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Skill development, for example, is based on actual experience, not simply on killing baddies--as it is in too many other RPGs. In Morrowind, if you want to become a skilled lock-picker, you just have to get out there and pick some locks. Fighting will only increase your combat skills, and then only with those weapons you actually use. (If the game has any fault at all, it is that the fighting is too point-and-click simplistic and provides no feedback on how much damage you've inflicted with each blow.)
The huge range of skills available in the game allows the player to really craft their own speciality; you're not restricted to unrealistic and hackneyed "character classes". The possibilities of the highly flexible magic system alone are worthy of hours of happy experimentation.
But what are you going to do with your potentially multi-faceted character once you've completed your shopping list of must-have abilities? The answer is: "pretty much whatever you like". The Morrowind game world is huge, highly interactive, richly populated and is riddled with feuding guilds, religions and races. There is a rich and complex central game plot, but you might prefer putting off completing it just to dive into the roiling and reactive world of Morrowind local politics.
Finally, the inclusion of the Elder Scrolls Construction Kit guarantees that even if you manage to wring every last drop of play out of the original game, you will be able to design your own adventures or download those created by other Morrowind enthusiasts. This raises Morrowind from the simple "game" designation and makes it a potential cult hobby. If Bethesda ever releases a multi-player patch, a lot of us can kiss all of our free time goodbye. --Damon Wilson
Players can choose to follow the intriguing main story line or set off to explore the province of Morrowind and the many interesting people and exotic locations it contains. Vast cities and remote villages dot the landscape, each with its own unique look and feel. Hundreds of quests and adventures await as you interact with characters and learn more. Regardless of whether you play a murderous assassin or a noble knight, the game holds endless possibilities and allows you to revisit the main story line at any time.
With Morrowind, the Elder Scrolls character system is coupled with an increase in the world's richness of detail. Utilising advanced 3-D technology, Morrowind features hyper-realistic textures and polygon counts, real-time shadows, vast landscapes, skeletal-based animation and a complete weather system. Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set, which allows players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore.
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Looking at the other reviews, a word of advice - get the most recent patches and plugins from the website before you get started: updates include the opponents health bar!
First, a very clever and intuitive way to set up your character, with enough stats fiddling for the completeist (me) and an easy auto generate picker for the less worried.
Once I started to play, that's when the wonderful thing happened, no forced quest, no go here first, fetch that item now, can't move on, set paths with fixed boundries. It's a world. You walk around. You find things. You kill things. And no-one forces you to do anything. You get hints, you get quests. But there are no set paths - just wilderness, towns, hidden caves, trees - all with hidden goodies behind them. It never seems to run out of places to go or see.
For those of you who, like me, love the length and depth of a game like Final Fanasy - try this. I've been playing for days & am just scratching the surface. Go for your life - I defy you to get bored...
Morrowind allows you to do anything you want to. If you prefer to follow the main story closely, do it. Want to fly, swim, steal the old woman who sells potions dinner plates? Do it. Want to rise to the head of the mages guild, look after your own house, buy slaves? Do it. The choices are endless and the replay value is great.
The choices in character creation are vast also. There are pre-defined templates for you to choose, or you can make your own. You can even answer questions to let the game tell you what class would be best for you, from the novice to the expert who likes to tinker with every stat, the choice is yours.
The main storyline is excellent as expected from all RPG's these days, the many sub quests could pass for main quests they are so detailed. The amount of lore is staggering, and the immersion is superb. You really can lose yourself in this game and wonder where the time went.
Of course, it's not perfect. Travelling through some areas can become frustrating with all the monsters to be killed constantly, this is no different than most RPG's - but it is still something that can annoy even the most hardcore of RPG fans. (with the many mods around this is addressed however) The system requirements are also very high, and you'll need a decent system (1gz+, 256 ram+, geforce 2+) to run this game well.
Most of the older problems have been corrected with patches from the producer, various mods from the fanbase, and with the expansion pack out in a few days there is no better time to try this epic game out. You won't regret it.
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