I've been a big fan of the MoH series since the very first. They were always good to look at without any major flaws in game play. Then came along the latest, oh dear. The review is for the single player game only.
I'll get the good stuff out of the way first. I play on a pc with twin Nvidia 9600's, so not the most powerful of beasts, but still have no problems pushing everything visually to its limit. Pretty much the same as I do with CoD MW2. It looks pretty similar to MW2 but as other reviewers have mentioned, the engine works far better for the desert countryside than for buildings. The sound seems far more realistic than MW2 with much better placement in 5.1.
I found the missions far more enjoyable than MW2. They seemed to offer far more variety and sense of involvement in a military campaign. This was pretty well delivered in the most part. Calling in various air-strikes and the likes was very well done.
Now for the downs.......................
Short! My god, I completed it on "Normal" in about five hours, and I'm rubbish at this sort of thing. When the end credits came rolling up the screen I thought I'd pressed the wrong button somewhere. I actually went back to the start of that mission part to check. No, that really was the end. I wrote a review on MW2 a little while ago and complained about the linearity and forced use of "trigger" points. MoH has taken this to the extreme! There are huge landscapes in view, with maybe 1% of it navigable. I'm sure there were a few occasions when a blade of grass prevented my forward progress. You must move where the game designers want you to. A few examples, possibly not in order:
You drive your quad bike to a village where you attaché strobe lights to the top of three trucks. I must have parked mine about one foot to the left of where I was supposed to. I followed my comrade off to the village to sit like a lemon for nearly ten minutes waiting for something to happen. Nothing. So I ran all over the map, well not quite all over as those blades of grass and glass panels seemed to prevent me, until I got back to where I'd parked up. I stepped to the side and all of a sudden, the rest of the squad squawk something on the radio, and I'm told to get a move on.
Once in the same village you are required to navigate through the streets to each truck. There's a point where you need to creep around a narrow street with a small building on your right. I decided this small building offered me excellent cover, why wouldn't I? I creep in and kill the poor unfortunate in there and proceed out of the other door and continue. Seconds later I'm dead with a bullet in my back. Hmmm.........must keep my eyes open. I do the same again. Same result. The third time I decide to forget ahead of me and just look to the left to see where my killer is. Enter stage left, what appeared to be the same man I'd now killed three times, from the building I'd just cleared! The fourth attempt, I learned! Instead of going out of the front door, I crept back out of the one I'd entered and followed the path I was supposed to. How surprised I was when, the man I'd now shot for the fourth time, came running out of the door I'd just exited!
The vehicles you've marked appear later when you are required to mark them with a laser to identify them for an airstrike. Don't bother trying to "laser" the first two trucks! You can only "laser" the third! Check out YouTube for some frustration on this one.
The last one worth mentioning is when you destroy a series for anti-aircraft emplacements. We seemed to successfully remove all enemies prior to moving on. Well actually, too successfully! In my foolish and eager want to kill the enemy, I'd decided to "snipe" the crew of one of the emplacements. Why not? Unfortunately, without the gun being manned when my team reached it, they wouldn't call in a ground strike to destroy it! They just sat there at the "trigger" point.
It's a real shame that the game was "hamstrung" by such sloppy level design. These are the sort s of issues that cropped up in nearly all games of this genre in the past, however, things should have moved on and for them to still be present is unacceptable. If it can be done with games such as Crysis, why not MoH or CoD MW?
I'm off to try multiplayer now............