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  • Mayfair Games - Tigris and Euphrates
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Mayfair Games - Tigris and Euphrates

by Mayfair

Currently unavailable.
We don't know when or if this item will be back in stock.
  • A board game of strategy and skill
  • Control the development of a civilisation
  • Approximate playing time 90 minutes
  • For 3 to 4 players
  • For ages 10 years and older
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Product Information

Technical Details
Item Weight1.4 Kg
Product Dimensions24.1 x 7.6 x 29.8 cm
Manufacturer recommended age:12 months and up
Item model number4098993
Additional Information
Best Sellers Rank 708,873 in Toys & Games (See top 100)
Shipping Weight1.6 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available1 Jan. 2006

Product Description

Manufacturer's Description

Long ago, between the Tigris and the Euphrates, a civilization grew. The leaders of new kingdoms were gods. As a god you must ensure that your dynasty rules. You guide the King, the Priest, the Merchant, and the Farmer, to forge the strongest kingdom.

Customer Questions & Answers

Customer Reviews

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Most Helpful Customer Reviews on (beta) 10 reviews
19 of 19 people found the following review helpful
Balanced Strategy Gaming 28 Nov. 2005
By Paul LoveKing - Published on
Durability:    Educational:    Fun:   
I won't hesitate to give Tigris and Euphrates five stars. Another reviewer mentioned the german versions, yes it is the same game. The thing that makes T&E such a great game is how balanced it is. Part of that balance comes from the unique scoring system. Points are scored in four different areas, and represented with colored cubes, which are concealed from the other players until the game is complete. A players final score is equal to the number of points he has, in the color in which his score is lowest. If you play to emphasize strength in any one aspect of the game, you will lose. If you dominate the game in temples (red), you may pile up a huge score in red cubes, fifteen or more, but if you only have two points in trade (green), your final score will be two. You have to develop every facet of your strategy equally, as the player who scored three in every color will beat your two green, and those 15 red just don't matter. If you can keep track of your opponents score, you know who to take down, and who to ally with. That is, of course, if you can keep track of three opponents scores in three different colors, in your head.

In order to gain an understanding of the game, you have to play it two or three times to get the hang of the different types of conflict that your forces engage in. Your leaders may be challeneged from within their kingdoms(internal conflict), or when two kingdoms are joined(external conflict). The strategies for handling each of these types of conflict is different, and you have to balance strength in both tactics.

Also important are monuments. The construction of monuments is important in that they provide a steady stream of points. The downside of that is that their construction robs you of the support you need to defend them. Building one is a red flag for your opponents to attack you, and take it away.

The first game or two are learning experiences, and you will make mistakes simply from not understanding the implications of your moves. This is not a simple game, that you can have the rules explained in two minutes and understand the whole thing. It is a complex strategy game. Out of all the games on my shelf, I rate it as the best pure strategy game, outside of go and chess. It never gets old.
20 of 21 people found the following review helpful
Sneaky fun 4 July 2001
By "kangarex" - Published on
Durability:    Educational:    Fun:   
I should note that I'm presuming that this game is the English Version of Hans in Gluck's game Euphrat & Tigris, which is German. That given, it's one of the games we haul out most frequently to play when we have friends over. I was sort of dubious about giving it 5 stars, because nobody (me included) seems to really adore it, it's just that we all seem to be in the mood to play it frequently.
Play requires a nice balance of laying tiles, placing kings, and trying to squelch your neighbor. Scoring is a little strange, but actually works well, requiring the players to keep their kingdoms in balance to score well (No building endless military and no farms) It also really needs to be played once or twice to get the hang of the power struggles. However, once you're playing with people who've gotten the hang of it, you'll find that the game moves along well, and everybody seems to be having fun.
In short, try it, you'll probably like it.
5 of 5 people found the following review helpful
Great game - 70% strategy, 30% luck 2 Feb. 2008
By Gordo The Game Enthusiast - Published on
Durability:    Educational:    Fun:   
Tigris & Euphrates is an excellent strategy-based board game for 3-4 players. I gave it an overall 4 star rating...but really it is a 5 star game. The only drawback is that it is limited to the number of players that can play. I am in a two person household so it is a game that doesn't get played too often. We do hold weekly "games night" with friends but we usually end up with anywhere from 5-8 players.

As other reviewers noted it is the kind of game that takes playing a few times for the rules to set in and for players to develop a solid strategic playing style. I think it is a bit harder to learn than some other reviewers have suggested (the 8.5X11 sized rule book is 16 double sided pages - so 32 full pages). But once you get going it doesn't seem like the rules should take 32 pages to explain.

Each turn requires random drawing to refill your "hand" of civilization tiles. It is this element of randomness that can really throw your game off - but it is just enough randomness to reflect that of life. You work with what you get and make the best of it. Each turn you get to take 2 actions. 1 of those actions can be to trade in any number of your 6 civilization tiles in hand for new ones.

You also gain resources by playing civilization tiles of the appropriate type in a kingdom where you have a matching leader (red tile with a red leader earns you a red cube point ----NOTE: there are 4 civilzation types representing Kings/settlements, Priests/temples, Farmers/farms, Traders/markets that each have their own color type: black, red, blue, and green respectively). You can also enter into conflicts with opponents to win resources by either placing on the board one of your 4 leader tokens into an occupied kingdom or by playing tiles from your hand that will effectively join one kingdom to another.

The other tricky element is that you keep your cubes (points) hidden behind your screen which makes it challenging to keep track of how well you are doing compared to your opponents. On top of that, the winner is determined by the player with the highest number of their lowest resource (the weakest link). Example: At end of game John has 18 black, 8 blue, 7 red, and 2 green ------- His effective end score is 2. Gina has 4 black, 6 blue, 5 red, and 9 green ---- Gina beats John as her lowest resource value is 4). In that example, John dominated the black resources whereas Gina had a better overall balanced spread. Clearly, you want to play like Gina...except you don't because it turns out she cheats.

3 of 3 people found the following review helpful
The more I play the more depth I see. 6 Jan. 2008
By Elderghod - Published on
Durability:    Educational:    Fun:   
Definitely a game that grows on you with gameplays. I'm still trying to work out the kinks with teaching this game - it's a very steep learning curve, but well worth it. No matter how clear you are with teaching, I think it takes a full gameplay before people really understand it. Also, with the enormous amount of possible moves at the beginning, new players often feel overwhelmed.

That said, I immediately noticed that since each player gets 2 moves on their turn, this game would take to couples/team play very easily. We tried it with three couples (two of the three couples being new players) and discovered that this is the ultimate way to teach the game - The couples immediately took to quietly discussing strategy and correcting each other on the rules during other people's turns. Fab game.. Tips I agree with: Definitely don't think you own anything on the board. Be extraordinarily flexible in your leader placement as to your needs. Play for the immediate point scores until you can learn to see further into the game.

The more I play the more depth I see. This is a fantastic game!
1 of 1 people found the following review helpful
Excellent game for experienced gamers 23 Jun. 2008
By the rob - Published on
Verified Purchase Durability:    Educational:    Fun:   
This is a classic strategy game with great depth, but I wouldn't recommend it for new gamers or anyone looking for a casual gaming experience. Poor decision making can kill a game and quickly make it "not fun".

If you're the type of gamer that thrives on analysis paralysis, this game is for you. There's a lot of rich decision making in this game if you're looking for it.
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