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Metroid Prime/Metroid Fusion: Official Strategy Guide Paperback – 31 Oct 2002


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Product details

  • Paperback: 144 pages
  • Publisher: Prima Games (31 Oct. 2002)
  • Language: English
  • ISBN-10: 076153959X
  • ISBN-13: 978-0761539599
  • Product Dimensions: 21.6 x 0.7 x 27.5 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 968,008 in Books (See Top 100 in Books)

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5 of 6 people found the following review helpful By M. F. Light on 23 Mar. 2003
Format: Paperback
This is a very good guide as it tells you everything you ever want to know about both Metroid Prime and Metroid Fusion. There are detailed maps for both games, there are pictures of Samus shooting enemies and there are introductions on every weapon in the game. It is written in a very good way especially putting lots on the bosses. The only problem with this guide is that it does not always put things totally clear for you: It does not tell you what to do in EVERY area, it will just say: "Carry on until you get to the Lava Chamber..." That could mean almost anything!
Overall the good points win over the bad points and it comes out 4/5 because of the lack in detail.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 10 reviews
25 of 25 people found the following review helpful
Almost everything you need 21 Feb. 2003
By Tony R. Tucker - Published on Amazon.com
Format: Paperback
Prima did us a big favor by including both new Metroid games in one guide. Since the games were both released at the same time and they even connect together to unlock certain special features, it is fitting that they should be tacvkled together in one guide. It also saves you some extra cash.
The book starts off with the Metroid Prime section (the reason I purchased the book) and goes over detailed descriptions of all the weapons, armor, visors, power-ups, etc. This is followed by a map section that displays each world and approximate locations of hidden items and upgrades.
Next is the "walkthrough". This area is very detailed and is broken into sections based on the big item you are hunting. For instance if the section is called "Ice Beam" then the text tand photos that follow are all leading you to that item, with the occasional pit stop to grab available upgrades.
I have very little to complain about except that some screenshots are dark or grainy and hard to make out.
A big part of Metroid Prime is scanning items, locations, data, creatures, etc. When you scan something, it is added to your log book for future reference. If you manage to get 100% of the items in the game and scan every item your log book requires, then you get the best of 3 possible endings to the game. Unfortunately, while the book has a nice list of every item and scanned object, the walkthrough will sometimes run you right by an area without warning you that a scanable object is near you. So I suggest keeping an eye on the walkthrough AND the log book check list to make sure you collect everything you need to make that elusive 100% score.
Unfortunately I do not own a Gameboy Advance, so I am unable to fairly grade the Metroid Fusion section. However that game is not as complex as Metroid Fusion, so I imagine the writers' thoroughness shows in that section of the book also. The screenshots in the Fusion section are much clearer, and again it also has an item section and maps. Since this game resembles Super Metroid so much, the maps are laid out in a similar fashion to the automap feature of Super Metroid, in a sort of grid fashion.
The book has been very helpful, particularly with strategies against Boss monsters and well-hidden items. Metroid Prime has no cheat codes at this time so read those strategies carefully, because they WORK and these Bosses are no pushovers.
Well worth your money.
9 of 9 people found the following review helpful
Two guides for the price of one, very informative 20 Aug. 2003
By S. Rhodes - Published on Amazon.com
Format: Paperback
This is definitely one of the better guides I've seen for Metroid Prime. I'd give it a five but there are about two things that bother me about the guide (see below).
First of all, the guide has a very detailed and easy to use walkthrough. I loved it. Easy to follow and easy to read with great detailed maps and plenty of screenshots (which you'll undoubtably need!). There is a maps section before the walkthrough and then they show the maps again before each section of the walkthrough, which makes for far less page flipping.
The Metroid Prime section gives you the run down on everything you need for all of Samus' abilities and how to obtain them in this highly detailed walkthrough. The screenshots are clear although at times they can be a bit darker than others. Some screens are actually very hard to depict what they're trying to tell you even with the text standing out. I wouldn't consider the terrain you venture through in Metroid Prime to be quite that dark.
The Metroid Fusion section of this guide is very useful if you want to complete the entire game. Much like Super Metroid, Metroid Fusion maps seemed more like a grid and Prima did a very good job in these maps by highlighting hidden areas along the way. Using this guide it is nearly impossible to get yourself lost (although the game makes sure you don't get lost either...). Again, a run down on all Samus' abilities and a full walkthrough to help you get everything you need to defeat SA-X and save the universe! A great companion in deed. The screens are still a little darker in this section but because of the fact that Metroid Fusion has a bit more lighting in some areas than Metroid Prime, you can much more easily depict these.
My gripes with the guide. Well first of all, for Metroid Fusion it doesn't depict how to get all the different endings of the game. I do not believe they did this in Metroid Prime either. Also, there is no walkthrough for the original Metroid. This isn't too bad of a problem but the first Metroid game presents probably one of the greatest challenges in the series (aside from Prime of course) and I need more than just basic "tips" that I've already come to learn by playing other Metroid titles. My thrid gripe of course is the dark screens but they are crystal clear and you shouldn't have a problem trying to make out anything in the Metroid Fusion section.
Overall, this guide is probably your best friend in completing both of these titles. It's nice to see that there was a guide publisher that took Metroid Fusion into consideration. Both guides are good and WILL help you find everything with little hassle.
So...
The Good
+Complete walkthrough for Metroid Prime and Fusion
+Detailed Maps for both section
+Nice thorough walkthrough for both sections
+Crystal clear screenshots
The Bad
-Game endings aren't revealed
-Metroid Prime screens are a little dark at times
-No NES Metroid walkthrough, just "Tips" on how to go through the game.
While the last con isn't a problem it would've still been nice to include a short walkthrough at the least being that it is a secret of the game.
3 of 4 people found the following review helpful
Half good, half...well...not good 11 Nov. 2003
A Kid's Review - Published on Amazon.com
Format: Paperback
This manual is great except for the Metroid Fusion section. I have done some exploring and found out that PRIMA DOESN'T EVEN SHOW THE LOCATIONS OF NEARLY HALF THE ITEMS IN THE GAME!!! How disappointing.... Metroid Prime has a great walkthrough and the guide shows strategies on beating the toughest bosses, but not with Fusion! Come on Prima! I'm not trying to criticize you or anything, but I know you can work a little harder.
Excellent Fusion Guide, Prime is a bit scant though 27 May 2013
By wolfy - Published on Amazon.com
Format: Paperback
I bought this guidebook back when Borders still existed and found it to be an excellent guidebook. The Metroid Fusion section was very detailed and instructed me in a very clear manner how to navigated the game and find all of the upgrades, but Prime was not the same. Some of the photo helps were incorrect and it didn't show the location of every upgrade. This left me at the end of the game with 95% completion. Don't get me wrong, though. It was clear on how to navigate the game, but it could have been more detailed.
Not worth the money. You can do better for free online. 15 Feb. 2015
By J. Demick - Published on Amazon.com
Format: Paperback
The Fusion section is awful. It's missing details from room to room travel, leaving you guessing where to go. The ways to get missile and power bombs in this guide makes it the most difficult way possible. There's much better guides available for free online. Why make your life harder than it needs to be? After all, this is a Metroid game.
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