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Fable II

by Microsoft
 Ages 16 and Over
3.7 out of 5 stars  See all reviews (210 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: Xbox 360
Edition: Standard Edition
Special Edition
Standard Edition
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Frequently Bought Together

Fable II (Xbox 360) + Fable III (Xbox 360) + Fable (Xbox)
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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

Platform: Xbox 360 | Edition: Standard Edition
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B001CSO00A
  • Item Weight: 154 g
  • Release Date: 24 Oct 2008
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (210 customer reviews)
  • Amazon Bestsellers Rank: 938 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: Xbox 360 | Edition: Standard Edition

Manufacturer's Description

Carve out a virtual life for yourself as hero or villain in the fantasy world of Fable II, where nothing is pre-determined. Create your own character, male or female, and control them over their whole lifetime. Watch as they grow up and then make the tough moral choices that will affect their abilities and how the world sees them.
Some cities are huge, with a complex infrastructure for you to exploit
Acting for good or evil can have a permanent physical effect on your features
Guns are commonplace, but swordfighting is still vitally important
Not all your enemies are human in the world of Fable

Set in the land of Albion 500 years after the first game (such that primitive guns are now in widespread use), you can either seek to rid the land of evil or conquer the realm for yourself. The game features an all new combat system, allowing you to use a range of melee and ranged weapons, while death brings only a loss of experience.

But the game need not be about fighting at all if you don’t want it to be. You can buy property and become a mayor, or get married and have children. Many games call themselves role-players, but here the nature of your role is entirely up to you.

Key Features
  • Game of life: Mould your own character and watch them grow into adulthood, their features changing according to the deeds they perform for good or evil.
  • Virtual reality: Will you be a charming evil doer or an antisocial hero? The role you play is entirely up to you as you follow the game’s story or ignore it to do your own thing.
  • New age of combat: Wield a huge range of weapons, including swords, axes, and newly available muskets. Or master a range of magic spells with up to 80 different varieties available.
  • Team up: Invite a friend into your game at any time and play with them in co-operative mode.
  • Best friend: Every character gets a chance to own a pet dog, one who will help you to find your way through the game world, attack enemies, or just be a good friend.
About the Developer: Lionhead Studios
Headed by industry veteran Peter Molyneux, creator of the famous Populous and Theme Park, Lionhead are one of the UK’s best known developers. They were bought by Microsoft in 2006 and now produce games such as Black & White, The Movies, and Fable only on Xbox 360 and PC.

Product Description

Set 500 years after the original game, Fable 2 offers even more choices and features, while building on the core gameplay theme of Fable where every choice continually defines who you become.

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Customer Reviews

Most Helpful Customer Reviews
85 of 95 people found the following review helpful
5.0 out of 5 stars Brilliant 26 Oct 2008
Platform for Display:Xbox 360|Edition:Standard Edition
Fun: 5.0 out of 5 stars   
Having read the other reviews for this game on here, I would agree with most of them as they share the positive views I have about Fable II and are right to do so. This game is brilliant, almost flawless in its many aspects: the graphics are stunning, the gameplay is addictive, the voice acting is genuine, the plot is deep and engrossing and the absolute freedom of the game is enthralling.

I could go on for many, many words explaining the multitude of options available to the player, but I'm more concerned with the user who decided to give this game a mere one star rating.

I STRONGLY ADVISE YOU not to pay that review heed, as it contains false information. It states that you cannot change character name (there were no character names in the original Fable, only titles that you earned or bought, and Fable II has plenty of them); it states that you cannot change hair colour (barbers sell different coloured dye which you can change hair and clothing colours with); it states that there are no weapon enhancements (a new augment system allows you to buy various additional skills/effects for weapons with augment slots, causing differing enhancements).

Perhaps the biggest falseness in the one star review is the statement that Fable II removed hundreds of freedoms that the first game had. This could not be further from the truth. Think of the original, times it by ten, mix it with elements of The Sims, GTA and an originality that Xbox RPGs have lacked so far and you have this pure gem of a game.

It might not have the longevity of Oblivion (but what else does?), but there are many replay factors involved, the least of which is the ability to play as a male or a female, so if you enjoyed the first game or want an addictive, fun and truly enjoyable gaming experience then buy it right now.

