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More iPhone Cool Projects: Cool Developers Reveal the Details of Their Cooler Apps and Discuss Their iPad Development Experiences (Books for Professionals by Professionals) Paperback – 2 Aug 2011

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Product details

  • Paperback: 360 pages
  • Publisher: Springer; 1 edition (2 Aug. 2011)
  • Language: English
  • ISBN-10: 1430229225
  • ISBN-13: 978-1430229223
  • Product Dimensions: 19 x 2.1 x 23.5 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,443,445 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews

0 of 1 people found the following review helpful By IG on 30 Jun. 2010
Format: Paperback
Super cool compilation of iphone applications compiled from individuals and teams working in several countries - a good present for geeks and people interested in apps
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Most Helpful Customer Reviews on (beta) 5 reviews
6 of 7 people found the following review helpful
This book is a 'must have' for programmers. 16 Sept. 2010
By Frances Cisneros Jenks - Published on
Format: Paperback
Beginner's beware. Don't buy this book if you are just starting. More "iPhone Cool Projects" is the 2nd book in the series "iPhone Cool Projects." Other than that minor detail, this book is well written to provide nearly perfect detail (in my opinion) on how to create certain applications and functionalities on the iPhone or even the iPad. There is also a comparison e-book that goes even further into detail. A `must have' for application developers.
3 of 3 people found the following review helpful
Great intermediate to advanced iPhone game development book! 22 Jun. 2010
By alexionus - Published on
Format: Paperback
The book contains a treasure-trove of choice iPhone and iPad game development content: from Unit Testing, building a 3D content pipeline, using Cocos2D, and Computer Vision examples, to game development with Unity3D for the iPhone, and writing your own game engine in C++, for maximum flexiblity... There is plenty to keep me busy during the Summer break, as I fine-tune my own iOS app!
3 of 3 people found the following review helpful
Great collection of real world project techniques 27 Jun. 2010
By Juio E. Barros - Published on
Format: Paperback
This book provides a great insight into techniques used to create real world projects. Each chapter is well done and potentially useful depending on your interests. For me, the chapters on Concurrency and Cocos2d were alone worth many times the price of the book. I'm sure I'll come back to the other chapters as I have more relevant projects. Highly recommended.
2 of 3 people found the following review helpful
A great selection of iPhone cool projects 23 Jun. 2010
By Andy Zhang - Published on
Format: Paperback
This book combines several iPhone projects from various developers into one volume. I found some projects are inspiring and interesting. For example, the Flight Track project by Ben Kazez has some great discussions on external data connection and security. There are several other projects I also liked--Ben Britten Smith's 3D game project using Unity 3D Engine, Chuck Smith's 2D game creation project with Cocos2d framework, Scott Penberthy's OpenGL project showing how to render font smoothly.
Good projects, but outdated 2 Jun. 2012
By Giovanni Dienstmann - Published on
Format: Paperback
First of all, I must say that this book is old, based on Xcode 3.x and iOS 3.x. I also haven`t read the whole book, but only some chapters that interested me.
This book is in general better than the first one of the series (iPhone Cool Projects). The chapter on Computer Vision was insightful for me.
My advice is: check the table of contents and, if you find a chapter or two that cover a topic you like, buy it. The chances are that you will find one or two precious hints.
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