Most Helpful Customer Reviews
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15 of 18 people found the following review helpful:
4.0 out of 5 stars
A 'pick up and play' treat, 17 April 2007
Fun:5.0 out of 5 stars
As the name suggests, this is a pinball game with a Metroid spin. The table designs reprise scenes from the classic Metroid Prime game on the Gamecube as the player bats Samus around in her 'ball' form. If that sentence makes no sense to you don't worry, what you have here is sci fi pinball game - just the same as normal pinball but with the added fun of a few monsters to knock into and lasers to shoot every now and then. The game is from the same team who developed Mario pinball on the GBA. As in their previous game, the graphics are very impressive (for the system) but where the Mario game had a better variety of tables, this game is a lot more fun to play.
The game features some neat little tricks like shooting and jumping sections that break up the pinball action nicely without distrupting the flow and feel of the game. It includes all the various multi ball modes and bonuses you would expect. Most importantly for a game of this sort, the ball phyics are convincing enough to feel like proper pinball and stretching the table across the two screens works very well indeed. There is a slight blind spot inbetween the DS's screens but so far it hasn't distrupted my game play.
The only thing stopping this game from getting 5 stars for me is the lack of tables. There are several game modes but really only a couple of tables to play them on. Having said that, I recommend this game to anyone with a DS. It has enough pick up and play appeal for anybody to enjoy, at it's heart is a simple game of pinball that children and adults of any age can have fun with, Nintendo fan boys like myself will get a big kick out of the way the Metorid franchise is used and hard core gamers will have plenty of fun comparing hi scores with friends.
If you buy the American version of the game as I did you will also get the offical DS rumble pack which works with some other DS games like Mario & Luigi partners in time. This is a nice little extra but it's not worth sweating to track it down; the pack makes a lot more noise then it does rumbles and it doesn't add much to the play expirience, it certainly doesn't compare well with the rumble feature in Wario ware twisted on the GBA. However, the game has been out for about 18 months in the US and often sells at a reduced price so you might find it cheaper to import then to buy from the UK.
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3 of 4 people found the following review helpful:
4.0 out of 5 stars
If you're looking for a pinball game on the ds, buy this, 10 Feb 2008
Fun:5.0 out of 5 stars
This is a fun game. Although some will will be put off by the lack of tables (seven in all, but four are boss levels, while one is for the multi-player option, leaving only two proper tables), there is enough complexity in completing the different missions and learning how to unlock the various bonuses & features to keep most occupied for a while.
Using the shoulder buttons as flipper, plus realistic ball physics gives it a surprisingly accurate feel as a real table, although the nudge option doesn't work too well (you have to use your thumbs on the touch screen to nudge the table, which I would have thought could potentially damage it?)
Multi-player is slightly dull, being merely a straight race to 100,000 points on a table that is pretty boring, but at least only one card is required for multiple ds machines.
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4 of 6 people found the following review helpful:
4.0 out of 5 stars
Sure plays a mean pinball, 3 Jul 2007
Fun:4.0 out of 5 stars
Metroid Prime Pinball is a surprisingly lifelike pinball game. The tables are displayed over both screens giving a full view and eliminating the troublesome scrolling used in many video pinball games. Most of the features from physical pintables are included: multiball, ramps, loops and hurryups. There's also many additional video game features, monsters roaming the playfield, shoot 'em up modes etc. Everything is well executed and feels almost like 'real' pinball.
The only real drawback is the the lack of variety. There are two main tables, both of which contain the same objectives and play pretty much the same (though the Frigate table is tougher than the Overworld one). There's a dedicated wall-jump section plus four sub-tables that are all essentially boss battles. Once unlocked, all tables can be played stand-alone; the two main tables for points and the four sub-tables to beat the boss in the shortest possible time.
This is one of the best pinball games I've played on a handheld (Kirby's Pinball Land on the original Gameboy is still my favourite), if only it had a few more tables....
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