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Modeling a Character in 3DS Max (Wordware Game Developer's Library)
 
 
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Modeling a Character in 3DS Max (Wordware Game Developer's Library) [Paperback]

Paul Steed
3.9 out of 5 stars  See all reviews (15 customer reviews)
RRP: £48.99
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Frequently Bought Together

Customers buy this book with 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1 £23.55

Modeling a Character in 3DS Max (Wordware Game Developer's Library) + 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1
Price For Both: £57.86

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Product details

  • Paperback: 584 pages
  • Publisher: Wordware Publishing Inc.,U.S.; 2Rev Ed edition (1 Aug 2004)
  • Language English
  • ISBN-10: 155622088X
  • ISBN-13: 978-1556220883
  • Product Dimensions: 23 x 15.4 x 3.3 cm
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Bestsellers Rank: 735,252 in Books (See Top 100 in Books)

More About the Author

Paul Steed
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Product Description

Synopsis

This is the definitive start-to-finish guide to creating incredible low-polygon real-time video game characters using 3D Studio Max 5 and 6. The highly anticipated update to the best-selling character modelling book by Paul Steed (id, WildTangent, Microsoft Xbox group), this book is geared towards the beginning modeller. It establishes a flexible professional-level skill set for readers by guiding them through the creation of not one but three imaginative characters.

Inside This Book (Learn More)
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First Sentence
Defined, design is "the arrangement of elements or details in a product or work of art." Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

Most Helpful Customer Reviews
8 of 8 people found the following review helpful
Format:Paperback
After fiddling around with 3ds Max 5 for a couple of months, with the aim of building my very own UT2003 character i had very limited success (well no success really!) enter Paul Steed....

This book and its conversational, anecdotal style sky-rocketed my knowledge in a matter of days! From being an absolute beginner at character modelling i now find myself pondering the complexities of improving the definition of my characters gluteus maximus!!!

the book has tons of pictures (B&W and some a little difficult to see clearly - only MINOR gripe) and it WILL help beginners.

forget printing pages and pages of net tutorials just buy this book, you will not look back. I cannot recommend this book highly enough, it has exponentially increased my confidence and ability in all areas of max5, and i'm well on my way to my own UT2003 character!

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16 of 17 people found the following review helpful
Excellent! 24 Oct 2001
Format:Paperback
Ok, I've been waiting for a book of this kind for a long time. i started low polygon modelling a while back relying on online tutorials and such. Finally Paul's book was released over here in the UK and i must say it is the bible of character design using 3d studio max or any other application. Opening the book i discovered that not only does Paul show how to construct the model but show's preperation techniques, texture mapping etc. Everyone can learn so much from this book, optimizing, poly reduction and how to adapt the techniques for other model ideas. Great stuff.
Can't wait for his next book, lets get these characters animated........
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5 of 5 people found the following review helpful
Format:Paperback
The book seemed soley based for the beginners of 3D Studio Max. It goes into depth into character modelling, and theres a few new techniques that i picked up to improve my modelling skills.

The Problem i had with the book is that there was only one mesh to do. it didn't go into the organic side of modelling and to my surprise there wasn't a section on animating your final character.

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Most Recent Customer Reviews
Not the best
Iv been a 3ds max artist for about 6 years now and i bought this book when it first came out and was very disappointed with it. Read more
Published on 26 July 2007 by M. Ashton
Not impressed.
Everyone seems to love this book except me.

I feel as though it is vague, and not greatly helpful. Read more

Published on 7 Feb 2005 by Mr. Stewart K. Jones
This Book
In 3 simple words "THIS BOOK RULES"

I just got it and I can't put it down!

It's a must for anyone looking to learn 3DSM or anyone that has been using Max for a while! Read more

Published on 26 Jan 2004 by "nuttyml2"
Great book, but a few drawbacks...
The book guides you through different modeling techniques, but unfortunately there is no section covering how to animate the character, which is very annoying.
Published on 15 Dec 2003
Excellent!
This book is the best book I have read on 3d modelling. The Paul Steed gives a real human touch to the book, using examples from his career and little snippets of information here... Read more
Published on 23 Feb 2003 by Lee Morris
Gimme more!!!
I cannot recommend this book highly enough. The explanations are easy to follow and very well illustrated. Read more
Published on 11 Oct 2002
Very Good For a Beginner
I am new to max and this book is great for going through all the different techniques for modelling in max. Read more
Published on 29 July 2002 by MR L TRIMBLE
an amazing book!
I work in a computer games company but am new to using 3ds max, using this book i have been able to model some great charcters and i recommend it to anyone who is new to this... Read more
Published on 20 Jun 2002
generally good for beginners- some good intermediate advice
gets right down to the nitty gritties of modelling- very specific- 400 pgs for one character? thats a lot of pages devoted to edge turning. Read more
Published on 22 Jan 2002 by ianshep2300@hotmail.com
one of the best so far!
even though the book does only deal with one character,it does so with different methods,also the little extras from Mr Steed's own experience make it more than just another text... Read more
Published on 30 Dec 2001 by booth_1@hotmail.com
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