. The guide purportedly helps players create the perfect munchkin character - except for the last chapter, supposed to help the GM deal with munchkin players. While doing that, of course, it makes fun of munchkinism to no end, as well as of gaming in general. The book is divided into separate chapter, each tackling different settings. The fantasy setting is overlong and a bit boring, if you ask me (but then, I do not play many fantasy games). I had very good fun with the modern setting (including horror games) and with my favourite, the superhero setting. The LARP setting could have been longer, though I have to say that the distinction between mud-and-beer LARP and wine-and-cheese LARP is appropriate and funny. Two chapters (on gamers in general and on fighting against munchkin players, respectively) conclude the book. The layout is very good, with nice fake post-it notes adding some humourous almost real dialogues (the attempt to seduce the demon by a Drop Dead Gorgeous character is my favourite). The text itself is nice, though it loses rythm in the fantasy section: elsewhere there are some good jokes, though I was missing the show-stoppers, roaring-down-with-laughter kind of thing. All in all, worth its price, though not as good as Murphy's Rules (an earlier supplement making fun of all the stupid rules of RPGs, still by Steve Jackson Games)
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.7 out of 5 stars (6 customer reviews)

12 of 12 people found the following review helpful:
5.0 out of 5 stars One of my favorite gaming books, ever, 23 Mar 2001
By Brad Smith - Published on Amazon.com
This review is from: The Munchkin's Guide to Power Gaming (Steve Jackson games) (Paperback)
When we started our Shadowrun campaign last year, the GM mentioned that he'd be watching for people who took Phobia: Man-Made Satellites. I, being a relative novice at munchkinization, asked why, and he pointed me to this book.

I've actually had this for a while, but it is, by far, the single funniest book I've seen or read in years.

The basic setup is pretty straightforward. There's a chapter on general munchkin strategies, and them specific strategies for fantasy, modern, sci-fi, horror, supers, and live-action games. There is also a section on dealing with munchkin players, intended for the GM. There's even a quiz to tell you how munchkin you are, and how bad your players are.

Is there useful stuff in there? Depends on your definition of useful, but it's all funny, and the GM section does give somewhat useful strategies.

But, it is side-splittingly funny. The first time I ever read it, my sides hurt from laughing so hard.

If you get a chance, read it...it's great.


8 of 8 people found the following review helpful:
3.0 out of 5 stars Good For A Laugh..., 2 April 2000
By Matthew Murphy - Published on Amazon.com
This review is from: The Munchkin's Guide to Power Gaming (Steve Jackson games) (Paperback)
Ah, munchkins. There's one in every gaming group; that guy who could care less about actual role-playing as long as he can get his hands on some military-grade weaponry. However, most GMs are smart enough to prevent players in general from going off on such ridiculous tangents, let alone this guy. So what's the poor munchkin to do?

"The Munchkin's Guide to Power Gaming" covers all those little nuances a truly devoted munchkin needs to know to get the most out of his power-mad career. It's all here, from fudging character stats, to bribing the GM, to outright breaking the rules and getting away with it. With the handy tips in this book, even that elusive mini-gun with the cyanide-tipped rounds, that the GM would never have let your pathetic twelve-year-old street punk character have before, may be yours.

It should now be obvious, of course, that this book is far more a joke that anything else. No self-respecting player would ever sink so low as to try the lame things this book promotes, nor would any GM worth his salt allow a player to get away with them. Nonetheless, the sheer audacity of the acts described make for a good laugh, which is obviously all the author ever intended anyway. Hence, if you're bored and have some money to burn, it might be worth picking up.


6 of 6 people found the following review helpful:
5.0 out of 5 stars Brilliant, 13 Aug 2002
By Nathanael Rouillard - Published on Amazon.com
This review is from: The Munchkin's Guide to Power Gaming (Steve Jackson games) (Paperback)
Having owned this book since it came out, I can heartily recommend this book.

Having a lot of experience in gaming, I read through and could see where the author was coming from. Every incident he described, I had seen, every tactic in that book has been tried, and every ridiculous excuse and strategy has been done, and worked before. Side splittingly funny in itself, it is twice as damaging to your laughter muscles if you have a long experience with those annoying players who we unfondly call "munchkins"

 Go to Amazon.com to see all 6 reviews  4.7 out of 5 stars 
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