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Microsoft XNA Game Studio 4.0: Learn Programming Now! [Kindle Edition]

Rob Miles
4.2 out of 5 stars  See all reviews (4 customer reviews)

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Product Description

Product Description

Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!

  • Learn XNA and C# fundamentals—and increase the challenge with each chapter
  • Write code to create and control game behavior
  • Build your game’s display—from graphics and text to lighting and 3-D effects
  • Capture and cue sounds
  • Process input from keyboards and gamepads
  • Create features for one or multiple players
  • Tweak existing games—and invent totally new ones

About the Author

Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C#® and a Microsoft® MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.

Product details

  • Format: Kindle Edition
  • File Size: 4066 KB
  • Print Length: 464 pages
  • Simultaneous Device Usage: Up to 5 simultaneous devices, per publisher limits
  • Publisher: Microsoft Press; 1 edition (15 Jan. 2011)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: #789,777 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

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Most Helpful Customer Reviews
3 of 3 people found the following review helpful
5.0 out of 5 stars Incredibly Amazing Book 3 Feb. 2012
From the first page until the last, I was hooked, and could not put it down while coding along. The book taught me the basics of XNA, and even let me write my own apps and fun games for Windows Phone and the Xbox 360. The book assumes some prior knowledge of C#, but this is easily learn from the godlike author's free "Yellow Book". The other reviewer clearly is blind. ROB MILES IS A S*XY BEAST.
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5.0 out of 5 stars Excellent book 31 Aug. 2012
Format:Kindle Edition
If you're looking to learn XNA and C# then this book is a perfect 5 stars. I recommend it to everyone I know who wants to make a game. It's well written, amusing, thorough, and right from the get go you're making actual, real games.

Many books, you'll end up writing 10 pages of code, told to 'ignore this section for now', and you end up with something that works, but you have no idea why and no satisfaction of learning.
With this book, right from the beginning you'll be making simple but complete humorous games, even if it's something as simple as changing your screen colour, it's presented to you as a game so it's immediately very easy to visualise other things you could do.

The only thing you have to be aware of, is that if you already know C# well, you may find this book a little slow as it covers many aspects of C# that you probably know like the back of your hand while it teaches you about XNA. However it's well structured and you can quickly skip to the parts of the book you need, especially as a reference for later on.
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5.0 out of 5 stars Great for Beginners 25 Jun. 2012
As a student learning XNA I found this book to be a massive help. It starts from scratch and guides through everything there is to know about starting XNA programming. From installing XNA to making your very own game. The chapters go through each aspect of making a game such as text, images and sound.

Each chapters focus on one aspect of the programming which make it easy to understand and the step by step process is easy to follow. I'd highly recommend this to anyone starting XNA. My only fault with the book is that you may think that it teaches you everything about XNA however its only the basics. That still shouldn't stop any beginners of XNA from getting this book.
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0 of 7 people found the following review helpful
2.0 out of 5 stars Gets too complicated too early. 21 Nov. 2011
Format:Paperback|Verified Purchase
This book is for beginners right? So how is it YOU DON'T TEACH THE ABSOLUTE FUNDAMENTALS? It gets too complicated way too early, it's like the author's trying to show to us 'ooooh I know C-Sharp, lemme try and impress you'. Waste of money, don't buy.
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Most Helpful Customer Reviews on (beta) 3.3 out of 5 stars  12 reviews
12 of 12 people found the following review helpful
5.0 out of 5 stars Highly Recommended by a CS Educator! 23 Mar. 2011
By Innovative Educator - Published on
I am a high school computer science teacher who has written curriculum at the district, state, and national level. I have been teaching XNA for four years and have bought multiple XNA books. This book excels in teaching novice programmers the basics of programming within the context of creating video games. Teaching beginning programming in the context of video games is a national trend and exists at some of the top computer science programs in the country (Carnegie Mellon, UC Berkeley, GIT, etc.)
I would suggest this book for students who have:
- never programmed before
- never programmed in an object-oriented language
- are coming from an Intro to Java course and want to learn game programming

This book is not for the expert programmer who just wants to apply their craft to creating video games. As such, this is not for the seasoned developer and was not meant for them in the first place.

Rob Miles is funny and the reading level is spot on for secondary level students. There is a whole curriculum supporting the book available from Microsoft's Faculty Education Center, along with tutorial videos. One of the best features is the advice from "The Great Programmer".

The reason why some negative reviewers feel the way they do is because they are not computer science educators and do not understand the context for which this book is written.
9 of 11 people found the following review helpful
5.0 out of 5 stars This book is perfect for beginners! 10 Mar. 2011
By William Laurain - Published on
I completely disagree with the only other review that is sadly very negative. I started my first real programming with a previous version of this book and it has worked out wonderfully for me. If you love video games then learn about programming as it relates to video games and pick up the boring stuff later, don't let one bad review keep you down. This book is great!
3 of 3 people found the following review helpful
3.0 out of 5 stars Its ok, True Begginners only! 5 May 2011
By IanStansbury - Published on
Format:Paperback|Verified Purchase
It's not that its a bad book, its pretty good at introducing XNA to someone who's never really done any kind of programming. Of course the flaw with this thinking is that is you've never done any programming at all you probably shouldn't start off with a video game. My main problem is not just that its overly simplified but that its kind of a waste of money. You would be much better off going to the APP hub(formally XNA Community Home) or one of the multitude of XNA related web sites and working through some tutorials. Or even better working through some simple C# programs first(which is what I highly recomend). TBH, you can watch some YouTube videos and cover 1/2 to 3/4 of this book in a couple of hours. Save you money and get a more advanced book.
3.0 out of 5 stars Concern. 28 Nov. 2012
By Mrs.CW. - Published on
When ordering this book i made a choice based off of that it stated it provided a glossary. I liked this idea! When receiving this book today i opened it and read on page 5 that words would be explained in more detail in the glossary. when going to get a look at the glossary to see how it was done there was not one to be found! it was only an index! Very good book, however, misrepresented!
1.0 out of 5 stars Horrid! 23 Feb. 2012
By plagued1635 - Published on
Format:Paperback|Verified Purchase
This is an abomination to coding. The writer should get a different occupation. I have never in my life used a textbook that reads like this one; it goes from senseless babbling, to making you type in incorrect coding, to making you type in correct coding. I cannot emphasize how much of a joke this textbook is. If I had a choice, I would simply drop the class that requires this book, unfortunately I can't. Don't buy this book, it will just give you a headache and a bad temper.
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