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Shadowrun (Xbox 360)

Platform : Xbox 360
41 customer reviews

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2 new from £29.97 23 used from £0.20

Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000GADLJ6
  • Product Dimensions: 18.8 x 13.5 x 1.5 cm ; 136 g
  • Release Date: 1 Jun. 2007
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (41 customer reviews)
  • Amazon Bestsellers Rank: 10,342 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

Microsoft may well be rueing the day they ever green-lit this game, such has been the cacophony of online complaints and whining. Shadowrun was originally a tabletop role-playing game, a curious mix between Tolkien-esque high fantasy and sci-fi cyberpunk, and was adapted for two quite different but equally admired role-playing games for the SNES and Mega Drive, back in the mid-90s. The reason online fans are getting so upset is that this game is absolutely nothing like them, in fact it’s a first person shoot ‘em-up – although quite an unusual one at that.

Since the peculiar Shadowrun universe features both magic and technology the end result is a sci-fi version of Counter-Strike, with added elves. As such you have access to a wide range of different magic and technology-based gadgets, ranging from hang-gliders and X-ray vision to the ability to teleport through solid walls, resurrect fallen comrades and create life giving trees. You can only use three abilities at once though, with many limiting the amount of magical energy you have stored. Tactics are further complicated by which race you play as, from the stealthy but weak elves to the magical essence-stealing dwarves.

As in Counter-Strike there’s no single player mode, just a series of tutorials and some basic simulations of the online mode against the computer. Microsoft is also terribly keen to promote the fact that you can play against both PC gamers and those using a 360 – although the difference in controllers and potential set-ups means it’s not exactly a level playing field (not that the graphics are particularly extravagant.) The graphics aren’t the problem though, but the fact that there are only nine maps, which does seem rather stingy for what is otherwise an impressively unique and imaginative online shooter.
Harrison Dent

Amazon.co.uk Review

Microsoft may well be rueing the day they ever green-lit this game, such has been the cacophony of online complaints and whining. Shadowrun was originally a tabletop role-playing game, a curious mix between Tolkien-esque high fantasy and sci-fi cyberpunk, and was adapted for two quite different but equally admired role-playing games for the SNES and Mega Drive, back in the mid-90s. The reason online fans are getting so upset is that this game is absolutely nothing like them, in fact it’s a first person shoot ‘em-up – although quite an unusual one at that.

Since the peculiar Shadowrun universe features both magic and technology the end result is a sci-fi version of Counter-Strike, with added elves. As such you have access to a wide range of different magic and technology-based gadgets, ranging from hang-gliders and X-ray vision to the ability to teleport through solid walls, resurrect fallen comrades and create life giving trees. You can only use three abilities at once though, with many limiting the amount of magical energy you have stored. Tactics are further complicated by which race you play as, from the stealthy but weak elves to the magical essence-stealing dwarves.

As in Counter-Strike there’s no single player mode, just a series of tutorials and some basic simulations of the online mode against the computer. Microsoft is also terribly keen to promote the fact that you can play against both PC gamers and those using a 360 – although the difference in controllers and potential set-ups means it’s not exactly a level playing field (not that the graphics are particularly extravagant.) The graphics aren’t the problem though, but the fact that there are only nine maps, which does seem rather stingy for what is otherwise an impressively unique and imaginative online shooter.
Harrison Dent


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Customer Reviews

3.8 out of 5 stars

Most Helpful Customer Reviews

7 of 7 people found the following review helpful By Phillip Fry on 3 July 2007
The title sums up my feelings really. If you have Xbox Live Gold this is absolutely essential, the range of combat situations that can be created is astronomical. No two matches are ever the same!

However, as others have pointed out, there is no story driven single player here. Which is a real sham, because if you have read the backstory to this game, you know that there was great potential here.

So, basically, buy if you play online, give it a miss if you don't.
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3 of 3 people found the following review helpful By Cambridge Writer on 3 Jun. 2007
I would have given this 3 stars but I do like the originality and customisability of having so many different weapons, gadgets and magic - these give the game a Warhammer-like quality of richness and faintly promise tactical inventiveness (though don't quite deliver on that promise).

The game is a standard first person shooter with the usual online game types, and it does quite closely resemble CounterStrike in certain modes. However, as others have said, it doesn't feel as solidly balanced and carefully tweaked as Halo and CounterStrike and the gadgets/magic don't have a huge effect on the game, being more a fun distraction than anything that makes the experience richer or more tactical.

You can see the influence that the Shadowrun RPG series has had on this game and it is an interesting fusion with a first person shooter but with this the developers haven't quite achieved a recasting of the first person shooter into something more cunning and tactical, revolving around gadgets, as it seems the intention was.

It's a curiosity which I hope sells well enough to warrant sequels building on the idea and branching a strand of first person shooter game in a direction which is genuinely distinct from the unstoppable (and brilliant) Halo and CounterStrike franchises.
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21 of 23 people found the following review helpful By Virtual Ron on 19 Jun. 2007
initially, this game felt slightly awkward and dated. the graphics looked plain and I rushed onto an on-line game only to be torn to pieces and taunted by the usual XBL American losers; quite off putting. but hours later after going through the training sections and a fair few off line bot matches it began to dawn on me how complex and involving the gameplay actually is, its light years ahead of any MPFPS out there, and the design of the maps, that initially look rather plain, slowly blossom into the most intelligently designed playpens I have ever encountered in a game, it is only once you have learnt how to customise at least one of the player types, and you have grasped the layout out of a few of the maps, that you should then venture on line as this game is not really about how good you are at pointing and firing but how you have combined chosen magic, tech, and your knowledge of the maps into a sort of skilled art form.

this is what the xbox360 has needed for some time, a game that requires skill and imagination not just shooting without thinking. it really reminds me NOT of counterstrike as a lot of people have said but more of Quake 3 arena and UT2004 on the PC,

things like spying enemies through floors and then teleporting through that floor to put a shotgun blast in the back brings a new level of fun but soon you will find yourself really experimenting with gliding, teleporting, gusting, smoking, katanaing in the back, resurrecting, wired reflexing, and much more, there are only nine maps but you could spend weeks learning just one to be able to totally visualize the vertical and horizontal layouts in your head to properly utilize teleporting and gliding abilities.
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3 of 3 people found the following review helpful By vnllaS0ulMan on 7 Jun. 2007
Shadowrun is being sold as the first 'cross-platform' multiplayer game, promising a potentially huge community. But is the game itself any good? The answer is definitely Yes. There is plenty of hours worth of fun to be had on Shadowrun. The concept of earning money throughout a match to buy weapons magic and gadgets really make this one stand out from the crowd; the best being the glider and the ability to teleport. It has 12 maps to battle it out in, all of which are very decent. There is never a dull moment in Shadowrun. However, there is only seems to be two game types: capture the flag and defend the flag, esentially. Whilst this doesn't necessarily taint the gameplay, for a multiplayer-only game there could and should have been more. If you are a dedicated multiplayer gamer though, this is unlikely to disappoint.
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2 of 2 people found the following review helpful By Aanguish on 5 July 2007
This game definitely needs time to hit beyond the initial impressions. Yes, the negative points the reviews have taken great glee in highlighting exist, and are niggling. There are only four skins to a team, the character designs aren't amazing, there are only a few levels, and the selection of weapons is meagre to say the least.
However, this game is worth it because for all its' faults, it works. The spells are simply wonderful, with just the right balance of pros and cons, and Shadowrun also has the distinction of being legitimately fun to play.
Have you ever imagined all the things you'd be able to do to fox your enemies in a game, only to log in, start playing and find them to be mostly impossible in order to keep the game "safe", and as far away from annoying as possible? Well, Shadowrun manages to skip the latter. It's more of a cerebral game, where your ability to inventively plot your enemy's demise as a team counts for more than your aim.

People are saying we should punish the (admittedly elementary) faults this has, while I say we should reward the innovation, and mainly the fact that, to purloin an Apple catchphrase, it just works. You're only gonna lose in this game through a lack of skill, not because the enemy's got an overpowered weapon.

Well worth a shot.
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