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Shadowrun (Xbox 360)

by Microsoft
Xbox 360
 Ages 16 and Over
3.9 out of 5 stars  See all reviews (41 customer reviews)

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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000GADLJ6
  • Item Weight: 200 g
  • Release Date: 1 Jun 2007
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (41 customer reviews)
  • Amazon Bestsellers Rank: 3,600 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

Microsoft may well be rueing the day they ever green-lit this game, such has been the cacophony of online complaints and whining. Shadowrun was originally a tabletop role-playing game, a curious mix between Tolkien-esque high fantasy and sci-fi cyberpunk, and was adapted for two quite different but equally admired role-playing games for the SNES and Mega Drive, back in the mid-90s. The reason online fans are getting so upset is that this game is absolutely nothing like them, in fact it’s a first person shoot ‘em-up – although quite an unusual one at that.

Since the peculiar Shadowrun universe features both magic and technology the end result is a sci-fi version of Counter-Strike, with added elves. As such you have access to a wide range of different magic and technology-based gadgets, ranging from hang-gliders and X-ray vision to the ability to teleport through solid walls, resurrect fallen comrades and create life giving trees. You can only use three abilities at once though, with many limiting the amount of magical energy you have stored. Tactics are further complicated by which race you play as, from the stealthy but weak elves to the magical essence-stealing dwarves.

As in Counter-Strike there’s no single player mode, just a series of tutorials and some basic simulations of the online mode against the computer. Microsoft is also terribly keen to promote the fact that you can play against both PC gamers and those using a 360 – although the difference in controllers and potential set-ups means it’s not exactly a level playing field (not that the graphics are particularly extravagant.) The graphics aren’t the problem though, but the fact that there are only nine maps, which does seem rather stingy for what is otherwise an impressively unique and imaginative online shooter.
Harrison Dent

Product Description

Intense cross-platform multiplayer action - For the first time ever, Xbox 360 and Windows Vista gamers can compete as a team or as foes. Shadowrun tears down the walls between friends and gamer communities on the console and pc by allowing up to 16 gamers to play together, regardless of platform. Shadowrun also brings all the features gamers love on Xbox Live such as Gamertags, Achievement points, Friends` lists, Integrated Voice, etc. onto the pc through Games for Windows Live.

Four ancient races with unique strengths and weaknesses battle in three-dimensional environments - Humans are joined by elves, dwarves and trolls in a battle for supremacy among soaring corporate towers, warren-like slums and an ancient ziggurat of power. Strike a balance on your team with races possessing unique abilities that complement your weapons and tactics. Battle in three-dimensional spaces that allow cunning uses of spells and techs such as Glide, Teleport, Gust and Enhanced vision.

The ultimate online (and offline) battlefield - Fight against or alongside AI teammates or join up with friends against all comers via System Link and Xbox Live. Fill out your team with intelligent AI characters that respond to your tactical commands and provide an unparalleled team experience. Train offline with the robust AI, or play through a host of training sessions as you master the magic and technology of Shadowrun..

For use only with Xbox 360 entertainment systems with PAL designation and PAL TVs capable of displaying a 60Hz signal
 


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Customer Reviews

Most Helpful Customer Reviews
7 of 7 people found the following review helpful
4.0 out of 5 stars Best multiplayer game yet. 3 July 2007
Fun: 5.0 out of 5 stars   
The title sums up my feelings really. If you have Xbox Live Gold this is absolutely essential, the range of combat situations that can be created is astronomical. No two matches are ever the same!

However, as others have pointed out, there is no story driven single player here. Which is a real sham, because if you have read the backstory to this game, you know that there was great potential here.

So, basically, buy if you play online, give it a miss if you don't.
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21 of 23 people found the following review helpful
5.0 out of 5 stars I have found my gaming nirvana 19 Jun 2007
Fun: 5.0 out of 5 stars   
initially, this game felt slightly awkward and dated. the graphics looked plain and I rushed onto an on-line game only to be torn to pieces and taunted by the usual XBL American losers; quite off putting. but hours later after going through the training sections and a fair few off line bot matches it began to dawn on me how complex and involving the gameplay actually is, its light years ahead of any MPFPS out there, and the design of the maps, that initially look rather plain, slowly blossom into the most intelligently designed playpens I have ever encountered in a game, it is only once you have learnt how to customise at least one of the player types, and you have grasped the layout out of a few of the maps, that you should then venture on line as this game is not really about how good you are at pointing and firing but how you have combined chosen magic, tech, and your knowledge of the maps into a sort of skilled art form.

