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Might & Magic VII: For Blood and Honour unfortunately suffers from both of those faults, but that's almost to be expected given the game's enormous scope, vast environments and dozens of mini-quests. The entire game world is rendered in 3-D, giving players hills to climb (or eventually fly over), valleys to cross and canyons full of traps to traverse. Combat can be a little boring, consisting mainly of shooting enemies or casting spells from a distance, but in the end the richness of the game universe will win you over. You can sit mesmerized for weeks, looking for new weapons, searching for better spells or just seeing how powerful your characters can get. Countless hours can be spent in the game's many taverns playing ArcoMage, a card battle game where the object is to use the abilities of your cards to destroy your opponent's tower.
ArcoMage is like a microcosm of Might & Magic VII in that you sit there bleary-eyed at 4 am wondering how something with such simplistic gameplay mechanics can possibly be so addictive. It provides hours of exploration, questing and unadulterated role-playing fun. --T Byrl Baker
Pros: Enormous game world to explore
Hundreds of items, spells, and weapons to collect and compare
The ArcoMage minigame is a nice addition to an already compelling game
Cons: Shallow, repetitive gameplay (especially the combat)
The graphics are still bad, and the sound little better, but this game nevertheless has the hard-to-define adictive quality of the Might & Magic series, and you will find yourself battling evil (or good, if you're inclined) in the small hours, particluarly playing the sub-game Arcomage, a straightforward Magic:The Gathering clone which is surprisingly hard to stop playing. There's nothing really new here, but lots more of the same classic role-playing fare.
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