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Max Payne 3

by Rockstar
 Ages 18 and Over
3.2 out of 5 stars  See all reviews (62 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: PC
PC
PLAYSTATION 3
Xbox 360
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Max Payne 3 (PC DVD) + Far Cry 3 (PC DVD) + Dishonored (PC DVD)
Price For All Three: £44.24

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Game Information

  • Platform:   Windows XP / Vista
  • BBFC Rating: Suitable for 18 years and over Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
  • Media: DVD-ROM

Product details

Platform: PC
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00200LTTE
  • Item Weight: 27 g
  • Release Date: 1 Jun 2012
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (62 customer reviews)
  • Amazon Bestsellers Rank: 2,623 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: PC

Product Description

For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.

Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time and Shootdodge effects, full integration of Natural Motion’s Euphoria Character Behaviour system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.

In addition to an expansive single-player campaign, Max Payne 3 will also be the first entry in the series to introduce a thorough and engrossing multiplayer experience. Max Payne 3 multiplayer brings the same cinematic feel, fluid gunplay and sense of movement of the single-player game into the realm of online multiplayer. Using the fiction and signature gameplay elements of the Max Payne universe, Max Payne 3 features a wide range of new and traditional multiplayer modes that play on the themes of paranoia, betrayal and heroism, all delivered with the same epic visual style of the single player game.

Features:

  • Developed by Rockstar Games for a seamless, highly detailed, cinematic experience
  • Advanced Bullet Time and Shootdodge and Final Kill-cam mechanics for stylish shooting action
  • Cutting edge aiming, targeting and animation processes for precise, fluid gunplay
  • A dark, twisted story chronicling the return of Max Payne, one of the most iconic characters in videogames
  • Tight integration between Natural Motion’s Euphoria Character Behaviour System and a brand new iteration of the Rockstar Advanced Game Engine (RAGE) for lifelike movement and a new level of environmental awareness
  • A wide range of weapons rendered in incredible detail: hammers cock back, shells eject from the chamber and each bullet is individually modeled from the split second it’s fired to the moment of impact.
  • Advanced particle physics and destructible environments set the stage for dramatic and chaotic gun fights
  • New to the series, a compelling and addictive multiplayer experience to match the dark and relentless atmosphere of the single-player game

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Customer Reviews

Most Helpful Customer Reviews
10 of 10 people found the following review helpful
2.0 out of 5 stars Great graphics but I'd rather replay MP2 27 Nov 2012
By I. B. Pitbladdo VINE™ VOICE
Platform for Display:PC
Fun: 1.0 out of 5 stars   
For me Rockstar have really messed up this game. Max Payne 2 was a great game, dark, brooding, occasionally funny and action packed. I found Max Payne 3 to be none of these in fact I found it frustrating in most areas.
To start with there are too many cut scenes which replace the comic book elements of 2. Then there is the lack of a quick save which is hugely annoying since control of Max is pretty poor and as a result you tend to die a lot. I also found I died a lot because the reticule is a white dot and just when you need it there are loads of other bits of white debris floating about so you have trouble identifying yours. Weapons; I know in real life you couldn't carry all the gear you are allowed to in MP2 but It's real life I'm trying to get away from for a little while and I like having a grenade launcher, Uzi's, shotgun, grenades, pistols and an M16.
I play shooters on PC because I can't abide the lack of control of a console and to me this plays like a console, Finally because I bought this online I have no option but to join Rockstar's social club which I'm just not interested in, sorry if that sounds anti social but there it is. I'm very disappointed.
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5 of 5 people found the following review helpful
4.0 out of 5 stars Stylish Noir 8 Nov 2012
Platform for Display:PC
Fun: 4.0 out of 5 stars   
This is the first Max Payne game I've played so I don't come with any baggage about what Rockstar have done with the IP. As a first-timer, there's a lot to like and there's also several really irritating niggles.

The presentation is great - it feels Die-Hard like and looks like an 80s dirty cop show, with it's heavily-sylised lighting effects, almost comic-booky subtitles and they've really gone to town making it seem Gritty. The sets are sumptuous, from luxury yatchs to wildly colourful favela street parties, it all looks great.

It's very bloodthirsty - slow-mo killshots are maybe a little over-cooked, with skulls bursting and eyeballs exploding. Again though, this is a style choice, but it does stand as an odd juxtaposition to the realism of the main game.

Max's signature move is Bullet-Time, seeing him dive around, lining up shots as time slows down. It's nice to watch but feels awkward when he lands prostrate in full view of the baddies, getting shot to bits and taking ages to get up to his feet and find cover. I guess this is aimed at making you more selective about when you use the slowdown feature but it can get really annoying when you've killed loads of people only for one last chap to pop his head up and shoot you while you're trying to get up.

