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Metroid Prime 2: Echoes (GameCube)

Platform : GameCube
34 customer reviews

Available from these sellers.
  • Eagerly awaited sequel to the critically acclaimed Metroid Prime
  • First-person adventure game played in a fully 3D world
  • Travel between the Light and Dark worlds
  • Return of the Screw Attack, which first appeared in Super Metroid on the Super Nintendo
  • Four player multiplay action.
4 new from £59.99 8 used from £11.50 1 collectible from £14.99

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Game Information

  • Platform: GameCube
  • PEGI Rating: Ages 12 and Over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0002ILS1U
  • Product Dimensions: 19 x 14 x 1.9 cm ; 113 g
  • Release Date: 26 Nov. 2004
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (34 customer reviews)
  • Amazon Bestsellers Rank: 1,405 in PC & Video Games (See Top 100 in PC & Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Amazon.co.uk Review

For many, Metroid Prime remains the best GameCube game yet released. In many ways an atypical Nintendo title, with its first person adventuring and a dark sci-fi setting, the game was still full of the classic Nintendo magic with amazing graphics, perfect controls and incredible attention to detail.

This new sequel expands on all these aspects as Samus Arran (perhaps the only non-gratuitous - considering she spends the entirety of the game in a big metal space suit - female character in video games) explores the planet Aether, which is mysteriously split between light and dark dimensions, with unique weapons and equipment only work in one or the other. This adds an extra layer of intricacy to the gameplay and storyline and also provides a prime excuse for lots more weapons, gadgets and visors (the sound based echo visor is particularly cool). Perhaps the most controversial new feature in the game though is a four-person multiplayer mode where you can use all of the game’s power-ups and weapons. This actually works surprisingly well with the switch to a morph ball making it impossible to lock onto an enemy automatically, greatly adding to the tactical depth. It is the single player mode that is Metroid Prime 2’s most important aspect though and there seems little chance that fans of the original will be disappointed. Those that felt the original was a little too hard and difficult to control will be catered for as well though, ensuring that this game is far more accessible than the previous one. --David Jenkins


"Up there with literally anything else, including Half-Life 2 and San Andreas 4/5" -- Eurogamer

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Customer Questions & Answers

Customer Reviews

4.4 out of 5 stars

Most Helpful Customer Reviews

13 of 13 people found the following review helpful By N Khan on 12 Feb. 2006
Format: Video Game Verified Purchase
This is a good game, and is an improvement upon its predecessor in every way. Excellent graphics,sound, gameplay, weapons, storyline etc. (the others reviewers here have done a good job going through the positives). But as mentioned by some reviewers, the concept of backtracking (common to all metroid games) does get very annoying after a while. I managed to overcome it in Metroid prime, which took me about 3-4 months to finish as I frequently lost interest for large periods of time (but I always came back to it). With MP:echoes, I simply couldn't find the motivation to repeat it (not because its worse than its predecessor, its just having to go through the same experience again), it just wasn't enjoyable after a while. I've not touched the game in about 7 months ( I was around 25-30% through it). I really want to get back to it and finish it, but with the whole business of backtracking it feels more like going back to finish a chore.
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9 of 10 people found the following review helpful By P. Bentley on 23 Dec. 2004
Format: Video Game
Well, Nintendo have done it again. An amazing game graphic wise and gameplay wise. When I first ordered this, I thought if its anything like Metroid Prime, this will be amazing. Then I got it, and was I surprised. It was SO much better than what I first thought! More abilities and two seperate worlds to explore.
As in any Metroid game, you play Samus, who has recieved a distress signal on a Mysterious planet called Aether. When you first arrive you find out what has happened to the Federation's troops. This story doesnt seem very original, but once you get into the game its a whole different story.
The multiplayer is also good, but you are restriced to about 6-8 (sorry I cant remember) small levels. The levels in multiplayer are rather small but this was just something for when you have a few friends around and you don't want to stay on single player.
After recently completing this game, I thought it was a masterpiece. Every aspect of this game is amazing and even non-metroid fans will appreciate this game for shear gameplay. If you havent yet got this game, I advise you to. I loved it and I think any gamer will.
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1 of 1 people found the following review helpful By A. Steel on 27 May 2013
Format: Video Game Verified Purchase
Metroid Prime is my personal favourite game ever made. Retro did a magnificent job of taking the Metroid series and spinning it in a different direction while still maintaining what is inherently 'Metroid' about Metroid. It still looks excellent to this day and plays magnificently. So when Echoes came out, I bought it day one without needing to think about it.

Echoes tries to add a few new elements to Prime's make-up. Gone are your Wave, Ice and Plasma beams, being replaced by Dark, Light and (Eventually) Annihilator Beams. What's so different is how the Dark and Light beams can be used to interact with the environment of the planet Samus finds herself on this time, Aether, in that crystals scattered around can be super charged with light energy to repel dark creatures or smothered in darkness to harm Space Pirates chancing it in the dark world. The addition of ammunition required to fuel these beams adds an extra level of strategy to what you do - Running low on Light ammo will make you think about whether to super charge a light crystal and draw enemies to it or try to fight them long range and kill them quickly
The dark and light sides to Aether are enjoyable to explore, rewarding you with power-ups if you seek them out (As you might expected). The lore is still fascinating to read up on through the use of the Scan visor too. It's pretty much more of the excellent first game with some changes to make things a little fresh, giving another of the best single player experiences you can have on a Gamecube.

My only qualms, as is with most that played Echoes, are the difficulty and the poor multiplayer mode. Bosses in this game are merciless, and you will always hear tale of the Boost Guardian in particular from people who've played it.
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7 of 8 people found the following review helpful By C. O'Connor on 3 Nov. 2005
Format: Video Game
After leaving Tallon IV, from the previous game, she recieves a distress call, and ends up landing on Aether. Savage creatures have taken over the planet, and it has been divided between light Aether and Dark Aether. The inhabitants are all dead, but needless to say, they need you to destroy this enemy.
This game's graphics are superb, from the temple you land in, to the barren wastelands, to the industrial complex towards the end. There is incredible detail in everything that you see, and this also includes the enemies. With over 50 unique enemies, and 4 major areas, this game leaves you drooling.
The game is set in First Person Mode, meaning you see everything from Samus Aran's point of view. However, there are no restrictions. You can use the morphball to roll up into a tiny ball, so that you can enter areas you can't whilst your standing. You can double jump to reach the higher places, and use the grapple beam to make it accross long ravines, but this is not all. The game makes you progress in a set order by allowing you to unlock doors only when you have achived the item to unlock them. I.e. Cant open light doors untill you have the light beam. To do this, you need to defeat the bosses that are scattered, and this even includes a dark copy of Samus Aran. This means that whilst this initially restricts your movement at the start, you can never go trully wrong. All of the enemies can be scanned, and even some of the manuscripts, to reveal more about what happened on the planet. Technology can also be scanned so that a log book can be filled with intricate detail, this is a game in itself. There are so many things to unlock, such as morph ball bombs, dark and light beam, missile cannons and different area's that this will keep you going for days.
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