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Taking a real back-to-basics approach, Snake Eater is set in the '60s and sees you controlling Solid Snake (or at least someone that looks like him--and is at least not Raiden from the MGS2) in a storyline that has yet to be fully revealed.
What we've seen of the game shows a much greater emphasis on stealth than ever before, with Snake being vastly outnumbered and appearing to spend most of his time creeping through the jungle, dropping down on guards from out of the trees and hiding in plain sight using a variety of specialised camouflage suits. The sub-title is less nonsensical than you might think as well since Snake must hunt and eat animals--including, you guessed it, our no-legged friends--to keep his stamina up.
Overall the game seems more realistic than ever before (you don't even get the enemy radar to use all the time) and should assuage those jaded by Metal Gear Solid 2's more self-indulgent moments. Snake is back, and he's never looked better... --David Jenkins
Before i begin, i will firstly state that i am very fair-minded and honest when reviewing games. I am indeed a huge fan of Kojima and the MGS series but i am by no means a puppet to help their sales. This review is honest. If its bad, i'll say so and vice versa.
What the original had that everyone fell in love with (even if they cant quite put their finger on it) was an unrivalled atmosphere and emotional envolvement. This was as close to 'being there' as could ever be. MGS2 missed the mark slightly. The tanker environment was as engaging as MGS' Shadow Moses Island but as the story progressed, players found themselves distant from the game as they quite simply couldn't understand the too complex story line. Thankfully Snake Eater is a return to that atmosphere. It gives you goosebumps to simply look around in First-person View. From the opening cut scene, you know things are getting better. Superbly directed and Voice acted, the cut-scene haters are hard pushed to find fault here. In regards to the Radio, t'self-obsessed- drawn out codec calls DO return, but they are substantially less often and less lengthy.
The gameplay is staggeringly dtailed if not all the time necessary. The survival element of the game includes a 'Camo Index', 'Food Gathering and eating' and a 'Cure' system. The camo index works superbly making way for a setting where you can remain hidden even if the terrorist soldiers are looking your way. A percenatge lets you know how well your doing and there is no greater satisfaction than watching a guard walk blindly by, as your hidden against a tree with suitable camo and face paint on and slip gently back into the undergroth and proceed. The food gathering is well handled too. The forest is literally teeming with wildlife, flowers fruit etc (snake eater really has raised the bar for jungle settings) A 'stamina' meter now acompanies Snakes Life Bar, and it gradually decreases (faster if exerting yourself, slower if your are slower and well paced) To regenerate this you need to find food, hunt it and eat it. Of course, snake likes and dislikes food, some are poisonous, some can be used as weapons on guards (spiders and snakes) Some make snake sick if they go rotten and some even help you cure injuries....
This is the cure system. When snake is injured; bullet wounds, broken bones, leeches, cuts etc, the Survival Viewer ( a place where all food, camo and cure is done) lets you x-ray snake and cure his afflictions. The problem: Probably too many healing items to begin with means its not quite as daunting to risk getting injured as it probably should be. Also, whilst these are refreshing and sublime bouts of gameplay, it wouldn't be unreasonable for people to be slightly disheartened to have to leave gameplay and enter the 'Survival-Viewer' screen everytime they want to do something. Also, there is no skill to curing yourself. You are told how to heal a wound so you just use the requested items. It can sometimes make the process monotonous. It was a late addition in Snake Eaters development and you feel it needed a bit more work on it. A place it does come into its own though is the Boss fights. Boss fights are Ingenious with one sniper fight in particular capturing the essence of a tense duel to the death perfectly!! Everything you do effects the fight so the 'tactical' in 'Tactical Espionage Action' truly come sto light in Snake Eater.
The depth of gameplay is astounding and an innovative use of the 'PS2 clock' allows for complete strategy. If you save a game and turn of the PS2, snakes body will heal over time, as will his stamina as he's resting. This can help no end with boss fights and tricky situations and in some instances, trigger slightly different outcomes in sub-plots. Dont leave for too long though as food can go rotten!!!!
Its that 4th wall barrier broken again just like in MGS1 with the controll pad moving and searching for frequencies in the games packaging. Things you do outside of the game effect the inside of the game. Every action has a reaction. Blowing up enemy supplies makes them hungry and run out of ammo. Chuck them some rotten food, watch them eat it and run off sick...Excellent!! Theres too much interactivity to go into but a wealth of weapons, and stealth-helping low tech gadgets along with Superbly intellegent A.I make for an undeniably engrossing and engaging ride.
The story is subtle and sublime sitting perfectly next to hollywood music guru Harry Gregson-Williams's score and the best graphics to come from a PS2. Im not going to go into it as im obviously not trying to spoil the experience for anyone but its a major improvement over Sons Of Liberty. Theres still ahost of nutjob characters but the relationships between characters are handled beautifuly, reminiscent of the original. Just dont expect too many of those nagging questions left at the end of Sons of Liberty answered any time soon.
To sum up, Metal Gear Solid 3: Snake Eater really is one of the best games ever made and its mainly for that reason. Its a game! Hidden extras, boss fights, fantasy characters and unprecedented involvement. This will eat away at your life and quite rightly so. Its gameplay is honed to near perfection and its story as engrossing as any film your likely to see. Denying yourself this would be to deny yourself the greatest satisfaction you could get from your Playstation 2!
ENJOY YOUR MEAL
Graphics 10/10
Gameplay 10/10
Sound 10/10
Longevity 9/10
OVERALL 10/10
Although there's no radar (meaning that you have to pay attention to your surroundings more) it gives a different angle on the game.
Instead of being in a linear, confined space it gives you an opportunaty to do things your way. Although its no GTA in terms of non-linear, it gives you a chance to choose what route you want to take, and how aggressivly you want to talkle the game. Do you opt for the grass, sneaking around, waiting for the guard to move and go for his walk; or do you down some pentazimin, pull out your sniper rifle and shoot out the enemies radios' before taking out the guards themselve; or do you just run through the scene, shooting everything in sight with your 12 gauge shotgun.
Whatever your style MGS3 is a game not to be missed. The grass moves when you brush past. Accidently step on a twig and the guards will hear. And you may see a snake slither past which, if you want pull out your hunting knife and kill it, using it to build up your stamina later. Change your camoflage to blend in with your surroundings. And with Hideo Kojima taking pops at Raiden (from MGS2) it can be quite humourous.
As with any Metal Gear game (Metal Gear[MSX/NES] Metal Gear 2:Solid Snake[MSX2] Metal Gear Solid[PS1/Gamecube{renamed Twin Snakes on Gamecube}] and Metal Gear Solid 2:Sons Of Liberty[PS2]) it has an amazing plot with some surprising twists
To sum up I would say that this is a game that should be on everyones Christmas list, Birthday list or any other present.
Whoops, time to get back to the jungle
Summery
Graphics-Amazing. Every detail to anything is there 10/10
Sound-Composed by Harry Gregson Williams (Enemy Of The State, The Rock) 10/10
Gameplay-Some veterans may find it different, otherwise easy to pick up and play 9/10
Lifespan-Multiple ways, extra corridors, secrets. Endless 10/10
Overall: It has the looks, the sound, the stle and replay value. go by a copy now.
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