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Maya Studio Projects: Dynamics
 
 
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Maya Studio Projects: Dynamics [Paperback]

Todd Palamar
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Product details

  • Paperback: 272 pages
  • Publisher: John Wiley & Sons; Pap/Dvdr edition (27 Oct 2009)
  • Language English
  • ISBN-10: 0470487763
  • ISBN-13: 978-0470487761
  • Product Dimensions: 23.3 x 18.8 x 1.8 cm
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 465,756 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Todd Palamar
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Product Description

Product Description

The only hands–on book devoted to mastering Maya′s dynamics tools for water, wind, and fire

In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary techniques you need to make the most of Maya′s toolkit, so you′ll soon be creating water that ripples, gusting winds and gentle breezes, and flickering fires the way Hollywood pros do.

The one–of–a–kind book is completely project–based. Learn the intricacies of Maya′s Dynamics tools and continue to build your skills with projects that increase in complexity. A DVD is included with additional video training.

  • Maya is the industry–leading 3D animation and effects software; Maya dynamics tools create water and other fluids, wind, fire, fur, particles, and more
  • Build professional skills in Maya Dynamics with this project–based guide
  • Put your skills to work by completing a series of projects on water, wind, and fire effects
  • A DVD included with the book provides additional video training

Maya Studio Projects: Dynamics is one of a new series of books designed to teach animators and designers fresh skills through project–based instruction.

Note: CD–ROM/DVD and other supplementary materials are not included as part of eBook file.

From the Back Cover

Your project guide to creating realistic earth, wind, fire, and water effects in Maya

Maya Studio Projects Dynamics

Todd Palamar

Start from scratch and move mountains

If you want to create the spectacular visual effects you see in movies, this unique, professional–level book is exactly what

you need. Packed with step–by–step instruction, it first dissects earth, wind, fire, and water into their basic elements—then

shows you how to use Maya′s powerful dynamics tools to simulate or upend nature with breathtaking results.

The best part is that you′ll learn by doing. Start from scratch—the way studio professionals do—and create fully rendered results

in a series of projects that increase in complexity as you go. See how air moves inside a real tornado, then simulate a twister on a

rampage. Learn fluid dynamics, then explode a gas station. It′s all here and more in this no–nonsense guide.

  • Complete a series of projects and thoroughly master Maya dynamics

  • Learn professional–level techniques undocumented elsewhere

  • Tap Newton′s Law and Maya′s Fields/Newton to make satellites orbit around planets

  • Explore fluid dynamics and Maya fluid effects and design a sun

  • Combine different simulation systems such as fluid effects, nCloth, and hair to destroy objects

  • Create volcanoes, tornadoes, explosions, comets, floods, and more

  • Simulate natural phenomena, then twist reality into fascinating results

Valuable Companion Dvd

Find starter, intermediate, and final Maya scene files for every project in the book on the DVD. You′ll also find striking

video examples to inspire you. (You must have Maya 2010 or Maya 2009 Unlimited to use the files on the DVD.)


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Customer Reviews

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Most Helpful Customer Reviews
0 of 3 people found the following review helpful
By Michael
Format:Paperback
The examples presume an underlying wealth of knowledge, this is not for beginners the instructions are not clear. The results would be amazing, but the book fails to teach. Just doesnt work. Rubbish
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Amazon.com:  5 reviews
5 of 5 people found the following review helpful
Good, but needs to be proofed. 25 Feb 2010
By R. Corbett - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
My Maya skills are intermediate at best, but I have a thorough understanding of the mechanics of the thing. That said, I bought this book to get a handle on Dynamics, and I bought the right book. Project based, and step by step, you are taken through increasingly complex projects, delving deeper and deeper into dynamics. This is not a book for the newbie. You really need to have a reasonable handle on Maya to make use of it, particularly as there are some erroneous instructions regarding for example Mel Scripts, that will leave you at a dead end if you do not have enough know-how to work them out. Apart from a few proof reading errors, Dynamics is definitely worth the cash, and has expanded my Maya skill set enormously.
4 of 4 people found the following review helpful
Many of the values in the book are incorrect and don't match the actual files 7 Feb 2011
By Richard - Published on Amazon.com
Format:Paperback
The idea of this book is well-placed. However, nearly all the projects are littered with inaccurate values that (upon review) do not match the project files that they give. It makes it almost impossible to follow unless you spend hours looking at the files. The discrepancies are way too many to mention here. I started to think of making a list and emailing the publishers, but it was too much work to keep track of everything that was wrong. My sense is that this was rushed out before other books to corner the market on nDynamics and Fluids (not much out there at this time) -- but this is virtually impossible to follow. Even the first chapter's projects have inaccurate values listed.
6 of 7 people found the following review helpful
Blame Todd Palamar not Prometheus. 22 Jan 2010
By Vitor Teixeira - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
My main objective when I bought this book was about the creation of fire.
It's not like modeling a car or a humanoid in Maya, I'm not saying this is easy either but you can always find models and very good tutorials about it on the web, for the contrary it's almost one of the hardest. It's really true and there aren't a lot of tutorials out there that you can find. Has you all have noticed this review is entirely about Chapter 6 - Playing with Fire. I haven't checked the rest because at the moment I devoting all my attention to the creation of realistic fire. And with this book I definitely learn something. It has a very good introduction about Fluid Mechanics, explaining in a basic way how fluids work, the need of an container and the relation and interaction between the different parameters - the analogy that Todd explains with a clear glass of water is a must. If you are a student like me and you are giving the first steps in the area of fluids, I definitely recommend you to read a bit the help of Maya about the Fluid effects section just to learn what some parameters are for because Todd doesn't talk about all of them, just the ones necessary to create Fire. He's very objective and straight forward, he doesn't make you go around in circles, he explains what he needs to explain to really make understand the way fire must be created to achieve realistic results. I have definitely learn a lot with this book and I think this is one of a kind. Very important and keep it always close to you because this is a generalist book to create natural elements, everything you need to know is here, even hi-res results are achieved in this book, this was what really conquered me. If you are looking to create impressive fluid effects with Maya, and you don't know how. This is the book you need to have.
Congratulations Todd and a huge thanks for this book.
Cheers
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