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Might & Magic VIII: Day of The Destroyer

by Sold-Out
Windows XP / Vista
3.0 out of 5 stars  See all reviews (1 customer review)
Only 2 left in stock.
Sold by UKGameSource and Fulfilled by Amazon. Gift-wrap available.
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  • •Completely new story spanning the lands of Enroth, Erathia, and Jadame.
  • •Develop new skills, spells, and abilities as your band of creatures gains power and levels.
  • Dozens of quests and subquests.
  • •Over a dozen new spells and skills with which to customize your characters.

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Might & Magic VIII: Day of The Destroyer + Might and Magic 9 (PC CD)
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  • Might and Magic 9 (PC CD) 3.25

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Game Information

  • Platform:   Windows XP / Vista
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B003ELJBLG
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 22,058 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

The Destroyer is again walking the land. The legendary planes walker Escaton has been seen in Jadame and the very elements themselves have felt his presence. In the four corners of the world, gates to the planes of fire, air, earth and water have opened and denizens of those realms are sweeping across the lands. Should they converge at the Conflux Crystal, Jadame, Enroth and Erathia will be no more. Lead a band of rugged adventures on a most perilous mission to save the world as we know it. This is not necessarily an adventure just for knights and clerics - you may need to enlist the aid of the darker races, trolls, dark elves, and minotaurs to see this through to the end. You must save the kingdoms from ruin or watch as the lands are annihilated forever.

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1 of 1 people found the following review helpful
3.0 out of 5 stars Unfairly ignored because of a dated engine 30 Jan 2012
Fun: 3.0 out of 5 stars   
Everything about this largely ignored game WORKS despite infamously reusing the M&M 6 and 7 graphics engine. I'll cut to the chase by talking about a single aspect: atmosphere. This one may be the most atmospheric Might&Magic in the whole series; no, I'm not exaggerating. Tinting and colored lighting seems to be a great help. The Abandoned Temple finally feels like an abandoned temple and not like papier-mache cutout. Alvar feels like a small town and not like a set of polygons. There are little touches here and there that were pretty much absent from previous parts: like a tiny park in Alvar with a pedestal in the middle that glows in the dark; or the tomb near Ravenshore with the eerie red glow on its top. Also, we are treated with got more varied landscape, more detailed textures in general. As a result, one feels sucked into this world instantly, something that may not quite work with previous parts.

True, it is all less than original -- variation on the age-old theme really: questmaster > dungeon > monsters > questitem > questmaster > levelup. And there are still problems with NPC interaction (or lack of). Villagers are still drones telling us the same lines over and over again. Many players label this series 'pure RPG' -- and quite falsely. M&M 8 is still closer to the action genre than to the all-immersive, in-depth role-playing experience embodied by the Gothic and Elder Scrolls series.

I for one enjoyed M&M 8 more than M&M 6 which, despite being a lot more popular, feels stale and spartan in comparison. The designers were in absolute control of their engine the third time around and felt free to experiment with it -- to the benefit of the player. It's okay to pass on M&M9, but M&M8 is an appropriate swansong to a highly esteemable 15 year-old series.
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