There is a spectacular amount of gunplay, although these serve to link up cutscenes rather than staning in their own right. Some of them are ultra-hard, which leads onto the annoying bits of the game.

You will often find yourself in incredibly tough gunfights, which don't save your progress until you've killed everybody, so if you die (and you do. Often.) you end up back at the very start of the scene, learning attack patterns rather than employing strategy. Trying to creep forward from cover-to-cover doesn't really work as you're very slow, you get frame-rate jutter and and bad guys can see through solid walls. Diving in sometimes works, but again you're exposing yourself and it isn't consistent.

Super, Incredibly, Mega, Hyper-irritating is when you get to cover, turn around and try to slide along your low wall and Max has a seizure, juddering in one spot like he has a palsy and will not move or shoot at all. This happens regularly and when you get stuck on these bits you have no choice but to restart from the last checkpoint. Gaaaah..!!

But overall, Max Payne 3 is pretty good, aside from these niggles. The story is fine, the blasting (mostly) a lot of fun and the style is very impressive indeed. If Rockstar can fix these irritations then it's a very good game and worth checking out. For the now, you'd definitely be getting value if you get the game in a sale.
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14 of 16 people found the following review helpful
By A. Whitehead TOP 500 REVIEWER VINE™ VOICE
Platform for Display:PC
Fun: 3.0 out of 5 stars   
Max Payne 3 sees the return of the titular hero after a break of nine years. Remedy Entertainment, who made the first two games in the series, have moved on with their Alan Wake series of games, leaving Rockstar (best-known for the Grand Theft Auto series) to carry on their work. Whilst fans of the earlier games were dubious of this move, it was actually reasonably logical. Rockstar games often feature damaged protagonists trying to live better lives but being drawn back into a life of violence by circumstances, which is a perfect fit for Payne.

The game acts as a reboot of the series. References to the events of the first two games are minimal and, aside from a couple of flashback missions set in New York, the game is set in a different city in a different country with a very different culture (not to mention a different and un-translated language). The only constants are Max himself and, of course, his ability to slow down time to engage in combat.

Max Payne 3 is overwhelmingly impressive from a production values standpoint. The graphics are fantastic, with the game employing a vivid visual style. Keywords from conversations flash onto the screen and sometimes the action dissolves into line breaks and the colour desaturates, almost like you're watching the action on an old 1980s TV that is about to expire. The game's colour palette tends towards the bright and colourful, but there is a dark hue to everything. Sections set in crumbling warehouses or an abandoned hotel contrast the light and dark elements of the game's style. Animation is astonishing, with Max storing his weapons on his person and moving them around naturally to swap guns or take painkillers. The game feels like it's had a million dollars spent on every single minute of it (in sharp contrast to the low-budget feel of the first game, with its amateur cut scene actors).

The game's centerpiece is action and gunfights, and the title impresses in these areas. Combat is hard, fast and furious, with effective use of bullet time necessary to proceed. The game also employs a cover system, one of the more tiresome elements of modern action gaming, but the use of bullet time and headshots makes it mostly an optional feature with only a few moments where its use is necessary to proceed. More satisfyingly, the ludicrous modern gaming concept of 'regenerating health' has been thrown out of the window and replaced by Max's more familiar use of painkillers, adding a great deal of tension to the action sequences and requiring the player to plan attacks more intelligently than just charging in, knowing you can hide behind a box to get your health back. Unfortunately, bullet time has been gimped since the second game. There's only one level of bullet time (you don't get additional slowdowns when you shoot more people) and, ridiculously, it doesn't regenerate when you make kills. Given it is fairly slow to regenerate, a fair amount of combat has to take place without the use of the game's central mechanic and main selling-point, which seems strange.

The writing is okay, though Dan Houser's script is notably less funny, knowing or introspective than Sam Lake's work on the first two games. But it's reasonable and House deserves some props for moving Max on in his life, continuing his character arc and trajectory from the first two games. The other characters in the game are somewhat less successful, with no memorable equivalent to say Vladimir Lem or Mona Sax, but they do their job well enough. The change of setting is far more successful, with São Paulo (or, rather, the criminal underworld that is the main setting) presented as a dark, threatening city which is a perfect match for the semi-noir stylings of the series. This is backed up by the soundtrack (by American band Health), which is excellent.