And if you're still reluctant and torn between the views of the positive and negative reviews here, check out the official reviews that the magazines gave it. You won't be disappointed.
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4 of 4 people found the following review helpful
3.0 out of 5 stars Fable 2 - 6/10 25 Sep 2011
By zinar7
Platform for Display:Xbox 360|Edition:Standard Edition
Fun: 3.0 out of 5 stars   
It's hard to review Fable II without first talking about Peter Molyneux and since it's a lot easier to get the whole thing done with now, let's get down to it: Creative Director of Lionhead Studios (and before that, Bullfrog Productions), Molyneux's overseen some of the most seminal videogames of the past two decades; from Black and White and Dungeon Keeper to Populous and Theme Park. Fantastic though his output is, he's attained a reputation in the industry for being happy to talk to journalists early in a game's gestation period and promising a huge bunch of "cool stuff" to appear in the final product (note: Not actual Peter Molyneux quote). Understandably, the time and budget constraints of developing a current-gen videogame mean that a lot of good ideas end up getting dropped, or scaled-down upon release; leading to inevitable disappointment from fans and a product that doesn't live up to the whirlwind of hype. With each new release, the promise of (r)evolution detailed by Lionhead's pre-release statements gets larger and larger, offering a mind-blowing combination of Choices, Options and Potential. There's nothing wrong with ambition, but too often, trying to be a jack of all trades with a vast array of game modes, minigames, side-quests tends to disengage from the main game itself and that sums up Fable II: A darned solid game, but nowhere near what it's trying to be.

If you look past all of that 'action-RPG' fare that's the core of Fable II, what lies beneath is more the 'simulation' that's at the heart of much of Molyneux's work. If there's ever a Theme (no pun intended, scoff) to run through Molyneux's efforts, it's that of freedom. The original Fable saw widespread adoption of this philosophy, with the flexibility to evolve into a world-saving hero of Good, or the oppressive Evil force dominating the land of Albion through fear and death; albeit with very little grey area in between. Continuing in the same vein, there's plenty of decisions to be made throughout Fable II: Do you stay honest and earn cash the hard way through minigames, or perfect the art of cat-burgling and pinch it from unsuspecting villagers? Do you rescue the slaves to set them free, or sell them on for profit? Do you stay faithful to your chosen partner, or make use of the ample supply prostitutes (of both sexes) that populate the seedier towns of Albion? It's all about giving the player the ultimate choice about how to pursue the game, but there's just that nagging suspicion that, whatever the decision, its impact on the player's experience is largely unnoticable. Everything's been designed so clinically that the personality of the game is so polished that you never really relate to the main character or the story's key protagonists; even if you royally shaft them over to further your own ambitions rather than the usual mission of Saving the World. So, while there's freedom, there's not that emotive feedback that real-world decisions are subject to and as a result, story-defining decisions are far too easy to make.

All across the board, Fable II is a treat for the senses. One thing the original Fable excelled at was capturing the essence of a fully-working society: Many games attempt to 'bottle' the sights, smells and atmosphere of a living social environment and end up with just a random collection of chunky NPCs who either interact either too little, or too much, and the overall effect is unconvincing. One of the key natures of the Fable universe is that everything's in motion - the world's inhabitants go about their own business, interact with each other and alter their opinions of you in real-time; not just stand still and wait for you to approach, or spout the same line of text each time you stumble across them. Of course, there's only so much you can cram onto a single game disc so there's copy-pasted villagers that pop up all across Albion, but there's so many different NPC personalities that it's hardly noticable. The respectable market town of Bowerstone is full of polite citizens who clamour around the Hero, whilst the seedy dock of Bloodstone is full of beggars, prostitutes and undesirables hassling you as you make your way across town. Whilst the range of expressions and emotions available to the player to interact with the townsfolk has been upped, it still remains a 'side dish' to the main game: There's no necessity to interact with the townsfolk, and aside from the odd gift from an adoring fan (or, indeed, a terrified pedestrian) the pitiful amount of Reknown which you can gain by interacting with NPCs pales in comparison to that which may be attained by attempting and completing quests; something that'll tempt the player a lot more than trying to gain a standing in the community, be it as a benevolent Hero or intimidating overlord.

