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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
 
 
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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox [Paperback]

Michael Ingrassia
3.4 out of 5 stars  See all reviews (5 customer reviews)
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Featuring essential resources for professionals and students in many areas of media and mass communications, Focal Press books keep you up-to-date and demystify ever-changing technologies to help you gain success. Check out the Focal Press store.

Frequently Bought Together

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox + Maya Studio Projects: Game Environments and Props + The Game Artist's Guide to Maya
Price For All Three: £62.57

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Product details

  • Paperback: 416 pages
  • Publisher: Focal Press; Pap/DVD edition (27 Nov 2008)
  • Language English
  • ISBN-10: 0240810643
  • ISBN-13: 978-0240810645
  • Product Dimensions: 24.4 x 18.8 x 2.3 cm
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 72,604 in Books (See Top 100 in Books)

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Michael Ingrassia
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Product Description

Review

"In the constantly changing world of 3D game development, this is the best book yet for anyone looking to get into 3D modeling for the gaming insdustry. "Maya for Games " is like having a game artist sitting right next to you!" --Sky Kensok, Partner and Founder, WXP, Inc.


"Whether you are a novice or veteran artist in the industry, " Maya for Games " comprises tricks and technniques that are certain to improve your workflow." --Duane Molitor, Microsoft Games Studio


"This is a great '3D Artist Bible' and an awesome reference for learning and retaining the intricacies of Maya's robust tools!" --Tim Toulouse, QA Lead, Microsoft Game Studios
"Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: 'Image Based Modeling' where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels." -gfxworld.com

Product Description

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: 'Image Based Modeling' where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic 'box' modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model exactly to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying DVD includes 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a 'Killer Demo Reel' showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique. Author Ingrassia is a veteran artist and instructor (Senior Artist on several XBox game projects; and Senior Maya Instructor for Escape Studios in London, considered the top training academy in Europe; with game credits including Shadowrun (2007), Azurik: Rise of Perathia (2001), Harry Potter and the Sorcerer's Stone (2001), Electronic Arts, Inc.) He provides insider secrets, tips, and tricks so that artists can learn a wide variety of cutting-edge modeling and texturing techniques. The latest Next-Gen modeling techniques combined with 'tried and true' processes provide a leg up for artists new to game work so that they can 'hit the ground running' with professional results plus DVD with bonus videos on advanced modeling techniques. Game Industry professionals speak about their experiences and advice providing artists with candid, unique insights into the game industry (how they broke in, and how they stayed in). The book includes coverage of Autodesk's newly acquired MUDBOX software, so that artists can learn quick and effective sculpting techniques to make use of this exciting and powerful tool that can add a professional look to their models. (Ingrassia has been working with Mudbox for years - he recently gave a lecture on the tool at an animation festival in Prague. His expertise will come through in the book.)

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

Most Helpful Customer Reviews
2 of 2 people found the following review helpful
Format:Paperback
I recently purchased this book on a friends recommendation, with a caveat that patience is needed.

I'm about a quarter of a way in only and I've run into numerous problems such as missing files, misplaced sections (a very early instruction to add "both" templates to a layer, when the instruction to make the second template is actually two pages later in the book for example) and some seemingly misplaced images that don't match the text.

However, reading other reviews here it is very apparent that the author himself has worked hard to contact and assist users with these problems which suggests to me at least that a lot of these things were out of his hands. The content so far has been very informative, but a user needs to be willing to take a step forward and do some looking and digging to find ways around the publishing errors.

Regardless of these, I will be continuing to work through the book and expect it will remain a common reference source for me for some of the techniques within.
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1 of 1 people found the following review helpful
By DerekH
Format:Paperback
I have been using this book to try and get to grips with 3D modelling in Maya, however there are a good number of errors. One of the most important things in any 'learn to' book is that it walks you through the steps, and Maya for Games does this starting at the second chapter where it walks you through building a model of a stone archway. This, however, is really where the book falls flat on its face as the 'step by step' instructions are woeful and really leave you confused. The instructions are not informative enough, too many things go wrong as you try to follow them and the book gives no clues as to what you might be doing wrong or what you need to do to get it right.

While it is full of useful information and quite informative, the 'step by step' guides really drop the ball and I couldn't recommend this book to anyone.
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1 of 1 people found the following review helpful
Format:Paperback
This book has too many errors and omissions to be really useful. The projects are fairly cool however, so it is a shame. I gave it a serious try, but basic errors in content, and omissions in explanations proved to be too frustrating. (There are some help to be found on his website, but it is too little and too late.) I recommend using Autodesk's excellent, official Learning Maya series instead. A lengthy usertest of the content could have benefited this a lot before publishing. Maybe a second edition could help. I recommend avoiding this title.
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