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Flash Mobile Application Development For Dummies (For Dummies (Computers)) [Paperback]

Jodie O'Rourke
5.0 out of 5 stars  See all reviews (1 customer review)
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Book Description

2 Dec 2011 1118012542 978-1118012543
The fun–and–easy guide to developing cool Flash apps for mobile devices Flash is installed on 98 percent of browsers and runs on most smartphones, delivering RIA content and videos. With Flash 10.1 for mobile devices, developers have the perfect tool to create a richer experience. This friendly guide covers the tools needed to develop native mobile device apps as well as Web Flash mobile apps, including games, and does it all in the easy–to–follow For Dummies style. Flash is the standard for delivering rich Internet applications on mobile devices Covers how to create iOS and Android apps with Flash and use the development environment for Flash Addresses working with both regular and touch devices; developing a good mobile user interface; creating, testing, and deploying apps; developing fast, fun, and easy mobile games using Flash; and more Flash Mobile Application Development For Dummies makes it easy to enter the fun and exciting field of mobile app development.


Product details

  • Paperback: 480 pages
  • Publisher: John Wiley & Sons (2 Dec 2011)
  • Language: English
  • ISBN-10: 1118012542
  • ISBN-13: 978-1118012543
  • Product Dimensions: 18.8 x 2.6 x 23.1 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 375,458 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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From the Back Cover

Get going! Start creating Flash mobile apps for the latest mobile phones and tablet devices Building your mobile app with Flash is a smart move. Flash lets you build an app for several mobile devices at the same time, and this book shows you how. Discover the Flash mobile development lifecycle, create content for your app, add bells and whistles, install and test your app on your own device, banish bugs, and submit it to the App Store and the Android market. The mobile world — look at the pros and cons of developing native or browser–based Flash apps on mobile devices and what makes a great mobile app The nitty–gritty — create a user interface, code your app, enable the user to enter data, and learn to send it to a server Don′t forget the fun — enhance your app with audio and video, use accelerometer and geo–location data, and explore Flash® Builder® Give it life — learn how to create animation in your app and respond to user interaction To market, to market — test and debug your app and get it accepted into the Android Market and Apple App Store Open the book and find: Whether to create a native app or a Flash app for the browser New features in Flash Professional CS 5.5 and Flash Builder 4.5 Tips on working with Apple′s Human Interface Guidelines What to consider when using the Drawing API How to build mobile Flex apps Different ways to test your app Help with identifying potential bottlenecks Ten ways to make users happy Visit the companion website at www.dummies.com/go/flashmobileappdevfd to find plenty of code examples you can use when creating your own Flash mobile apps Learn to: Build and deploy AIR® for Android apps Create fun and easy–to–use games quickly using Flash Design a good mobile user interface Develop native apps for iOS using Flash

About the Author

Jodie O′Rourke is an Adobe Certified Flash Expert specializing in Flash and AIR development and mobile interactive design and development. As Adobe Community Leader, Jodie is a frequent speaker at Flash, Flex, and mobile development conferences.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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5.0 out of 5 stars Brilliant Introduction 21 Dec 2011
Format:Paperback
I had used Flash once before, so I was pretty rusty coming into mobile application development. Having searched around for a while I decided on Flash Mobile Application Development For Dummies - though I must say I was worried that a Dummies title could be too dumbed-down. It wasn't, and I wasn't at all disappointed with what I got! For the price, I really get a lot more content than the other books cover and it's written in a far more readable manner than some of the other titles. I found the step-by-step code examples extremely easy to follow - I found others have a tendency to throw a huge chunk of code at you and expect you to decipher what it does! Attention to detail is high throughout, and found the online code resource helpful to see what the completed (and working) code looks like when you're finished.

One minor downside was the omission of details on how to use the camera on an Android or iOS phone in your mobile application. I imagine there simply wasn't enough room for another chapter! Even so, the book was a breeze to work through and I'm now using it as a reference as I build my second app.
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Amazon.com: 4.7 out of 5 stars  3 reviews
1 of 1 people found the following review helpful
5.0 out of 5 stars Create a performance optimized app in Flash Professional 24 Nov 2011
By Diane Cipollo - Published on Amazon.com
Format:Paperback
Jodie O'Rourke's Flash Mobile Application Development For Dummies is the first book to supply needed information, not easily found on the web or in other books, about developing apps for Android and iOS .

