the layout is easy to follow, and deals with a single project from start to end.
part 1: modelling - seems underwhelming at first, but it imparts all the information needed when modelling people for rigging, something a lot of character books will happily pass by.
part 2: rigging - the books strong point - no mess, industry standard rigging methods are described in detail and at every step the author reminds you to check what you are doing, and what you are doing it for.
part 3: animation - won't turn you into john lassseter, but will inspire you to try some quite wacky stuff from the start.
i have been rigging characters for several years but found this book fresh and insightful and would give all levels of max user a good read.
it is worth mentioning that the book covers rigging with bones, not biped, and also there is no explanaition of how to incorporate motion capture - so look elsewhere for this
five stars - best book of many i have read on the subject