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Painkiller allows players to shoot anything that moves and, once killed, the souls of enemy monsters can be consumed to increase player health. Once shot to pieces, monsters and objects leave gold coins behind, which allow players to upgrade speed and weapons as well as maps and numerous other power-ups between levels.
Painkiller features 20 different enemy monsters, each with their own unique behavioural patterns and attacks. Painkiller's weapon system has been designed specifically to avoid weapon overkill, by providing the ideal number of weapons, with primary and secondary modes, so that each is truly useful. For advanced Painkiller players, primary and secondary weapons can be used in spectacular "combo" attacks.
Finally, Painkiller's adrenaline-numbing effects give an extra punch in multi-player mode. Up to 32 players have been allowed for across five multi-player modes including Deathmatch, where the player takes on the world; Team Deathmatch; People Can Fly, a modification of Deathmatch One on One with rocket launchers; Voosh, where all players have the same weapon and The Light Bearer, which assumes that Quad damage never wears off. The multi-player modes really are hardcore.
Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.
Graphically, Painkiller is unmatched. Played out over more than 20 completely unique and different levels, the proprietary 3-D "PAIN Engine" puts out 100 times the polygons of the latest shooters, while adding increased texture quality and the latest lighting and shadowing techniques.
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This is a concept that could have gone badly wrong, but what makes the game so cool is the implementation. Although the game is a straight shooter, it has just the right blend of superb graphics and physics, good level design, frenetic action, puzzles, humour and storyline to keep it interesting.
Only downpoint is that some of the levels dont really connect to each other (there is no interlinking cut scene between many of the levels, so you just 'appear' at the start of the level and work to the end) so I sometimes felt that I was going through a set of seperate levels rather than a single seamless game (but I suppose thats just one side effect of being based on the old skool!)... in any case, thats the reason for 4 insttead of 5 stars. If you dont mind the disjoints (to be honest, they dont affect gameplay, but perhaps weaken storyline a little) them award the game a 5.
All in all a good antidote to some of the other games available at the moment(such as Splinter cell or hidden and dangerous 2). Less of the cerebral, more of the visceral and hilarously over the top violence. It remains to be seen if Painkiller will still stack up with some of the other shooters soon to appear (the HL and Doom sequels). At the momnt though, its in a class of its own.
This game was never created to be one of fantastic AI or mind-numbingly complex missions. It was created in the vein of Serious Sam and the original FPS games, pure mindless violence.
It is a great game for escapism, you dont need to think, you just need to point and click, a lot. If you want a very enjoyable game with fantastic graphics as well as great physics without having to spend hours creeping around before you see your first enemy then this is definitely the game for you.
Im not sure why people are experiencing problems playing the game, but if its any help to you my system spec is: P4 2.6ghz, 1 gig ram, radeon 9800 pro, with fully updated drivers and windows service pack 2 etc. Enjoy... now for the expansion pack.... mwuahahahahaha.
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