Product details
|
The back story posits a future where various countries, divided by both nationality and, seemingly, race, have boarded massive colony ships and ventured into a wormhole that appears within reach of our crude space technology. They found themselves in a galaxy far, far, away and they got stuck there when the wormhole collapsed. They quickly colonised their new home worlds and named everything with familiar locales that make navigation a breeze. In the American sectors you'll feel at home entering the New York system and landing at a spaceport called Manhattan, for example. While contrived, this device is used beautifully and it's far better than having to memorise a bunch of SF names and remembering where they are, perfect for a massive universe such as this one.
Though Freelancer is set in space, it is technically not a space simulation. The game was designed to be accessible to casual gamers. For example, Freelancer makes you use the mouse for ship control. This is quite a shift for a setting known for requiring joystick control. But even old-school Wing Commander or X-Wing fans may find that the sacrifice of verisimilitude is made up for with gains in agility. The mouse controls your guns, while you use the keyboard to manoeuvre around the rich universe developer Digital Anvil has constructed. Much like a first-person shooter, you can dodge and weave while precisely blasting your enemies.
Despite its age the graphics are spectacular, as is the sound and voice acting, and in that way, fighting and trading with friends or alone, Freelancer proves worth the wait. Just keep in mind that it is explicitly not a hardcore space simulation, and you'll have to leave your joystick on the shelf. --Andrew S Bub
Tags Customers Associate with This Product(What's this?)Click on a tag to find related items, discussions, and people.
|
|
Share your thoughts with other customers:
|
||||||||||||||||||||||
|
Most Helpful Customer Reviews
10 of 10 people found the following review helpful:
5.0 out of 5 stars
At long last....it's finally here,
By
This review is from: Freelancer (Video Game)
Cast your minds back 20-odd years to the time of BBC model B micro's and a game called Elite, the original wireframed space exploration/trading/combat game that kept kids in their bedrooms for months at a time. Freelancer is the long awaited latest incarnation, it has taken its time getting here, but it has been well worth the wait!The game starts with a space station mysteriously blowing up, as luck would have it though, you survive (would be a short game else!)A member of the Liberty Security Force ofers you some work & a basic ship, and from here the game begins. There is a central storyline which is based around a mysterious artifact & the disappearance of all the other survivors of the explosion which you are free to follow, and will help to keep the action fast paced. The way to advance in the game is to make money, which you can do either by trading with different planets or by undertaking jobs for various employers, the choice is yours. However, one mans friend may be another mans enemy, so choose your allegiances wisely. More money means better & bigger ships, more powerfull weapons and bigger & better bribes to keep people on your side. The visuals on this game are just amazing, you thought freespace 2 was good?? this will blow you away, but to really appreciate it you will need a really high spec system, otherwise you just wont do it any justice. The controls take a bit of getting used to, its the first 'space' game ive played which uses only the mouse to move about, which kind of turns it into a first-person-shooter rather than a space-combat-sim, but once you do get the hang of it, its kind of easy. There is no roll though, which still leaves a kind of unnatural feeling to turns & im still not 100% convinced that an option for joystick movement shouldnt have been included. This has to be the best looking & most wanted game for the PC in a long time, the space combat 'genre' has been neglected for a while, but this offering more than makes up for it. Definately going to be around the top of the sales charts for quite some time. Buy it, play it, keep playing it!!
9 of 9 people found the following review helpful:
4.0 out of 5 stars
Immersive, addictive - it's a modern-day Elite!,
By HoverDonkey "Mark" (Manchester, UK) - See all my reviews
This review is from: Freelancer (Video Game)
We all remember Elite (well, if you're my age you will!) - the immersive space combat/trading game, where the objective was to fight and trade your way up through the ranks, continually upgrading your craft and ranking.This is basically what Freelancer is all about; you start the game with a very basic craft and sod-all money and it's your mission to improve both of these. There are many set-piece missions at various intervals throughout the game, which drive quite an interesting and compelling storyline through the whole thing. Between these missions it's up to you to tootle along to the bar on whatever planet you're encamped and tout for trade amongst the locals, improving your bank balance and reputation. These missions are invariably of the 'Go here, kill him, come back' type and there's very little variation involved, whereas the set-piece missions can be quite long and challenging. The game isn't compatible with any joysticks at all, relying instead on totally mouse-driven flight, which may make any space combat purists out there decide not to touch this game with a bargepole. Think again - the mouse flight system works so wonderfully that you'll be wondering why nobody's ever done this before. Flying is extremely intuitive and smooth and you'll find yourself pulling off manoeuvers you didn't think possible. Brilliant system, which can't be properly described - just check it out. The game is set in a MASSIVE universe, which makes itself ever more available to you as you progress through the set-point missions. The graphics are crispy, detailed and VERY smoothly animated and don't necessarily need a top-end system to look good on. Flying through a fully 3D asteroid field with 4 wingmen against the backdrop of a multi-hued nebula can be quite breathtaking. All in all - an excellent game that'll have you wasting away hours at a time. It isn't perfect (the planets' surfaces are far too samey), but it's pretty close. Add a great online multiplayer option into the package and you're talking a game that's destined to be a massive hit.
30 of 32 people found the following review helpful:
4.0 out of 5 stars
half-story/half-open ended (to an extent) hmm...,
This review is from: Freelancer (Video Game)
I loved Starlancer and couldn't wait for Freelancer as its exactly the types of game I like (freedom to roam and do pretty much whatever you like).The game itself has a superb, strong storyline which has quite a lot of playability due to the ability to take part in the story whenever it takes your fancy. Alternativly you can play the story solidly in which case it won't last very long (a day's worth of solid playing time could finish it off). However once the story has finished there is a huge real-time real-size (i.e. you can use the provided jump gates/holes to zoom about in seconds or turn on you boosters and leave it flying for hours and you can still reach you destination!). The stations and planets are full 3D and pretty huge too which is good as a lot of space-sims minimize things to a totally impractical size. The trading is very well thought out as you can set up proper trade routes (using actually freighter ships rather than fighters) with different commodities between systems rather than fumbling about here and there. Or, if you're a bit of a hero/villain you can fight the baddies/goodies as with the freelance missions provided by the different factions on board stations and planets. The universe you have in the story is the most basic there is, however, there are huge amounts of undiscovered systems, routes, planets and important parts in the game. The very best ships are hidden away in stations not chartered on your 'nav map' and the best weapons must be salvaged from wrecked prototypes that are scattered about all over the universe. This doesn't quite have endless playability but it is certainly the longest lasting of any space sim I have played so far. Highly recommended in my opinion.
Share your thoughts with other customers: Create your own review
|
Most Recent Customer Reviews |
|
This product's forum
Active discussions in related forums
Search Customer Discussions
|
Related forums
|
|
|
|