Modeling a Character in 3ds max®, Second Edition and over 900,000 other books are available for Amazon Kindle . Learn more

Buy Used
Used - Good See details
Price: £3.35

or
Sign in to turn on 1-Click ordering.
 
   
Have one to sell? Sell yours here
Modeling a Character in 3DS Max
 
 
Start reading Modeling a Character in 3ds max®, Second Edition on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Modeling a Character in 3DS Max [Illustrated] [Paperback]

Paul Steed
3.9 out of 5 stars  See all reviews (15 customer reviews)

Available from these sellers.


Formats

Amazon Price New from Used from
Kindle Edition £23.55  
Paperback £37.39  
Paperback, Illustrated, Sep 2001 --  
Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Visit the Amazon.co.uk Trade-In Store for more details.


Product details

  • Paperback: 450 pages
  • Publisher: Wordware Publishing Inc.; illustrated edition edition (Sep 2001)
  • Language English
  • ISBN-10: 1556228155
  • ISBN-13: 978-1556228155
  • Product Dimensions: 22.4 x 15.2 x 2 cm
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Bestsellers Rank: 481,240 in Books (See Top 100 in Books)

More About the Author

Paul Steed
Discover books, learn about writers, and more.

Visit Amazon's Paul Steed Page

Product Description

Synopsis

Written by one of the computer game industry's leading character modellers and animators, this book will have instant recognition as one of the most definitive treatments using 3DS Max to make real-time character content for games. The title is ideally suited for would-be modellers and animators, but professionals experienced with 3DS Max will find the title appropriate because of the many previously undocumented tips and tricks specifically for advanced character creation in 3DS Max. Steed provides detailed coverage of all aspects of creating characters like those seen in Quake III: Arena. The book provides insight into the game industry through anecdotal and informative sidebars. Usable sample meshes are included in both the book and CD.

Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product)
 

Your tags: Add your first tag
 


 

Customer Reviews

15 Reviews
5 star:
 (8)
4 star:
 (1)
3 star:
 (4)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (15 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

8 of 8 people found the following review helpful:
5.0 out of 5 stars Excellent Book - Very Helpful!, 1 Mar 2004
By 
R. Banks "benchboy" (London) - See all my reviews
(REAL NAME)   
This review is from: Modeling a Character in 3DS Max (Paperback)
After fiddling around with 3ds Max 5 for a couple of months, with the aim of building my very own UT2003 character i had very limited success (well no success really!) enter Paul Steed....

This book and its conversational, anecdotal style sky-rocketed my knowledge in a matter of days! From being an absolute beginner at character modelling i now find myself pondering the complexities of improving the definition of my characters gluteus maximus!!!

the book has tons of pictures (B&W and some a little difficult to see clearly - only MINOR gripe) and it WILL help beginners.

forget printing pages and pages of net tutorials just buy this book, you will not look back. I cannot recommend this book highly enough, it has exponentially increased my confidence and ability in all areas of max5, and i'm well on my way to my own UT2003 character!

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


16 of 17 people found the following review helpful:
5.0 out of 5 stars Excellent!, 24 Oct 2001
This review is from: Modeling a Character in 3DS Max (Paperback)
Ok, I've been waiting for a book of this kind for a long time. i started low polygon modelling a while back relying on online tutorials and such. Finally Paul's book was released over here in the UK and i must say it is the bible of character design using 3d studio max or any other application. Opening the book i discovered that not only does Paul show how to construct the model but show's preperation techniques, texture mapping etc. Everyone can learn so much from this book, optimizing, poly reduction and how to adapt the techniques for other model ideas. Great stuff.
Can't wait for his next book, lets get these characters animated........
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5 of 5 people found the following review helpful:
3.0 out of 5 stars The good, the bad and the ugly, 26 Jan 2003
This review is from: Modeling a Character in 3DS Max (Paperback)
The book seemed soley based for the beginners of 3D Studio Max. It goes into depth into character modelling, and theres a few new techniques that i picked up to improve my modelling skills.

The Problem i had with the book is that there was only one mesh to do. it didn't go into the organic side of modelling and to my surprise there wasn't a section on animating your final character.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
Would you like to see more reviews about this item?
 Go to Amazon.com to see all 35 reviews  4.0 out of 5 stars 
Were these reviews helpful?   Let us know
 
 
Most Recent Customer Reviews











Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback