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Zoombinis Island Odyssey
 
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Zoombinis Island Odyssey

by Mindscape
Platform:   Windows NT / 98 / 2000 / XP
5.0 out of 5 stars  See all reviews (5 customer reviews)

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System Requirements

  • Platform:   Windows NT / 98 / 2000 / XP
  • Media: CD-ROM
  • Item Quantity: 1
 See more system requirements

Product Features

  • Captivating gameplay: enjoy hours and hours of perplexing puzzles. 7 perilous puzzles , 3 levels of challenge.
  • Maths without numbers or equations: solving Zoombinis puzzles uses the process of mathematical thinking. This process includes organising information, reasoning with evidence and testing systematically.
  • Introduces science concepts including astronomy, mechanics, cryptography and life sciences
  • Practice mode and helpful puzzle clues
  • Parent’s guide
  • Puzzle reformulation – a new game each adventure!
  • For ages 7 and up

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00009N2O4
  • Release Date: 16 May 2003
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon.co.uk Sales Rank: 2,475 in Software (See Bestsellers in Software)

    Popular in these categories:

    #7 in  Software > Children's Fun & Learning > Characters & Brands > Zoombinis
    #7 in  Software > Education & Reference > Key Stage 2 (Ages 7-11) > Science
    #9 in  Software > Education & Reference > Educational Subjects > Science > Key Stage Two (Ages 7-11)

Product Description

Amazon.co.uk Review

Join the Zoombinis as they battle to restore the delicate ecosystem on Zoombinis Isle. The Bloats have wreaked havoc, destroying the essential bugs, the "Zerbles", who kept the delicate ecological system intact. Your child must now help restore that balance, by guiding the Zoombinis and their caterpillars through the puzzles and tasks.

The puzzles and tasks take place in the island environment: Zoombinis must decipher hieroglyphs to open gates and guide moths across flower beds, for example, and the activities eventually take them to the Zerble home. At this point, another Zoombini crew begins the journey, following a different path and new activities and tasks. In total, 240 Zoombinis must make the journey to play the grand finale and complete the game. This means children must play at least 20 times (progress can be saved) before reaching this level, and even though this may mean only the most persistent actually finish, there are plenty of learning activities to keep them busy along the way.

Skills covered include decoding, patterns, sequencing, estimating, calculating speed and velocity, using Venn diagrams, organising information, reasoning with evidence, and much more to test and hone mathematical expertise through that most effective method: repetition!

Aimed at children aged 7 years and above, parents may need to help with some of the tasks (and don't worry, a Parent's Guide is included for when you get stuck!). However, with guidance and persistence, even the more difficult activities will prove stimulating and ultimately rewarding. This is a package that really will test children at Maths Key Stage 2 and early Key Stage 3 level, but without the formulaic style of the classroom. --Susan Naylor



Manufacturer's Description

Save the Zerbles!

Team up with a determined band of Zoombinis as they bravely return to their ravaged homeland. The Bloats have left the island after destroying the natural habitat, leaving the Zerbles and other wildlife struggling for survival. By completing maths and logic puzzles and exploring science, you can help restore Zoombini Isle to it's original splendour and ensure the survival of the wild Zerbles!

Thinking Skills

  • Collecting data and data analysis
  • Graphing and mapping
  • Logical reasoning
  • Modular arithmetic
  • Pattern finding
  • Problem solving
  • Theory formulation and testing

    Plus New Science Concepts

  • Astronomy
  • Mechanics
  • Cryptography
  • Ecology
  • Genetics
  • Life cycles

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    Customer Reviews

    5 Reviews
    5 star:
     (5)
    4 star:    (0)
    3 star:    (0)
    2 star:    (0)
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    Average Customer Review
    5.0 out of 5 stars (5 customer reviews)
     
     
     
     
    Share your thoughts with other customers:
    Most Helpful Customer Reviews

     
    25 of 25 people found the following review helpful:
    5.0 out of 5 stars How to think, not rote learning - and they think it's a game, 18 Feb 2004
    The striking thing about Zoombinis is you never see a number on screen, just mechanisms and patterns and things to solve. From my point of view, the approach means it is stimulating and training *how they think*, rather than their rote ability to do calculations. From the kids' point of view, it means this feels like just a game, not an educational CD at all. Lots of CDs aim or claim to make education *FUN!!* but most fail, usually in an irritating, patronising way. Zoombinis deliver: my 6 and 8 year old boys play these almost obsessively (the younger one watching and suggesting, which isn't always peaceful!) as if it was some video game designed *solely* for fun. Whoever put these together really knows how to get players hooked. If you need to improve their times tables or number bonds directly, go somewhere else, but if you want them to enjoy learning, be intrigued, and be already comfortable with many concepts when they encounter them in the classroom, start here. My elder son asked me the other day what a cube would look like in four dimensions (I had no idea, but I'm told it would be drawn like the Aquacube in this CD), so I think they work! Oh, and one excellent detail: they custom-design their Zoombinis at the start, just like you can design characters in Playstation etc games. This might seem cosmetic and superficial to an adult, but I think it is very important to the kids. My boys' ones always have shades and mohicans, but there are enough pink trainers and ponytails available to make the girliest of little girls feel at home too.
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    19 of 19 people found the following review helpful:
    5.0 out of 5 stars Terrific educational/fun software for kids (and dads!), 25 Feb 2004
    By R. Wallum "bwallum" - See all my reviews
    (REAL NAME)   
    This is brilliant software. It keeps the kids amused and at the same time makes them think. To progress through the game your child needs to solve problems, simple at first and then building to "dad, can you give me a hand please". The ensuing interaction is great fun in itself, hilarious.

    If only more games could be this educational!

    Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



     
    26 of 27 people found the following review helpful:
    5.0 out of 5 stars great for all ages!, 28 Oct 2003
    By A Customer
    This is really shaming... I'm seventeen and I love this game!! I'm not alone, I was introduced to this version by some friends who are also 'too old'. I loved the first version of Zoombinis, but it won't run on modern computers (there you go.. I'm showing my age!) Zoombinis can be challenging even for older people, and you don't realise it's educational (or maybe that's cos it isn't really for me!) I suppose I first played the original in school, but I never realised it was for younger children. Also, my mum used to love playing on my old version (although she hasn't tried this one) So, this is a great buy, educational for the kids, and hours of fun for you (!)
    Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


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    Most Recent Customer Reviews

    5.0 out of 5 stars Brilliant game  and it's educational!
    Like the original Zoombinis - see review - this clever little game presents children (and adults) with a series of puzzles which the likeable and beautifully characterised... Read more
    Published on 7 Dec 2005 by 100wordreviewer

    5.0 out of 5 stars zoombinis island odyssey
    I have a 7 year old girl and i try to get her to play games on the computer that helps her to learn as well as play, this game does all of this as she will be a key stage 3 in... Read more
    Published on 20 Aug 2003 by Mrs. J. Barnes

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