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Alan Wake (Xbox 360)

by Microsoft
Xbox 360  Ages 16 and Over
4.0 out of 5 stars  See all reviews (185 customer reviews)
In stock.
Sold by Gameline GmbH. and Fulfilled by Amazon. Gift-wrap available.
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  • Mission-based structure with an episodic nature
  • Freely explore a 100 square kilometre town
  • Changes in weather and light effect gameplay
  • Real-time lighting, shadows and reflections create a cinematic feel
  • Suspenseful and gripping storyline
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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000E52P9A
  • Item Weight: 27 g
  • Release Date: 14 May 2010
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (185 customer reviews)
  • Amazon Bestsellers Rank: 353 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Manufacturer's Description


Alan Wake
is a psychological action thriller, exclusively for Xbox 360, where gamers assume the role of Alan Wake, a best-selling suspense author who escapes to a small town to recover from the mysterious disappearance of his fiancée.

Overview

Bringing a new style of storytelling to Xbox 360, Alan Wake is a psychological action thriller from Remedy, the developers of the successful Max Payne series. In this dynamic new title exclusively for Xbox 360, players assume the role of Alan Wake, a best-selling suspense author suffering from writer's block, who escapes to a small town only to experience the mysterious disappearance of his wife.

Set in the deceptively idyllic town of Bright Falls, Washington, Alan Wake immerses players in an intense and expansive cinematic world that enables players to explore the hyper-realistic and interactive environments. Alan Wake is mission-based with a deeply engaging and suspenseful storyline unveiling new twists and profound character revelations at every turn.

Players will unravel the riveting plot through multilayered character interactions, unique problem-solving and intense combat against terrifying enemies. In this nightmarish world, where fantasy and reality collide, Alan Wake must use a variety of weapons to survive, including his most powerful ally against the darkness - light itself.

Features



Search for clues to figure out the mystery. View larger.


Players must skilfully use light as a combat element along with traditional weapons. View larger.


You'll be able to freely roam the town of Bright Falls. View larger.


High definition graphics and lighting effects make for a spectacular looking game. View larger.


Intense psychological action thriller
Alan Wake delivers a deeply psychological and finely crafted plot that raises the bar for storytelling in video games. The riveting story of Alan Wake is propelled by a movie-like atmosphere, compelling situations, memorable characters and real-time pacing.

Light as a combat element
As Wake journeys deeper into the mystery of Bright Falls, the shadows close in around him. When darkness descends, light becomes his only ally as he fights his way to daybreak. This poses a severe problem for Alan Wake since his enemies seemingly gain strength from the shadows. Players must skillfully combine their use of light with more conventional weapons to stand a chance. 


Realistic, interactive environment
Set in the town of Bright Falls, the hyper-detailed environments of the Pacific Northwest play an important role; even the change in daylight and weather will profoundly affect the characters and enemies in Alan Wake The game's advanced rendering engine provides amazingly realistic environments that bring this world to detailed life - from the lush forest of evergreen trees to the quaint small-town buildings and streets. The world of Alan Wake is alive and real.

Episodic narrative
The mission-based structure of Alan Wake creates an episodic narrative similar to a deeply structured dramatic television series, such as LOST, Twin Peaks and X-Files. As the episodes progress, gameplay will evolve to introduce new elements and characters, escalating the level of threat and action in the game.

Alan Wake presents an unusual and new gaming experience that features a riveting, multi-layered story while giving the player the ability to freely roam a giant environment. It supports Dolby Digital sound and runs at a beautiful high-definition 720p.


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Customer Reviews

Most Helpful Customer Reviews
21 of 23 people found the following review helpful
4.0 out of 5 stars The Outer Limits for gamers 31 May 2010
Fun: 3.0 out of 5 stars   
Coming into this game expecting traditional survival horror is likely to leave many disappointed. At first the dialogue seemed to balance between average and shoddy, occasionally cheesy and jarring to initial preconceptions. It's only after a while that it becomes apparent that the game shares more in common with a straight to TV Stephen King adaption than any truly spine chilling horror. Once this realisation occurs it makes the game much easier to absorb and enjoy as Remedy really play to the strengths of this sub-genre of horror.

The concept behind the plot of Alan Wake is quite unique and certainly one of its biggest appeals. A writer whose story comes to life around him gives Remedy many chances to play with plot concepts and the player's anticipation. Finding manuscript pages throughout the game often cues the player into what is up ahead and adds nicely to the tension when you realise that some pages are about to lead you towards a great evil. It ties into the episodic television series nature of the game providing a neat and hard fought trick of combining story telling narrative with the direction and presentation of the game.

Alan Wake himself is an interesting protagonist, one who is not always likeable but has enough weakness in him to still feel very human. He's certainly not an invincible superman, whilst understandable concessions have been made that allow you to take an axe swing or two without instant death. It's always encouraging to see developers explore characters that are not muscle bound heroes or top heavy, skimpily dressed heroines who walk the path between sympathetic and arrogant. Alan has a lot of problems in his life and is far removed from the perfect all action hero stereotype so often played upon in gaming.

The game crafts a fairly well tuned sense of horror, occasionally cheap flash bang shocks are used but for the most part a spooky atmosphere is created to provide uneasiness and tension in the player. Whilst it fails to reach the heights of horror genre highs such as Silent Hill 2, Resident Evil and Project Zero/Fatal Frame it certainly gives enough atmosphere to the player to make it rewarding.

There are references abound throughout the game that provide pleasure to those familiar with horror and thriller media and culture. There are some very obtuse references to Stephen King and his novels from the off, event some of the more subtle ones including some very clever nods in the direction to the likes of Hitchcock. However even the majority of these references actually get name checked by the characters. This would have added an extra degree of enjoyment to the game as Remedy pays homage to some of the genre masters if they hadn't beaten the player about the head with them. Some of the obligatory nods are unsurprising given the narrative direction of playing a horror writer but more subtlety like the Twilight Zone homage "Night Springs" would have been welcome.

Unfortunately the game makes occasional unnecessary concessions to gameplay mechanics that drag the player away from the narrative and atmosphere. Having 100 coffee flasks dotted around the game world is an unnecessary collecting trope that is guaranteed to unintentionally break the fourth wall and pull the achievement hungry out of this immersive world. Perhaps if this had come before Heavy Rain which proved that traditional gaming mechanics weren't required to create something compelling there would be less of a problem. Regardless, unnecessary steps like this take away from the player suspending their disbelief and entering Remedy's atmospheric world fully. A game shouldn't reward you when your goal within the story is to get from point A to point B to save someone as quickly as possible by putting some ammo, manuscript pages and a coffee flask at point C. It may add a sweeter smell to any repeated play-through but collection tasks, especially in this case, are an unnecessary and almost cynical ploy to increase longevity, even if the game is brief enough to warrant it.

Alan Wake is a fairly short adventure, booking in around 10-12 hours of gameplay with an extremely linear path. There are no real opportunities to explore the world of Bright Fall which is a shame, instead the player is mostly funnelled down narrow paths to the next checkpoint. This feels like a missed opportunity, especially in the daylight sections where the option to explore the area when in a vehicle almost seems so tangible it could be made available. The linearity does work for those moments where Remedy has created some well directed set pieces but these are not frequent enough and are smattered with a lot of wandering through forest, lighting up and shooting dark spawn.

To kill your adversaries requires shining your torch on an enemy to remove the "darkness" until they are weak enough to be shot. It's an entertaining mechanic that works well but does outstay its welcome towards the end. The use of light and dark on a visual level however is very impressive with shadows tricking players into seeing apparitions that are not there. In fact the game excels visually throughout and comes close to being a benchmark for the 360. Bright Falls is realised exceptionally well and the style is naturalistic and down-played yet still awe-inspiring.

The question of whether this game is worth the five year wait is virtually moot, most people would struggle to find a game that could live up to the level of anticipation created by such a long timeline. However Remedy have concocted a reasonable survival horror game that may not be an essential triple A but certainly stands out in a hardware generation starved of quality in this genre. Just expect that this is more House on the Haunted Hill than The Shining.
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35 of 39 people found the following review helpful
5.0 out of 5 stars Alan will keep you awake! 11 Sep 2010
Fun: 5.0 out of 5 stars   
Ok so you've read a few varying reviews and you can't really make up your mind whether this is worth getting or not. Firstly if you strip the game down to it's bare bones then yes the game play is limited, there is no sandbox environment there is no endless customisable clothing, guns, etc, the 'enemy' variation and the gameplay is totally linear. Now this kind of thing would normally have me running screaming for the hills whether there was a shadowy axe wielding maniac behind me or not but it doesn't, and why? Well simple the brilliant story, the wonderful graphics and just the whole ambience of the game which makes it a very immersive expereince to the level that all the aforementioned problems are just not noticed.

A number of reviews also say this game is too short! Are you kidding me! This has to have some of the most longest linear levels you can play through. Short is the Call of Duty campaign that can be blasted through in a few hours this game has much more depth to it. Sure if you are a 'blitz gamer' you can probably run through the level quite quickly but if like me you take your time to look around and take it all in, search out all the manuscript pages and bizarrely enough coffeeflasks, as well as listening to the radio broadcasts and watching the TV's then you will get a fair few hours out of the game.

The aforementioned manuscript really helps build up the story of the game as you collect it piece by jigsaw piece it slowly outlines in greater detail not just what has occured but also what is about to. Infact the whole experience is like reading a good book where it just draws you on, you can't put it down. Just one more page then I'll stop and before you know it it's the early hours and the wife is wondering where the hell you are!!

This game is not really an out and out horror more of a suspensful thriller, there are one or two moments that may make you jump and you will really feel the tenseness of the situation Alan Wake finds himself in.

There is however no real replay value in the game other than to play it on harder setting, there is some DLC available although it is not really going to prolong the lifespan of the game.

All in all though the brilliantly crafted story and environment easily hide the games shortcomings and unless you are only into mindless shooting fests you will enjoy it.
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3 of 3 people found the following review helpful
4.0 out of 5 stars Alan Wake was good but too short 4 Sep 2010
By 1sMa
Amazon Verified Purchase
Fun: 4.0 out of 5 stars   
This was a thrill with amazing graphics, loads of lights and dark effects throughout the game! You'll be glued from beginning to end. Loved the cinematic in between each chapters (that reminded me of good TV series).
The plot was original and twisted to keep you going. The only down is that I have finished the game in one weekend, but I think for the price there are no further criticisms to bring up!

It's a good title that you'll like if you are a fan of thriller movies!

Despite the short time of play it still a good game to experience for the stunning visual and the thrilling action in escaping darkness.
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Most Recent Customer Reviews
4.0 out of 5 stars unusual game.
a very old style game, but very entertaining, would recommend it to anyone whole is looking for a change of pace
Published 1 month ago by j turville
5.0 out of 5 stars Not bad
I always avoided this game after seeing quick gameplay footage on youtube as I assumed it was only about walking around shining torches at 'people', which in a way it was, but when... Read more
Published 2 months ago by Jamie Davies
5.0 out of 5 stars Alan wake up!
I totally love Alan Wake. The story of the game is incredible and the characters - I just love them.
Published 2 months ago by Kaspars
3.0 out of 5 stars fair
fair game in game more add on just relax and enjoy the game any time you feel ready ..worth all...
Published 2 months ago by sacram73gr
5.0 out of 5 stars Amazing Game
I loved this game from start to finish. The storyline is great. The Soundtrack is also very good. 100% recommend this game.
Published 2 months ago by Koolay
5.0 out of 5 stars great game
loved this game played to the end brill shoot up with a difference great story and took me best part of a week to finish great
Published 2 months ago by Mr. R. P. Lewis
5.0 out of 5 stars alan wake Xbox 360
Endless time spent for girlie night when daughters friends come round. Well worth the money - definately for older teenager and not younger siblings.
Published 3 months ago by ann gameson
4.0 out of 5 stars Good
Good product, arrived fairly quick and the description was correct My boyfriend loves the game, Would use this buyer again in the future
Published 3 months ago by rebecca hill
4.0 out of 5 stars Well worth a playthrough...
"Nightmares exist outside of logic, and there's little fun to be had in explanations; they're antithetical to the poetry of fear."

I've played horror games before. Read more
Published 4 months ago by Ross Armishaw
5.0 out of 5 stars Exc. XBox 360 Game
Intense psychological thriller: Alan Wake delivers a deeply psychological and finely crafted plot that raises the bar for storytelling in video games. Read more
Published 4 months ago by Murat Feyzifar
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Discussion Replies Latest Post
I love Alan Wake. Any similar Xbox Games? 6 25 Jan 2013
The writer included in the game? 1 29 Dec 2010
Worth buying an xbox? 22 31 Aug 2010
Writer, when is it coming out? 0 31 Aug 2010
Anyone actually `get' the story? - SPOILERS 1 10 Jun 2010
Got mine today 5 16 May 2010
French 6 15 May 2010
Collectors edition 3 6 May 2010
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