Time in the gameworld passes at quite a lick; each 'day' in the game lasting around twenty minutes to half an hour, with shops opening and closing, and different NPCs emerging at different hours of the day. Play long enough, and you'll notice the seasons change, too. Sound quality across the game is also superb, with a whole range of British voice talent lending some superb voice acting to all of the NPCs on show (including some famous names in the form of Zoë Wanamaker, Stephen Fry, Julia Sawalha, and others), and it's by no means wasted: There's some of the most well-written dialogue ever seen in a videogame: from the main story dialogue; through comments that permeate the various loading screens; the lore contained in the numerous books you can purchase and read in-game; all the way down to throwaway comments NPCs will yell at you from time to time. There are many instances of pure laugh-out-loud hilarity, and there's a huge dollop of some classic British-style humour that's interweaved with the characture style displayed across the whole of Albion. Everything's kept light-hearted at all times (except for notable points in the story where the game very clearly puts on its serious face), and it's this fact that continues to make Fable II a very easy way to lose much of a weekend without input from the brain.

One thing that instantly hooks is the gorgeous visual style that's present across everything from character design to the flawlessly cartoonish scenery. The style nestles gently between realism and characature, making it a game that rarely fails to draw the eye and often lubricates the desire to simply explore. The time-shift from the medieval fantasy setting of Fable means that now everything has a Middle Ages steampunk-ish feel to it, and this is no more evident than the re-invigoration of the cityscapes, turning the archaic villages and hamlets into bustling centres of commerce filled with Olde Worlde shopfronts and houses permeated with that realistic cartoon style. The game's weaponry has also gained a new lease of life and the technology now permits ranged weapons such as clockwork rifles, spring-loaded crossbows and hulking blunderbusses (blunderbii?) which you can opt to lock onto enemies in 3rd-person view to riddle them with bullets or aim in first-person to snipe from a distance. The extension and evolution of the stylings carried over from Fable show clear signs of growth and maturity, yet retaining enough of the character. If you're new to the series (heck, maybe even the genre) the don't fret; it's just as straightforward to break into, and it's this accommodation of varying levels of interest and experience that is to Fable II 's credit.

Something the original Fable excelled at was the ease, pace and structure of the adventure, and there's no doubting that the same philosophy has been plugged expertly into its sequel: There's no stress of character micro-management as you try and set up your party to be effective against every possible eventuality, and the story is never so unforgiving that if you get to a place you shouldn't, you don't immediately get ripped apart by some higher-level goon. The main gameplay sees few changes from the original Fable: The combo of a main sword weapon accompanied by a long-range bow and array of magical spells continues, with experience in each class earned through combat which may then be re-spent on the class in upgrading features like physical toughness, long-range accuracy or the power/abilities of various spells available to the magic user. It's a simple design that doesn't alienate either the novice or expert, and it's never subject to unnecessary level-grinding to get your Hero up to speed. That being said, Lionhead's drive to make everything 'accessible' means that you'll never, ever, see a 'Game Over' screen; despite the amount of 'death' you'll experience: Getting wiped out by a monster simply sees you resurrected a few seconds later with a message about everything being prophesised, hence the Hero must survive; recalling Altair's de-synching with history when he dies in Assassin's Creed). With only a small loss of experience, there's no real 'penalty' for going into battle head-first since the worst that can happen is you lose a few EXP orbs which you'll soon get back once you defeat the baddies in question. It's a fine premise, but it does mean that it's far too easy to Tank the whole game with a strong, sword-wielding character with mastery of one magical attack skill with little necessity to give other combat styles a chance.

Despite the praise and criticism detailed above, Fable II is crippled primarily by its disappointingly-short main game. Since true 'death' is never an issue, there's little challenge to be found on the combat side, and there's a glowing breadcrumb trail which directs you exactly to your next quest or task (which can be switched off, granted) which means most players will rip through pretty much everything there is to see in less than 25 hours or so bar clearing up some of the side-missions or scrounging those last achievements. Read more ›
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78 of 88 people found the following review helpful
5.0 out of 5 stars The best game I've played in a while 24 Oct 2008
By Steve B
Platform for Display:Xbox 360|Edition:Standard Edition
Fun: 5.0 out of 5 stars   
Before getting hold of Fable 2 I'd seen a few interviews with Peter Molyneux hyping up this game and I was a little concerned that it wasn't going to live up to his hype, but IMO, it does. After just a few minutes of gameplay I was hooked.

Graphically Fable 2 looks great and the story is superb. What surprised me is the depth of the game. For example, you can purchase a house and rent it out, raise the rent, redecorate, evict the tenants, get engaged and move in with your partner, get married and have kids, get divorced. You get the picture!

Despite the depth, it is very easy to pick up and play. A sparkly trail leads you to your current destination (which can be switched off in the options I believe), but you have the option of switching missions at any time, or ignoring the sparkly trail altogether and wandering off to do your own thing. The missions I've played so far have all been good fun and there's plenty of humour thrown in there which is nice to see. The difficulty curve isn't too steep either, ramping up at a reasonable pace.

Combat is fun, with a number of close combat weapons to purchase, along with ranged weapons such as crossbows, pistols and shotguns, and a number of spells. You can earn money by taking various jobs, by renting properties out, completing missions, or by finding treasure chests or digging up bags of gold pieces, all of which enables you to purchase new weapons, clothing, food, properties and so on.

Throughout the game your dog joins you on the missions. He'll sniff out buried treasure which you can then dig up, or attack enemies that you've knocked to the ground. You can teach him new tricks and upgrade his treasure seeking and fighting skills, plus you can pet him, punish him, throw him a ball to go and fetch and so on, which leads me on to.......

Moral choices. This game allows you to play as either a man or a woman. You can customise your character in several ways, including purchasing different outfits that suit the particular kind of persona you want to portray. You will constantly be faced with situations where you can be good or evil and the choices you make impact what happens in the game.

The main negative with Fable 2 is the online co-op. As you wander around the world, you will see orbs that represent other online players. You can set it so that everyone is shown, or only people on your friends list. When you walk into an orb you can enter the other person's world and this is where it gets a little disappointing as you cannot use your own character in your friend's world. You play as a henchman, and the screen and camera are locked so you can't wander very far from each other.

Despite the slightly disappointing co-op mode, the single player campaign makes makes this game well worth the money. If you are a fan of action RPG games, then don't hesitate, buy it now!
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Most Recent Customer Reviews
5.0 out of 5 stars Just like old times!
Haven't owned this game in a while and it's great to have it in my collection again!

A 360 Classic if you ask me, definitely worth a purchase by any adventurous gamer!
Published 1 month ago by Adam Cinelioglu
5.0 out of 5 stars great game great service
I would say to all open world RPG fans like skyrim red dead redemption grand fallout. Get this if you haven't played it you won't be dissapointed.
Published 1 month ago by D
5.0 out of 5 stars I love the game
I have always loved fable but my real dog got hold of the disk one day. She isnt as good as my fable dog. Read more
Published 1 month ago by Dylan
4.0 out of 5 stars Fable 2
very good game and i wud recommend it to any rpg fans. i was not expecting this game to be as good as it was but i was surprised by how fun it was to play.
Published 1 month ago by Pen Name
5.0 out of 5 stars very good
i chose this rating because i really enjoyed the game and there was nothing i didnt really like. i would recommend this game too most of my friends
Published 1 month ago by Blondie
2.0 out of 5 stars very disappointing :(
Fable 1 was a great game. Fable 2 isn't. Mostly because you can't die. it ruins the game. on the one hand, there is no challenge. Read more
Published 2 months ago by tab79
3.0 out of 5 stars Decent
Disc is in overall great condition but the case is very battered, seems like it has been dropped in water and thrown about the place
Published 3 months ago by DylanJaimz
1.0 out of 5 stars Customer sent me a non working copy
this game was scratched and doesn't work - not happy at all - going to try and trade it in to a game store and get some of my money back :(
Published 4 months ago by Christopher Drakeford
1.0 out of 5 stars Product doesn't work
The game isn't recognised by my Xbox because its not a uk region game and this seems to be a recurrent problem I am having when buying from individual sellers rather then from... Read more
Published 5 months ago by James Cutajar
1.0 out of 5 stars THE MOST DISAPPOINTING GAME OF ALL TIME
First off, please let me state, if you are a casual gamer, someone with little common sense or suffer from delusional thoughts, please skip this review, as you will probably fail... Read more
Published 6 months ago by D. MEMET
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Platform: Xbox 360 | Edition: Standard Edition
Discussion Replies Latest Post
Problems with the game freezing 20 5 Jun 2010
Post all the disappointments and lies told about this game... 4 21 Mar 2010
Beware Fable II hype 12 19 Mar 2010
Property and Stall rent..... Help! 9 15 May 2009
Fable 2 in german? 1 29 Apr 2009
2 to 5 weeks? 1 2 Dec 2008
Fable II 8 29 Oct 2008
Marvel vs Dc 1 13 Oct 2008
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Platform: Xbox 360 | Edition: Standard Edition

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