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Dungeon Siege (PC)

Platform : Windows 2000, Windows 98, Windows NT, Windows Me, Windows XP
61 customer reviews

Price: £10.99
Only 1 left in stock.
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  • Face off against an army of evil
  • Immersive, continuous, fully-3-D environment
  • Skill-based character system
  • Support for up to eight players
  • Create your own characters, spells, dungeons, and worlds
4 new from £7.56 21 used from £0.01 1 collectible from £4.99

Game Information

  • Platform:   Windows 2000 / 98 / NT / Me / XP
  • PEGI Rating: Ages 16 and Over Suitable for 16 years and over. Not for sale to persons under age 16. By placing an order for this product, you declare that you are 16 years of age or over.
  • Media: Video Game
  • Item Quantity: 1
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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005NFMP
  • Product Dimensions: 1.8 x 1.3 x 0.1 cm
  • Release Date: 19 April 2002
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (61 customer reviews)
  • Amazon Bestsellers Rank: 19,375 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

Just when geek chic seemed too lofty a concept to take hold, along comes Dungeon Siege to prove that even role-playing games can be cool, as long as there's plenty of fighting in them.

Not surprisingly for an RPG, the story is set in a medieval world of sword and sorcery. Your society finds its 300-year stint of peace being wrecked by newly arisen hordes of the obligatory ancient evil. So it's time to down tools, pick them up again and beat the uglies to well past an inch of their lives. It really is that simple.

Just as easily mastered are Dungeon Siege's controls, with each character developing more skill, dexterity, strength and magic as they battle. Rather than picking a character class at the beginning of the game, your adventurers advance in the disciplines that you use the most, so wade in with your axe strength and your melee skills will improve, favour magic and your intelligence and magic skills increase. Controlling up to eight characters is also remarkably straightforward, they all have large and easily manageable inventories (you can get the handy addition of a pack mule instead of an eighth party member), and usually need no prompting from you to get stuck in.

Dungeon Siege isn't just easy on the brain, it's also a treat on the senses. Your journey takes you across dense forests, over dizzying precipices and through the odd dungeon; all are incredibly detailed and beautifully rendered. A reasonably well-thought-out camera mechanism compliments the spectacle, allowing you to take in everything from numerous different angles and distances.

The game's faults are few, and stem from the it's finer points. Character control can be fiddly, characters can get separated stepping on and off platforms and there is a fine-line balance between setting their combat option to defend (then seeing them get slaughtered by some archers) or to attack (and then seeing them throw caution to the wind, wade in and get slaughtered). Secondly, the game is quite linear, but this is arguably down to Gas Powered Games striving to make a simplified and more accessible adventure.

Dungeon Siege offers scant innovation, but does dish out cartloads of extremely polished and friendly adventuring, set in a beautifully realised world. Hard-core RPG fans may see it as a bit of a package holiday, but anyone who fancies walking a while in their sandals could do far worse.-Tae Mawson


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Customer Reviews

3.5 out of 5 stars

Most Helpful Customer Reviews

26 of 26 people found the following review helpful By "unclewoolly" on 5 Jan. 2003
Ahh... RPG. Those three little letters that represent hours of head-scratching while you try to name the members of your party. Should the wizard be called Merlin? Or Xor? Should the female warrior be called Xena? Or Sheba? And who should I equip with the 'Sword of a Million Hurty Bits'? Anyway, I called my star character Malcolm, armed him with a rake, and boldy immersed myself into the new role...
I've now been plodding away at Dungeon Siege for something like 40 hours now, and I'm bored sick of it. The gloriously crafted senarios, the myriads of enemies, the fabulous inventory of weaponry - all of these ceased to hold my attention once I realised that the game was little more than a series of minor 'quests' held together by the barest of plots.
The graphics are very good, and the attention to detail is excellent at times. The appearance of your party characters changes almost every time you alter their inventory, right down to the gloves, boots and weapons. The various landscapes are nicely done too, ranging between frozen ice caves, fetid swamps, heat-blasted desert and towns and citadels.
However... (the Giant Fly in the Healing Ointment)
The repetitive battles soon become tedious, since the more your party advances, the more powerful your enemies become. This makes perfect sense, except for the fact that just to get past three enemy soldiers at the later stages requires a good five minutes of concentrated thwacking from your party. The enemies are pretty dumb too - don't expect them to do anything except stumble towards your party, or the occassionally ambush from the tree-line.
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17 of 17 people found the following review helpful By Dom on 2 Jan. 2003
I first opened the box Dungeon Seige cam in and was wowed with the graphics, easy user interface, and creepy atmsophere that it offered. Fantastic! I thought. Sadly though. I got about three hours in to play and realised a few things.
There is no "gameplay". There was no option to show your cleverness with insanely difficult puzzles, side quests to build experience, or opportunities to avoid head on combat. Very disappointing.
Secondly, plot being "linear" i.e. feeling like you're being dragged by the hair roots through a rather weak and sedentary plot, you'd think that the landscape would at least be different. You'd be wrong. Even the route you take through the various stages of the game is decidedly linear. I quite like a maze. They remind me of when I was younger and text based RPG's . . . (when I were a lad . . .) In Dungeon Seige, pretty though the scenery is, you have no option but to enjoy it in two dimensions. You can either go forwards or backwards. That's it.
I do appreciate the fact that this game has some really rather innovative features: The "card" based casting system of spells, learning by experience rather than by birth (i.e., you "grow up" a magic user if you use magic a lot), and an amazing interface that makes managing your party instinctual. My overall opinion, however, is that this game is rather like a non alocohlic beer: no matter how smooth, tasty and appealing it may be on one level, on another, it just doesn't do the job.
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18 of 18 people found the following review helpful By Amazon Customer on 21 Nov. 2002
In deciding whether you're going to like this game, you need to determine one thing. Is Diablo a computer role-playing game? If you think it is, then you'll love this. It's a more intimate version of that. The graphics are wonderful, from characters and monsters to spell effects. And there's lots of running around, equipment collecting and - ultimately - monster slaying. Lots of monster slaying. Seemingly endless treks of monster slaying.
If your idea of a roleplaying game is Baldurs Gate, dont bother. There is no characterisation, no significant subquests and no dialogue to speak of. The game is irredeemably linear, with impassable forests/mountains/swamps ensuring that you can go one way and one way only. It is claustrophobic, limiting, unintelligent, banal gameplay. The level of AI on the group of characters you control is even sufficient that all you need to do is move them in to position and let them fight. As for spells, it is largely a choice of Attacking Spell 1 or Attacking Spell 2, with the concept of a tactical spell-caster gone out of the window in return for a Gauntlet-style fireball thrower. All in all a very unsatisfying game.
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13 of 13 people found the following review helpful By S. Rogers on 13 May 2002
Verified Purchase
You've probably read all those reviews warning you that for an "RPG" there isn't a lot of "RPG" in Dungeon Siege. I'd have to agree, but, and its a big but(!), that doesn't necessarily mean that an RPG fan won't enjoy it. Sure, its mindless hack and slash, but you do get to fiddle with your characters stats, and there's a whole heap of interesting spells/weapons/armor etc. There's no story as such, and NPC interaction is more of a token gesture, but I repeat - this is mindless hack and slash fun. My only concern is longetivity. Since there's not a lot to the game, it does get repetitive quite quickly. People argue against this by bringing up the "fantastic" editor, just released in Beta, that allows you to create new maps/campaigns etc. Be warned, however - initial reaction to the editor has not been good - overly complicated, unstable, unintuitive. The bottom line is this - if you have more money than sense - give this a shot: its fun, shines graphically and should keep you entertained for a while. If you've only got the money to buy the odd game now and then - BE CAREFUL. Is this what you really want, or do you want more "RPG" in your "RPG"....
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