this is what the xbox360 has needed for some time, a game that requires skill and imagination not just shooting without thinking. it really reminds me NOT of counterstrike as a lot of people have said but more of Quake 3 arena and UT2004 on the PC,

things like spying enemies through floors and then teleporting through that floor to put a shotgun blast in the back brings a new level of fun but soon you will find yourself really experimenting with gliding, teleporting, gusting, smoking, katanaing in the back, resurrecting, wired reflexing, and much more, there are only nine maps but you could spend weeks learning just one to be able to totally visualize the vertical and horizontal layouts in your head to properly utilize teleporting and gliding abilities.
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4 of 4 people found the following review helpful
4.0 out of 5 stars High and low 28 Jun 2007
Fun: 4.0 out of 5 stars   
I think the game is really good at the start as your getting into it and when you will be hooked for a while as it is very addictive at the start of your experience, but I just don't think there is incentive enough to play it for a sustained amount of time as there aren't any real goals and it made me loose interest after a couple of weeks, which is disappointing, because it is fun to play the graphics are good. That said don' right it off as there may be updates made, which could rectify the few small yet dramatic flaws in the game.
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3 of 3 people found the following review helpful
3.0 out of 5 stars Brilliant fun but not enough for the price 7 Jun 2007
Fun: 4.0 out of 5 stars   
Shadowrun is being sold as the first 'cross-platform' multiplayer game, promising a potentially huge community. But is the game itself any good? The answer is definitely Yes. There is plenty of hours worth of fun to be had on Shadowrun. The concept of earning money throughout a match to buy weapons magic and gadgets really make this one stand out from the crowd; the best being the glider and the ability to teleport. It has 12 maps to battle it out in, all of which are very decent. There is never a dull moment in Shadowrun. However, there is only seems to be two game types: capture the flag and defend the flag, esentially. Whilst this doesn't necessarily taint the gameplay, for a multiplayer-only game there could and should have been more. If you are a dedicated multiplayer gamer though, this is unlikely to disappoint.
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3 of 3 people found the following review helpful
4.0 out of 5 stars An interesting idea not ideally implemented 3 Jun 2007
Fun: 4.0 out of 5 stars   
I would have given this 3 stars but I do like the originality and customisability of having so many different weapons, gadgets and magic - these give the game a Warhammer-like quality of richness and faintly promise tactical inventiveness (though don't quite deliver on that promise).

The game is a standard first person shooter with the usual online game types, and it does quite closely resemble CounterStrike in certain modes. However, as others have said, it doesn't feel as solidly balanced and carefully tweaked as Halo and CounterStrike and the gadgets/magic don't have a huge effect on the game, being more a fun distraction than anything that makes the experience richer or more tactical.

You can see the influence that the Shadowrun RPG series has had on this game and it is an interesting fusion with a first person shooter but with this the developers haven't quite achieved a recasting of the first person shooter into something more cunning and tactical, revolving around gadgets, as it seems the intention was.

It's a curiosity which I hope sells well enough to warrant sequels building on the idea and branching a strand of first person shooter game in a direction which is genuinely distinct from the unstoppable (and brilliant) Halo and CounterStrike franchises.
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8 of 9 people found the following review helpful
3.0 out of 5 stars Good, but flawed. 11 Jun 2007
By Jam VINE VOICE
Fun: 5.0 out of 5 stars   
This game has great gameplay, as the 5 stars for fun implies, but it falls short in other areas:

Gameplay: 9/10, really fun, like halo, only with magic.

Graphics: 7/10, average, not bad, nothing special, although the magic does look awesome, very artistic.

Sound: 8/10, awesome gun sounds and good music/SFX.

Replayability: 7/10, really good online, next to no single player.
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Most Recent Customer Reviews
5.0 out of 5 stars Delighted
Best game ever. Super fast service. Great price. Delighted.
Published 16 days ago by Edmund Friar
4.0 out of 5 stars Halo on Crack!
Take halo, add magic and Gliders and voila! Shadowrun.

TBH I was kinda hoping they'd make another at E3. I has so much potential. Read more
Published 9 months ago by Adam
5.0 out of 5 stars i ordered 2, 1 came broke and instantly they refunded me
very good service! also game is awesome, deffo worth its money, i hope they do a shadowrun 2 for xbox one
Published 9 months ago by Ben Moyse
1.0 out of 5 stars Boring and rubbish
Complete rubbish, no real story or point to this at all - gone straight into the "to trade in" box...
Published 12 months ago by Mr. C. J. Newbon
4.0 out of 5 stars Shadow run
I love this game as a pass time...it could do with a campaign though , I think that's the only downside.... Read more
Published 16 months ago by prodegey
5.0 out of 5 stars shadowrun
thought this game was truely amazing great multiplayer and all round fun absolutley worth the money that i paid for it.
Published 16 months ago by david reynolds
5.0 out of 5 stars Love It...
One of The Greatest Games Online For The Xbox 360, Yeah Its Is Old... But No Worry's There Is Sill A Online Community...
Published 16 months ago by SWoodallY
5.0 out of 5 stars For the agile and enraged multiplayer gamer!
To put it bluntly, this has to be the best multiplayer game on the XBOX 360. Though in saying that, it doesn't have that much worthy competition. Read more
Published 22 months ago by John Roberts
4.0 out of 5 stars Steep learning curve for newbies, but A LOT of fun!
This game combines First-Person Shooting with teamwork, magic and gadgets. It is by far the best FPS game on Xbox live and its a shame it didn't get the publicity that other games... Read more
Published on 30 Aug 2011 by N. H. Fur
4.0 out of 5 stars Amazing. if you have xbox live get this game.
as the title, the online is the most complete shooter i have played in forever. for everything there is a counter and it takes practice and inventiveness in combining the magic and... Read more
Published on 21 Dec 2009 by Gareth Martin
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