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Multiplayer Game Programming (Game Development) Paperback – 7 Jul 2001


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Product details

  • Paperback: 816 pages
  • Publisher: Premier Press; Pap/Cdr edition (7 July 2001)
  • Language: English
  • ISBN-10: 0761532986
  • ISBN-13: 978-0761532989
  • Product Dimensions: 23.2 x 18.7 x 4.7 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 1,492,591 in Books (See Top 100 in Books)

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Product Description

About the Author

Todd Barron is a lead software engineer at Acxiom, a billion-dollar information company based in Little Rock, Arkansas. Previously Todd was a professional game developer and developed networking systems and created multiplayer games for the Megatouch arcade line at Merit Industries. In his spare time he operates Lost Logic, a vehicle for his PC game creations. He is currently working on a 3D multiplayer game engine for use in future titles.

Customer Reviews

3.5 out of 5 stars
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Most Helpful Customer Reviews

4 of 4 people found the following review helpful By D. T. Philip on 13 Aug. 2001
Format: Paperback
I have bought many books on DirectX and Direct 3d and i would say that all of them are generally cr**...Well what a surprise this book is ...it is excellent..code samples in C and C++,some may complain but i would ask why..? This is as close to perfection as a book can get for learning(Emphasis on learning as complaints about other books give me the impression that the people who have bought them already know everything..so why do they buy the books..??)
ANYWAY BUY THIS IT WILL NOT DISSAPOINT
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4 of 4 people found the following review helpful By denis@voxelsoft.com on 8 Aug. 2001
Format: Paperback
However I'll take a star off as TCP/IP was chosen to illustrate use of sockets in games instead of the faster and widely accepted UDP/IP.
My overall impression: Get the whole series of these books :) ... If I only had the money, as these seem to cost considerably..
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4 of 5 people found the following review helpful By A Customer on 21 Sept. 2001
Format: Paperback
This book contains a lot of detail covering COM and DirectX play/audio/graphics (and all the source on CD), but it's quite difficult to find the relevant information. This book is a better buy than several DCOM books, and would be useful for any programmer needing to put together a distributed application (game or no).
The 'modern' layout is very cluttered and makes it hard to pick out details. (Just because you _can_ put fancy headers and gutters on every page doesn't mean you _have_ to.) Keeping them for chapter starts would have been clearer. On the plus side, I haven't found any typos yet.
So, if you want a book to read from front to back as a primer go ahead. If you need a reference book, this would be a second choice.
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