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Monster Manual V (D&D)
 
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Monster Manual V (D&D) [Hardcover]

Wizards Team
1.5 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Hardcover: 224 pages
  • Publisher: Wizards of the Coast,US (17 July 2007)
  • Language English
  • ISBN-10: 0786941154
  • ISBN-13: 978-0786941155
  • Product Dimensions: 27.8 x 21.6 x 1.6 cm
  • Average Customer Review: 1.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 625,379 in Books (See Top 100 in Books)

Product Description

Product Description

Who couldn't use a few new monsters in their game?

Monster Manual V is the most recent volume in the best-selling Monster Manual line. This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.

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Customer Reviews

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Most Helpful Customer Reviews
23 of 25 people found the following review helpful
By Mr Ghostface VINE™ VOICE
Format:Hardcover
Just when you thought Wizards were done wringing every last penny out of D&D 3.5... and boy, have they saved the worst till last.

I'll hit you with the bad first. There are three sections devoted to pre-existing monsters with class levels: vampires, kuo-tao and hobgoblins. Now I can understand how this could be useful to some people, but it seems to me it should either be a free web supplement or a separate book. Each of these sections takes up more room than a regular monster entry. That means you miss out on several new monsters for each one of these entries. Most of the monsters are either regular humanoids with levels and feats tacked onto them or very esoteric monsters that would have little impact on a regular game.

Another negative is the two maps that were included; each takes up about a page and were published separately on the Wizards website, which, I'm afraid, just signals yet more filler.

Now the good...

I'm afraid there isn't any. Of course, there are a few nice new monsters, but you could take all the genuinely new ideas from the last three Monster Manuals and barely have enough to make ONE supplement.

I'm sorry to say I returned this book. I won't be purchasing any more Wizards D&D supplements. Why is this? Well, for those of you that don't know, next Spring they're launching D&D version 4. That's right. They're making 3.5 obsolete, and why is this? There are two reasons... one is waning interest in the game, so they want to relaunch it to get new interest. That I can accept, as I love D&D and don't want the game to fade away (again). But the primary reason is that they have simply milked every last concept out of 3.5, and so they're going to start all over again. That is something I find a little offensive. I might sound cynical, but many of the older gamers have seen this all before. Well, I'm done with the rehashed material, the money-wringing supplements. It's ironic really, I never really like 3.5 at first, but I've become a big player of it. Who knows, D&D version 4 might actually be a better system, as the relaunched Star Wars Saga Edition RPG from Wizards this year is over the previous effort. But I'm burned out with it. I've collected so much 3.5 material, I can't see how they can expect committed players like me to leave all that behind.

I wish you happy gaming, but avoid this supplement. It's a waste of time.
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1 of 2 people found the following review helpful
Monstrosity 10 July 2009
Format:Hardcover
Another product from the minds of Wizards, and sadly another ragtag jumble.
Very little of use here in practical terms. You expect some pages of fller in any such gaming supplement, but not the thing to be entirely full of filler.

One to avoid, as others have concurred

d&d rip
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  9 reviews
38 of 40 people found the following review helpful
A Good Buy, woth a smooth feel 20 July 2007
By Brian A. Liberge - Published on Amazon.com
Format:Hardcover
All in all this is a good book. It's not a great book, but it's a solid additional Monster Resource.

I'll hit you with the bad, first. There are three section devoted to already printed monsters with class levels: vampires, kuo-tao and hobgoblins. Now I can understand how this could be useful to some people, but it seems to me it should either be a web supplement or a separate book. Each of these sections takes up more room than a regular monster entry. That means you miss out on several new monsters for each one of these entries. Some of these spots include classes from some the other popular supplements, like the complete books. For me this is a positive because it makes them seem more unique, so I might use them. If you don't own the books the classes are from, they include enough information to still make them usable.

The other bad, was the two maps that were included. Each takes up about a page and were published separately on their website. Which means they simply take up room.

Now the good. Lot's of new monsters, most of which could easily appear on Material Plane. The range of difficulty is vast. They are fun ideas, that would probably not be apparent to players running into them, and seem very easy to run. Several have stats on how to make them familiars or mounts.

Two of the biggest fears were of the inclusion of Mind Flayers who follow Thoon and the Dragon Game. I actually have found these to be the two biggest positives in the book. The Thoon Mind Flayers are not, for the most part, Mind Flayers with Character levels. They're different types of Mind Flayers and Mind Flayer creations. They're all really fun, with varying CR. They're written as a separate sect, but they really don't have to be. There's even an Elder Brain with a CR of 15. This way you can have an elder brain battle before getting to Epics.

The Dragon Game, takes up a little too much room for my liking. There's a lot of fluff here. Dig through and you'll find a real gem. The template that can be applied takes away sorcerer levels form the dragons and replaces them with special abilities that are simple to use and make them seem more like dragons. It also gives you easy ways to make dragons a more intense and plot oriented part of your campaign world.
13 of 14 people found the following review helpful
Some usefullness, but often a rehash 23 Aug 2007
By Patrick Curtin - Published on Amazon.com
Format:Hardcover
I bought this more to round out the collection than thinking it would have a lot of high-class monsters to use. I was right. Most of the monsters are either regular humanoids with levels and feats tacked onto them or very esoteric monsters that would have little impact on a regular game. That being said, the production values and artwork remain impressive, and I would reccommend it for the hard-core gamer. People on a budget could use their money better elsewhere.
8 of 12 people found the following review helpful
MM V 23 Aug 2007
By Daniel Chinnery - Published on Amazon.com
Format:Hardcover
Well, I thought this book was very good, some new ideas and a nice format, and the monsters actually seem real, not a bunch of made up things just to fill a book. I really liked it until.......

Unfortunately I found out a few days ago at GenCon , that Wizards is putting out Dungeons and Dragons Version 4 in May 2008, so Version 3.5 will be retired. Be ware before you go gung ho on buying a lot more 3.5 stuff.
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