or
Sign in to turn on 1-Click ordering.
or
Amazon Prime free trial required. Sign up when you check out. Learn more
More Buying Choices
Have one to sell? Sell yours here
Monte Cook Presents Iron Heroes
 
 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Monte Cook Presents Iron Heroes [Hardcover]

Mike Mearls
4.0 out of 5 stars  See all reviews (1 customer review)
RRP: £23.79
Price: £23.64 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £0.15 (1%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.
Only 1 left in stock--order soon (more on the way).
Want guaranteed delivery by Saturday, June 2? Choose Express delivery at checkout. See Details
Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Plus, get an extra £5 Gift Certificate when you trade in books worth £10 or more before June 30, 2012. Visit the Books Trade-In Store for more details.


Product details

  • Hardcover: 240 pages
  • Publisher: White Wolf Publishing (Aug 2005)
  • Language English
  • ISBN-10: 1588467961
  • ISBN-13: 978-1588467966
  • Product Dimensions: 28.5 x 21.5 x 2 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 928,249 in Books (See Top 100 in Books)

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Reviews

5 star
0
3 star
0
2 star
0
1 star
0
Most Helpful Customer Reviews
By Steve R
Format:Hardcover
Excellent presentation with some great new ideas, the flavour and content produces a great opportunity for a combat heavy group.
I favour a narrative style and the rules lend well to good fast-flowing descriptions.
Will suit anyone with a basic understanding of roleplaying and can be used as a stand alone game.

The game works well in a low-tech, low-magic environment but can be easier adapted and the basic of the token gathering system is a brilliant mechanic.

More experienced gamers may be dissatisfied with occasional, slight rule glitches (mainly balance issues) although online references are available to support and enhance.

It could use some supplementing with scenerios and backrgound (culture, creatures etc.) which are easy to translate from other sources, as well as other Iron Heroes supplements available.
Comment | 
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  8 reviews
69 of 70 people found the following review helpful
Want to play like Conan, Sinbad or in Lankmar? 9 Aug 2005
By Michael D. Briggs - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
Iron Heroes is a variant Dungeon & Dragons player's handbook. While the traditional D&D settings offer several different styles of play, it does not work for several classic fantasy settings.

Settings like Conan the Barbarian, Sinbad the Sailor, or The Lankhmar tales of Fafhrd & the Gray Mouser, where the heroes rely on wits and steel to survive against monsters and evil wizards. That's what Iron Heroes provides, a setting where the fighter is king and magic is rare.

The classes in this book are based on fighting;

Armiger: Knight in Armor, Hunter: Tracking and tactics, Barbarian: Raging warrior, Archer: Master of the Bow, Executioner: Assassin, Man-at-Arms: Basic Warrior, Weapon Master: Master of one weapon, Thief: Dirty Fighter, Harrier: Mobile fighter.

This book modifies several rules;

Skill Groups: Spend 1 rank in a group to get 1 rank in all skills in that group

Feat Mastery: Feats that get stronger with additional levels

It also introduces several new rules;

Armor providing damage resistance

Base Defense Score for when you are caught with your chain mail down

Reserve Hit Points to heal your self in a world without Clerics.

While it would be tricky to play these classes in a normal D&D game, there are several new ideas here that can be adapted. Or if you just want to try a different style without having to learn an entirely new system, then this book may be for you.

This book is an excellent example of how the rules of D&D can be adapted to a setting. The rules can be adapted to fit several TV & Movie settings as well, it would work for everything from Buffy the Vampire Slayer to the Lord of the Rings.

Overall, a very good book!
8 of 11 people found the following review helpful
Cook & Mearls hits the nail on the head 3 Sep 2006
By J. Medica - Published on Amazon.com
Format:Hardcover
I thoroughly enjoyed this rule book. As several other reviewers have stated, I too am tired of the prestige classing, superpowering, magic hogging heroes that D&D now turns out with 3rd edition. Very few campaigns survive for long in the current world order unless you supply the characters with loads of magic and money, and let them destroy all opponents that they encounter. Gone are the days when you had a beefy fighter with a masterwork weapon, and good armor. Now, a beefy fighter has to have magical armor and a +5 vorpal sword in order to feel successful.

Mike Mearls and Monty Cook change all of that. Their mechanics and saavy rulesets for characters enable characters to get by on skills and standard weaponry. Magic becomes "magical" again, and wins back all the mystery it loses in the D&D world, where everyone has a +5 Vorpal Sword and a Dragon for a familiar. Even if you do not adopt it wholesale, there are enough nuggets herein to enhance the 3rd edition rules, to bring the magic back to the game.

Bravo Messrs Cook and Mearls!
Fantastic! Your wits will be tested! 8 Jun 2010
By Yukio - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
This is a very LEVEL playing field this rpg brings forth using 3.5 or d20 rules. No big fireballs or arcane anything to help you. All humans makes ones really think hard. The classes are a bit bland but they get the job done. I love how the magic system is! I'd have to incorpate that into my own system. No fireball to save the day here! You use your wits and strength and hopefully you will make it, if not.. Oh well. That is what I so much like about it. So very flexiable and not much to get in the way of the dms or gms to get in the way of making a strong compelling storyline for the players to work in! Always thinking ahead and wise planning and even teamwork is stressed here. That is what an rpg should be! Get it, if not at least for the magic system!
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!

Create a Listmania! list

Look for similar items by category


Look for similar items by subject


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges