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Might & Magic VII: For Blood and Honor

by Ubisoft
Windows 95 / 98
4.0 out of 5 stars  See all reviews (2 customer reviews)

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  • Completely new story spanning the lands of Enroth, Erathia, and Jadame.
  • Develop new skills, spells, and abilities.
  • New features including an expanded world-view.
  • Dozens of quests and subquests.
  • Over a dozen new spells and skills with which to customize your characters.
See more product details
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Game Information

  • Platform:   Windows 95 / 98
  • ELSPA Minimum Age: 11
  • Media: Video Game
 See more system requirements

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00004U1XS
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 45,732 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

The Might & Magic series of role-playing games has been around for a long time with good reason--they are extremely addictive. Few other games in this crowded genre give players so much to do at all times, and it is this never-ending saga of questing that has always let players forgive the series' repetitive gameplay and drab graphics.

Might & Magic VII: For Blood and Honour unfortunately suffers from both of those faults, but that's almost to be expected given the game's enormous scope, vast environments and dozens of mini-quests. The entire game world is rendered in 3-D, giving players hills to climb (or eventually fly over), valleys to cross and canyons full of traps to traverse. Combat can be a little boring, consisting mainly of shooting enemies or casting spells from a distance, but in the end the richness of the game universe will win you over. You can sit mesmerized for weeks, looking for new weapons, searching for better spells or just seeing how powerful your characters can get. Countless hours can be spent in the game's many taverns playing ArcoMage, a card battle game where the object is to use the abilities of your cards to destroy your opponent's tower.

ArcoMage is like a microcosm of Might & Magic VII in that you sit there bleary-eyed at 4 am wondering how something with such simplistic gameplay mechanics can possibly be so addictive. It provides hours of exploration, questing and unadulterated role-playing fun. --T Byrl Baker

Pros: Enormous game world to explore
Hundreds of items, spells, and weapons to collect and compare
The ArcoMage minigame is a nice addition to an already compelling game
Cons: Shallow, repetitive gameplay (especially the combat)
Bad graphics

Product Description

The Destroyer is again walking the land. The legendary planes-walker Escaton has been seen in Jadame, and the very elements themselves have felt his presence. In the four corners of the world, gates to the planes of fire, air, earth, and water have opened and denizens of those realms are sweeping across the lands. Should they converge at the Conflux Crystal, Jadame, Enroth, and Erathia will be no more. Lead a band of rugged adventures on a most perilous mission to save the world as we know it. This is not necessarily an adventure just for knights and clerics; you may need to enlist the aid of the darker races, trolls, dark elves, and minotaurs to see this through to the end. You must save the kingdoms from ruin or watch as the lands are decimated forever.

Customer Reviews

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Most Helpful Customer Reviews
1 of 1 people found the following review helpful
4.0 out of 5 stars Better than most critics say! 9 Oct 2000
Most remarkable in this Successor of M&M6 is the wide scope of opportunities for the party:treason,good and bad(but funny)goals, the possibility of bluffing both war leaders(elves and human) and the intriguing search for better herbs and reagents, including new combinations,-I think that the widespread ways to go and plan are much more important than super graphics(even if I often wished for better weather even in July!)I liked it and play it for the third time now. Thanks Sir Caneghem! Lisa Kramar
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1 of 1 people found the following review helpful
4.0 out of 5 stars Might and Magic VI with a few tweaks 6 Sep 2000
By A Customer
This game has all the successes and all the flaws of its predecessors: addictive, involving gameplay, detailed character creation, repetitive combat and quests, and a rather predictable plot. There are a number of minor improvements - the ability to find names on a map is a big help, a few different spells, and better graphics, but there is little to recommend this over the numerous other RPG games available. The ownership of a castle and small town makes the game a little more interesting but this, combined with only token choices to be made within the main plot, make for very limited re-playability. The quests tend to be of the kill some monsters to retrieve an item variety, and excitement of finding new treasures and magic items soon wears off, as you'll rapidly just be discovering more powerful versions of what you've already got.

The graphics are still bad, and the sound little better, but this game nevertheless has the hard-to-define adictive quality of the Might & Magic series, and you will find yourself battling evil (or good, if you're inclined) in the small hours, particluarly playing the sub-game Arcomage, a straightforward Magic:The Gathering clone which is surprisingly hard to stop playing. There's nothing really new here, but lots more of the same classic role-playing fare.

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