So the game is well-made, with amazing production values, a decent story, some good characterisation and great action (if not quite as well-executed as the first two games). But there is a major problem. You see, the game doesn't actually like you playing it very much. For every minute you spend actually playing the game, it demands that you spend at least another watching it play itself, through intrusive use of lengthy, unskippable (as they hide loading sequences) and non-interactive cut scenes. Cut scenes are not just present at the start and end of each level with maybe a few reserved for major moments mid-level (the sort of structure the first two games employed), but they take place near-continuously. Frequently, opening a door will trigger a cut scene showing Max going through the door and taking cover before letting you resume control. This even happens if you've already flown through the door in shootdodge mode, resulting in frustrating (and continuity-breaking) moments where you could have wiped out a dozen bad guys in five seconds in bullet time but the game demands that you hide behind a counter instead and fire from cover. Cut scenes often kick in after you've dispatched the last bad guy in an area, taking you to a new area with no opportunity to loot the enemies for ammo (which is in fairly short supply throughout most of the game). There are also too many moments when the game has Max doing some really cool things (like diving between moving trains or jumping from an exploding rooftop onto a helicopter) when you don't have control.

Max Payne 3 is, of course, a linear action game and railroading is to be expected. Certainly the first two games had a lot of cut scenes and moments where player choice was taken away, but generally it was in areas where it made sense. They were also infrequent compared to the amount of time the player had control. Max Payne 3 actually seems to resent you doing anything other than what it wants you to, and punishes you if you try. During a shoot-out near a plane taking off, any attempt to jump onto the plane will result in a cut scene where a bad guy kills Max with a grenade, with Max standing there and unable to do anything. During a battle on a river dock, falling in the water will result in Max's instantaneous death, despite him being able to swim in a cut scene a minute later. Despite Max's ability to slow down time in gameplay, in a cut scene he runs into a room where a friend is being held hostage and is powerless to stop them being executed, despite the fact that if you had control you could wipe out everyone there in moments. The game also employs a checkpoint system rather than allowing quicksaves, resulting in the player sometimes having to repeat 10-15-minute long sequences if they are killed, which is simply unacceptable.

When it actually lets you play it, Max Payne 3 (***) features some intense and engrossing action sequences. However, the game makes the classic mistake of placing itself and its story (which is decent but nothing special) ahead of the enjoyment of the player. As a visual experience, Max Payne 3 is impressive and intermittently even brilliant, but as a game it's a frustrating let-down compared to the first two titles in the series.
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Most Recent Customer Reviews
4.0 out of 5 stars Gritty Shooter
Well, it was so long ago I played Max Payne 1 and 2, it's difficult to make a comparison of them to Max Payne 3. The creative designers of this game did a really great job. Read more
Published 13 days ago by R. Wigginton
5.0 out of 5 stars Good game.
Liked the Max payne games from the first one which I have started playing again then I'll play the second one and then this one although I had to try it out anyway. Read more
Published 16 days ago by Phil
5.0 out of 5 stars Absolutely brilliant
Ignore all of the negative reviews. Yes at the beginning there are too many cutscenes which take you out of the game but once you get past the first couple of chapters these become... Read more
Published 20 days ago by Ranvir S. Panesar
5.0 out of 5 stars A rising [five] star
Max Payne 2 was a blast. Bullet time in true 'Matrix' style to take down baddies in cinematic slo-mo style, to say nothing of the excellent script and humour, and winning the life... Read more
Published 1 month ago by P. Guin
4.0 out of 5 stars Linear but fun
This is not a game where you get to make any decisions - it's a bit like watching a die-hard film where you get to do the fights. Read more
Published 2 months ago by Stephen J. Wilson
2.0 out of 5 stars Great game but seller hmmm
Came next day so that was good, But box seemed very thin(cheap) Looking closer at the box it says on it, ONLY for sale in india as i am in the UK this to me is a pirated copy or a... Read more
Published 2 months ago by Gaz
3.0 out of 5 stars Not as good as before
Since Remedy lost the contract, Max is still Max but it just isn't the same. The game is more darker and brutal then MP 1 & 2, and the cut scenes thou seamless, don't have the... Read more
Published 3 months ago by C. D. Edmondson
3.0 out of 5 stars Not as good as Max Payne 1
To sum up:

1. too many cut scenes,
2. too many enemies,
3. too difficult in easy mode,
4. no puzzles to exercise the brain. Read more
Published 3 months ago by Mr. D. Collins
5.0 out of 5 stars Best entertainment ever for the $
I have never had some much fun for just 20 Euro
The game just goes on and on
Very violent and bloody
Published 5 months ago by Claus F
1.0 out of 5 stars Progress not saved
Sigleplayer campaign progress is not saved once I exit the game. Tried to use on- line Rockstar support but they would suggest irrelevent solutions. Read more
Published 6 months ago by vardakis a
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