or
Sign in to turn on 1-Click ordering.
or
Amazon Prime free trial required. Sign up when you check out. Learn more
More Buying Choices
Have one to sell? Sell yours here
Monster Vault: Threats To The Nentir Vale: A 4th Edition Dungeons & Dragons Supplement
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Monster Vault: Threats To The Nentir Vale: A 4th Edition Dungeons & Dragons Supplement [Game]

Matt James
4.5 out of 5 stars  See all reviews (2 customer reviews)
RRP: £26.99
Price: £17.54 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £9.45 (35%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.
Only 5 left in stock--order soon (more on the way).
Want guaranteed delivery by Saturday, June 2? Choose Express delivery at checkout. See Details
Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Plus, get an extra £5 Gift Certificate when you trade in books worth £10 or more before June 30, 2012. Visit the Books Trade-In Store for more details.

Frequently Bought Together

Monster Vault: Threats To The Nentir Vale: A 4th Edition Dungeons & Dragons Supplement + The Shadowfell: Gloomwrought and Beyond: A 4th Edition Dungeons & Dragons Supplement (4th Edition D&d) + Player's Option: Heroes of Shadow: A 4th Edition D&d Supplement (Dungeons & Dragons)
Price For All Three: £50.02

Some of these items are dispatched sooner than the others. Show details

Buy the selected items together


Product details

  • Game: 128 pages
  • Publisher: Wizards of the Coast; Brdgm edition (21 Jun 2011)
  • Language English
  • ISBN-10: 0786958383
  • ISBN-13: 978-0786958382
  • Product Dimensions: 27.8 x 22.6 x 2.4 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 129,958 in Books (See Top 100 in Books)

More About the Authors

Discover books, learn about writers, and more.

Product Description

Product Description

The Nentir Vale -- a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps -- is the perfect base for any Dungeons & Dragons® campaign. Many heroes begin their adventuring careers here, and some also meet untimely ends.

Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir Vale, some of which trace their origins back to the earliest editions of the Dungeons & Dragons® Roleplaying Game. Other entries focus on campaign villains present in the Nentir Vale region, among them the Iron Circle, the Tigerclaw Barbarians, the Raven Roost Bandits, and several new villainous groups introduced here for the first time.

The monsters and villains contained within are appropriate challenges for heroic- and paragon-tier characters and fit easily into any home campaign, as well as other Dungeons & Dragons published campaign settings. In addition to a 128-page book of ready-to-play monsters and villains, this product includes 8 die-cut sheets of card stock monster and villain tokens and a double-sided battle map featuring four different encounter locations you can use when running encounters.

Contents:
128 page book of ready-to-play monsters and villains
8 die-cut sheets of card stock monster and villain tokens
1 double-sided battle map (featuring 4 different encounter locations)

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more


Customer Reviews

3 star
0
2 star
0
1 star
0
Most Helpful Customer Reviews
5 of 5 people found the following review helpful
Format:Game
I can't get my head round the packaging - this is clearly a companion product to the "Monster Vault"; so like most of the new Essentials line its a paperback. But its the size and shape of the Monster manuals. So my shelf is very confused.
I'd have preferred the book to either match the size of the Monster Vault or be hard-backed like the Monster Manuals. Oh well. On the good news front - the "box" this comes in has no extraneous packaging, no "filler" pieces of folded card!
I'm enjoying the book - I'm very happy at the new format i.e. having much more Story about each monster/group; in fact this feels more like the Gloomwrought box than just a plain Monster Manual-alike.
Some of the groups/monsters in here have been published before, but there's a large number of Uniques, most of which seem to have been written for this.
Nice double-sided battle map.
Monster Tokens. Lots of sheets of. I supposed I'd better get used to the idea of these tokens, because I can't see them going back to minis - if you tried to put minis in the box instead of cardboard tokens you'd end up spending something stupid like £100 on it :(

I love the Wandering Tower - shades of Leiber and Moorcock :)
Comment | 
Was this review helpful to you?
1 of 1 people found the following review helpful
Format:Game
This set is packed full of ideas and inspiration for dungeon masters looking to bring some life into their heroic and paragon games. It's ideal for any DM running games set in the Nentir Vale. As well as interesting monsters, it gives tips on where the monsters might be found and and background story to bring them into the game. Also there are some named unique monsters.

The fold out map posters are of the usual high quality and have good re-use.

Only slight niggle is the new habit of WotC of putting the names of the monsters on the reverse of the tokens, which makes it hard to re-use them.

Overall one of the best products WotC has put out for a long time.
Comment | 
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  14 reviews
36 of 36 people found the following review helpful
Outstanding, but mostly Heroic-tier 29 Jun 2011
By William M. Wilson - Published on Amazon.com
Format:Game|Amazon Verified Purchase
Rating this one is tough.

On the one hand, in this book, you have some of the very best monster design in 4e. WotC has only been getting better at monsters since Monster Manual 3 last year, and I haven't found much to complain about in this one yet... Except for one thing, which I'll get to.

Much like in the Shadowfell box set, we have a 128-page softcover book, a poster map, and six cardstock sheets of tokens. Unlike in the Shadowfell box, WotC doesn't even try to make the container box-like; it's a slipcover, shrink-wrapped, holding all the goodies. All told, this still makes the product rather pricey for the page-count... As I've said, this is quality material, so I'm not grouching too much, but it's a tough sell at full price. (Sadly, the tokens continue to have the monster names across the Bloodied sides, which make them easier to find, but make it much tougher to use them as generic placeholders, and make it nearly impossible to hide monsters' identities from your players. I'd rather guess!)

