- Paperback: 400 pages
- Publisher: Microsoft Press; 2 edition (13 Jun. 2009)
- Language: English
- ISBN-10: 0735626588
- ISBN-13: 978-0735626584
- Product Dimensions: 18.5 x 2.5 x 22.6 cm
- Average Customer Review: 5.0 out of 5 stars See all reviews (4 customer reviews)
- Amazon Bestsellers Rank: 1,202,932 in Books (See Top 100 in Books)
- See Complete Table of Contents
Microsoft® XNA® Game Studio 3.0: Learn Programming Now! (Pro - Developer) Paperback – 13 Jun 2009
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More About the Author
About the Author
Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C#® and a Microsoft® MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.
Inside This Book(Learn More)
Top Customer Reviews
Very clearly written, explanatory and light-hearted.
Most Helpful Customer Reviews on Amazon.com (beta)
I've been using Mr. Miles book since XNA 2.0, and have found it to be just the right combination of humor, ease of learning, and correct software development norms.
I just wish other books that say they're for the beginner really were. This book is truly for the beginner.
YOU GO ROB!! You're responsible for helping a bunch of kids learn how to write C# code using VS 2008.
Personally, I have previous experience with C# (beginner/intermediate level) and I feel like the book could have been compressed down to 50 pages of solid material (maybe as the intro chapters for a more difficult book). Thing is, the author didn't write this book for me. Again, it's for first-timers.
If you're just starting out with game development and programming, or you feel intimidated by C#/XNA, this book will ease you in to game development and give you a good (if a bit thin) foundation to build on. That's why I'm giving it 5 stars. It achieves its intended goal...delivering a gentle introduction.
If you've got any experience with game development or programming, I'd look elsewhere.
Don't get me wrong, XNA and C# is very powerful, but this book on the subject does not do ether XNA or C# justice. On the back cover of the book it claims "3D-effects", but the book only covers 2D-effects, other then text and even that is limited. I think that any programmer that is wanting to enter into game programming, is going to want graphics, interaction, and sound, and this book does a piss poor job at it. With that said there are even error in the code in chapter 3. There are VERY IMPORTANT Classes the book should at least touch on and it does NOT, Mathhelper, Matrix, and Model. I will be returning this book today, it is not worth the paper it is printed on.
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