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Microsoft Age of Empires: Inside Moves (Inside Moves Series) Paperback – 1 Nov 1997


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Product details

  • Paperback: 278 pages
  • Publisher: Microsoft Press,U.S. (1 Nov. 1997)
  • Language: English
  • ISBN-10: 1572315296
  • ISBN-13: 978-1572315297
  • Product Dimensions: 23.3 x 2.2 x 18.8 cm
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 1,329,483 in Books (See Top 100 in Books)

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Customer Reviews

3.2 out of 5 stars

Most Helpful Customer Reviews

2 of 2 people found the following review helpful By A Customer on 18 Nov. 1997
Format: Paperback
The book I purchased was shrink wrapped, and, if I could have looked through the book briefly, I wouldn't have bought it. I was looking for tips, tricks, tactics, and strategies mainly geared towards multiplayer gaming.
One sentence on the cover claims "Full of play-tested tactics and strategies, 'Microsoft Age of Empires: Inside Moves' will be your guide--providing you with strategic hints, statistics, and tactical assistance neccesary to lead your civilization to glory." I disagree. There are very few useful strategic hints and no statistical tables. Finding the cost, hit points, attack value, armor value, and range of a unit cannot be accomplished easily with this book.
The book contains one chapter labled "What Every Emperor Should Know." This chapter briefly describes the units and structures, but it leaves out all the marine units and provides very little new information to me. Most tactics from Warcraft II apply to the gameplay described in this chapter.
The cover does not mention single player campaigns, but single player campaign strategies occupy about 200 of the 280 pages in the book. I expected that it would contain campaign tips, but this was overwhelming.
The book provides two multiplayer strategies--both completely worthless. The book contains far more historical information on ancient civilizations than multiplayer tips. I wasn't concerned about ancient emperors; I wanted to improve my gameplay.
I would recommend this book to a beginner mainly concerned with the campaigns or perhaps to a person "researching" ancient civilizations. I rated it so low because I didn't fit into the two categories above. The book has very good campaign assistance and good historical reference. ;)
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Having read some of the other reviews, I can say that I agree with a lot of the points they raise. They are basically;
Tricks / Cheats - if you want these then choose a different game, oh and buy a PS2. Games like this don't work well with cheats, so there probably aren't any. Hence, the book doesn't cover them.
Multiplayer - I haven't even read the multiplayer section yet, because I haven't yet played RON in multiplayer mode. What is noted by others however, is true; this book is about 80% single player. But, in all the single player sections it does make reference to, "this must be achieved faster in multiplayer" or "this will not work with a human opponent", so it does kind of help throughout. Well, a little anyway.
What this book is really good at is appealing to most levels. I always think that if you're a strategy gaming god then you don't tend to buy these kind of books, so rule them out. Everybody else, and I do mean EVERYBODY, should find plenty to interest them and make the purchase worthwhile.
This book can babysit a newbie to strategy games, and spit them out the other end as an accomplished strategist. There is a lot of generic advice that will stand you in good stead for almost every game like RON.
For an oldie there is plenty of game specific advice, obviously tested and pretty well thought out. The only reason I give it just 4 stars is that at the high end the author could have tried a little bit harder. Looking on RON fansites, there are a couple of good ideas he missed that make the game easier.
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By A Customer on 13 Nov. 1997
Format: Paperback
If you're just learning how to play--especially if you're working your way through the various campaigns--you'll find this book helpful. However, if you already know the mechanics of the game and are familiar with the various units, technologies, and ages, you might be disappointed should you expect to find much in the way of strategy for multiplayer games on random maps. Better than half the book is devoted to the campaigns and how to play them. The first part of the book reviews the basics of the game, with no in-depth analysis of the individual civilizations' strengths and weaknesses. Only several pages in the appendix address multiplayer strategies, and even this information is minimal. This book deserves a better, more descriptive title that would suggest it is appropriate for beginners and campaign players.
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