Also like in the Shadowfell box set, a large portion of the "monsters" herein are basically NPC groups, generally opponents. For me, this is awesome; it's very easy to take a group like, say, the Blackfang Gnolls or the Tigerclaw Barbarians, and quickly construct a level-appropriate encounter for my players. It helps make prep-time low, and play-time valuable. I'm also partial to NPC groups in general; a faction such as the Iron Circle or the Grey Company has a lot more interest as a long-term foe than a simple Troll does. This also makes it very easy for me to integrate these foes into my home Dark Sun game.

Although I've not had time to exhaustively read the flavor text, there's a ton of it, and it's overall well-written. The Wandering Tower, Mooncalves, and Dythan's Legion - the ones that caught my interest first - are all fantastic. The art is pretty uniformly high-quality, too.

So how nasty are the monsters? Calastryx was featured on the Wizards site within the last month, and he's the scariest 14th-level Solo I've ever seen. Google him or the Boggle for examples. Perytons are back in their heart-ripping glory, and Pennaggalans are every bit as gross and creepy as ever. I'd go on, but I'm afraid I'd just rave about nearly every monster.

So given this, why four stars instead of five?

Well, the monsters here range from Level 1 to Level 20; everything at 19 or 20 is an Elite or Solo, so this book is mostly useful up until about Level 17 or 18ish. There's not a single Epic monster to be found. Worse, somewhere around 3/4 of these are Heroic-tier; there's a sampling of 11-20's, but they're in the minority, and there are only a few per level. While this is fine in general, it overlaps with the Monster Vault significantly, and is of only moderate use in my high-heroic tier game.

While I applaud the new monster design, there's a dearth of Epic-tier foes using the upgraded design standards. I was hopeful that this book would cover all levels, but it doesn't. With this and with the high cost per page, I had to drop this otherwise outstanding product 1 star.

Ah well. I don't regret the purchase even a bit; it's just a missed opportunity.
14 of 15 people found the following review helpful
Excellent Monsters, So-So Value 15 July 2011
By W. Johnson - Published on Amazon.com
Format:Game|Amazon Verified Purchase
I have mixed feelings about MV: Threats to the Nentir Vale. If this was the only monster manual I would give this book 5 stars. As it is the latest monster manual (despite being called a roleplaying supplement) I'm going to give it a bit above 4 stars. Let me explain.

I've been playing 4E since Keep on the Shadowfell was released. One thing the designers realized as time passed was that monsters were underpowered against PCs after the lower levels. Starting with Monster Manual 3 monster power was adjusted particularly at high heroic, paragon and epic levels.

The good is the designers now know how to make good 4E monsters. The monsters in the book are good and if you are using Nentir Vale there is also good story ties to various parts of the Vale. The bulk of the monsters are heroic level with some paragon level ones. There are no epic monsters which makes sense because Nentir Vale is not an epic setting.

If you have run or are planning to run H1 Keep on the Shadowfell or H2 Thunderspire Labyrinth you can see the expansions to familiar areas and module monsters. If you want to run adventures based out of Winterhaven, Fallcrest, Harkenwold or Hammerfast the story ties will help quite a bit. The nice thing is even if you are not going to run a game based out of Nentir Vale the stories hooks are generic enough most will still work for you with little or minor modification or you can just ignore them altogether and just use the monsters. OK, that's the good.

What's the bad and why did I take off a star on the review, then? Price really. There are 184 monsters in this 127 page book. Technically, this is a Roleplaying Supplement not a monster manual but despite the bits of story - this is really a book of monsters so I can't help compare it to the Monster Vault and Monster Manual 3 and when I do that I find this book wanting.

The Monster Vault has 304 monsters, 10 sheets of counters, a poster map and a 30 page adventure. MV: Threats to the Nentir Vale has 184 monsters, 8 sheets of counters, a poster map and it has a retail price of five bucks *more* than the Monster Vault. Monster Manual 3 has 301 monsters and retails for the same price as MV: Threats. It's this value that makes me take off a star. I already have all the other 4E monster books so this was a good choice for me and I don't regret getting it for the price. However, unless you are in the same position, you would be better off getting Monster Vault first and then either MV: Threats or MM3 depending on what level of game you are running or planning to run.
8 of 8 people found the following review helpful
Monsters AND Fluff! 2 Aug 2011
By Jeremiah Dvorak - Published on Amazon.com
Format:Game|Amazon Verified Purchase
WotC really streamlined this product. Out went the useless box (like The Shadowfell: Gloomwrought and Beyond: A 4th edition Dungeons & Dragons Supplement (4th Edition D&D) had. And in came more fluff and taglines for the Nentir Campaign setting!

The price was a bit much for what you actually got, but reasonable enough for the complete-ist (like myself). The content was smooth and easy to navigate AND was filled with story ideas and monster/NPC backgrounds. Awesome.

Although it was paperback, it was at least the same (page) size as the hardback releases, such as Monster Manual 3: A 4th Edition D&D Core Rulebook (Dungeons & Dragons 4th Edition), and that was nice change from the Essentials line.

All in all, I love this and would recommend all DMs to pick it up.
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges