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Microsoft XNA Game Studio Creator's Guide: An Introduction to XNA Game Programming
 
 
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Microsoft XNA Game Studio Creator's Guide: An Introduction to XNA Game Programming [Paperback]

Stephen Cawood , Patrick McGee
3.5 out of 5 stars  See all reviews (4 customer reviews)
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Product details

  • Paperback: 480 pages
  • Publisher: McGraw-Hill Osborne (1 Aug 2007)
  • Language English
  • ISBN-10: 007149071X
  • ISBN-13: 978-0071490719
  • Product Dimensions: 23 x 18.6 x 2.8 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 653,202 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Stephen Cawood
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Product Description

Product Description

A complete guide to designing full-featured video games with Microsoft's new free development platform for Xbox 360 and Windows

Creating and sharing games is now within everyone's reach! Ideal for anyone who wants to take advantage of all the powerful game-development tools available in Microsoft XNA, this hands-on guide explains the fundamentals of great game design and offers examples that are easy, exciting, and effective.

Written by game design experts, Microsoft XNA Game Studio Express Creator's Guide covers all the features of the XNA game-development platform. You will learn how to create 3-D models and control them with code as well as how to custom-program a game engine, add animations, launch projectiles, and add lighting and special effects. By the end of the book, you will be able to create playable games for Xbox or the PC.

From the Back Cover

Bring your gaming visions to life with Microsoft XNA Game Studio Express

Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples.

Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.

  • Build and dynamically update XNA game windows and custom 3D objects
  • Learn scintillating animation techniques
  • Create lifelike skyboxes, textures, lighting, and shading effects
  • Program shaders using high-level shader language
  • Develop single- and multi-player games
  • Generate and code terrain with height detection
  • Construct impressive graphics using sprites, multi-texturing, and blending
  • Integrate audio, game dashboards, and score tracking
  • Develop realistic collision detection, ballistics, and particle effects
  • HaHHhhndle keyboard, mouse, and game controller input
  • Create static *.fbx and animated Quake 2 models and control them in code

 


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Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
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Customer Reviews

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Most Helpful Customer Reviews
8 of 8 people found the following review helpful
Format:Paperback|Amazon Verified Purchase
This book is really for the newbies. If you are even little bit familiar with game programming and xna documentation then this book might not be the thing you need.
Examples are silly and very simple. Also some are written in quite odd way leaving it unoptimized and as a bad coding style example.
So if you are BEGINNER then I recommend this, if you have done game programming before, do not get it.
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2 of 2 people found the following review helpful
Format:Paperback
This book is well written if a little bit out of order in places. I had to skip ahead a little bit to understand what he was doing with some code, but other than that and after playing around with the source code (which is available as a separate download) I am really starting to get the hang of XNA now.

If you are a beginner (or even if you are not and just want a simple grounding in the subject) then this book is a good starting place.
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4 of 5 people found the following review helpful
Format:Paperback
Hello again, Right if your a complete newbie. Don't know nothing what so ever. Then well this book is not really for you. The Book is like other books.
- Introduction
- Who he wants to pay his respects 2... blah blah blah
- what the books is about and what your learn
- how to install software. < so far so good.

Then we hit a wall. He goes on about techincal stuff like vertexstrips and so forth... ok.. that seems easy enough, it starting to get a little more complex. I can handle it :D. Now roughly on Chapter 3/4 you get to do some coding. Whoop Whoop. Sounds good. Well no not really. He explains all about the stuff but does not tell you where to put it. maybe it's just me but it's not as easy as he makes out. Once you read the chapters roughly 2/3 times you get it. So what i am saying is, it's not explained properly to the complete newbie.

The book gets harder and harder. I have not finshed it yet as i got confused in some parts. Your find when you get to this point you stress out and think, i can't be arsed no more. Well i have not given up. i am just reading some other stuff first and will go back to this book later with more experience of c#.

It's not all bad, he explains some things in great detail and for people that know a bit about c# your in for a treat.

It's just not for complete newbies like me.

Well time to read up on some other c# stuff. Lucky me :(.

good luck guys.
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