For the last eight months, I've been researching how to create a storybook app in Flash Professional. I have purchased many books about Flash and AIR but they all seem to give the same information, falling short of supplying the critical information needed to create a performance optimized app in Flash Professional. I was able to find a little information on the Adobe site and a few blogs, but nothing that completely covered this important topic.

Also, most of the Flash-related mobile development books available concentrate on using Flash Builder to develop mobile apps and only touch on Flash Professional. This was very frustrating due to the high visual nature of a storybook application and Flash Builder's limitations in this area. Flash Professional is the best choice for apps that rely heavily on illustration, animation and user interaction.

Jodie O'Rourke's book, released a few days ago, not only concentrates on Flash Professional as the development environment but covers the advanced topics that will help you to optimize your application's performance. You will enjoy Jodie O'Rourke's subtle humor throughout the book as she discusses some very complicated topics in non-technical language with simple step-by-step instructions.

As you would expect, being a For Dummies book, the author starts with the basic topics from mobile-related terminology and what makes a good app to an introduction to the Flash Professional tools and workspace. Covering both the Android and iOS platforms, the sample project that you develop throughout the book is an arcade game called SpaceShipZapZap. You can try the game for free from the app stores and also download the source code from the Dummies website. As you build the app, the author shares her experience in app development and discusses how to avoid common pitfalls with good development decisions.

You begin by building a start screen for the game, using the Flash drawing tools. The author explains how she creates filter effects, such as drop shadows, without using those CPU hungry filters and how ActionScript code, such as bottlenecks, can become CPU problematic and how to avoid them in your code.

You use ActionScript to initialize the app and to create your alien fleet. But you can't have a game if the fleet just sits there. O'Rourke teaches animation basics from frame-by-frame animation and tweening to coding your animations with ActionScript and collision detection. She discusses how to create interaction, such as drag and drop, using event listeners and how to avoid performance problems such as event bubbling. She also explains how garbage collection works and discusses other performance aids such as using device fonts, object pooling and bitmap caching.

Of course, she also covers incorporating mobile features into your app, such as geolocation, SMS, calls, maps, multi-touch gestures and the accelerometer. She discusses the development considerations when using embedded audio/video versus the various ways to stream over the internet. She also covers how to collect user information with forms and the mobile keyboard and your storage/retrieval options.

Now that you have built the perfect app, you need to test it on a target device using the Flash testing tools and WiFi. She also covers how to test your app in Device Central and Flash Builder and discusses how to set up your app for Ad Hoc testing with multiple testers. Finally, she covers what is needed to submit your app to both the Android and iOS app store.

Although this book concentrates on Flash Professional, the author includes a chapter on creating and testing an RSS reader app in Flash Builder. The Part of Tens section includes tips on performance optimization, pleasing the app user and app store success.

Jodie O'Rourke is an Adobe Certified Flash and Flex Platform Expert and Adobe Community Professional specializing in Flash, Flex and AIR development.

*I purchased this book with my own funds.
4.0 out of 5 stars Highly Recommended 30 Dec 2011
By Luis Panda - Published on Amazon.com
Format:Paperback
There are lots of books in this subject and did not know which was best to choose. After reading reviews on this I bought it and I was very happy. It is written in a way that makes it easy to understand how to build Android and iPhone apps using Flash Professional CS5. There are pages that have complicated code, but the author explain it well and the example code is good. I managed to build app with Flash Professional for my Android phone and a Flex app with Flash Builder using this book. I would read another book by this author.
5.0 out of 5 stars Good book for starters 17 Dec 2011
By enginxxxx - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
UPDATE: Overall this is a great book for beginners. It is better than many books on the subject. But I still think there should be separate codes for each chapter.

My Previous Review: I was looking for a good book to start Flash mobile programming but couldn't find a good one until this one. I finished 1/3 of the book and it explains things pretty good. But Author forgot to add the code into snippets in some places where it was explained in the text. I tried to figure out the missing codes from sample codes that I downloaded from dummies website but couldn't make it work. Because there is only the finished version of the code and it is sometimes hard to figure out what is what when you are a starter. It would be better to have separate code for each chapter.
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