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Mathematics and Physics for Programmers (Charles River Media Game Development) Paperback – 2 Jan 2005

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Product details

  • Paperback: 640 pages
  • Publisher: Charles River Media; Pap/Cdr edition (2 Jan. 2005)
  • Language: English
  • ISBN-10: 1584503300
  • ISBN-13: 978-1584503309
  • Product Dimensions: 23.4 x 18.8 x 3.4 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 480,175 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

About the Author

Danny Kodicek is a freelance programmer and multimedia designer specializing in Web site, game, and CD-ROM development. He currently resides in the United Kingdom, where his previous clients include the BBC and the Royal Air Force. He is a frequent contributor to and a speaker at Macromedia UCON.

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Most Helpful Customer Reviews

2 of 4 people found the following review helpful By Mingbo Li on 8 Sept. 2006
Format: Paperback
This is book for the wanna-know-some-maths-but-not-dig-in people. Don't take in wrong way, it is good book for beginner who want to some basic maths theory. If you look for a book with advanced maths and physics about game, you will be disappointed.
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Most Helpful Customer Reviews on (beta) 15 reviews
8 of 8 people found the following review helpful
Exactly what I needed 23 Sept. 2008
By Ryan J. - Published on
Format: Paperback
I took physics, linear algebra, and calculus when I was in college.

Unfortunately, upon getting my IT job developing business applications, I did not have much use for them and when I became interested in game development, I realized that I had forgotten a great deal of information that I learned while I was in school.

I did have my linear algebra and calculus text book, but I misplaced (or sold) my physics book. I first looked online for quick tutorials, but a lot of tutorials left a lot to be desired.

This book briefly reviews the necessary basics which quickly returned to me and later applies them 2d and 3d scenarios.

I especially like the language agnostic approach the author has taken with the pseudocode in the book. The introduction states that no knowledge is assumed from the reader as each following chapter builds on a previous one. While, so far that statement has held true, I do wonder if a reader with absolutely no knowledge linear algebra, trig, calculus, and physics will fully grasp what the author is saying. Nevertheless, I do not see that as a negative since the book would be prohibitively huge it were anymore detailed.

The glossary is a nice inclusion and so far has been thorough enough to find everything what I was looking for.

I am certainly glad that I lost my physics book. Otherwise, I would not have this fine book.
9 of 11 people found the following review helpful
Not Accessible but Comprehensive 12 Aug. 2010
By Julio Terra - Published on
Format: Paperback
According to the introduction of this book it was designed because "increasingly people are coming into programming from backgrounds other than math. Artists and musicians; authors and screenwriters; businesspeople and teachers all find themselves drifting into the "new media" as a useful additional tool to their trade... So this book tries to address these problems directly by going right back to the fundamentals."

Unfortunately, I found that this book failed to be a good resource for people who do not have an strong background in math. It seems to be a good refresher for people who have a strong math background and are looking for a refresher. The reason being the author is not able to explain math concepts using simple language in a way that can be easily understood by the audiences he claims to be trying to serve. As other reviewers have noted, the author also often includes complex equations and transformations with little explanation.

I found that when reading this book I often needed to turn to wikipedia or other online resources to understand the concepts being covered. Those other resources usually provided much clearer explanations of these key concepts - using language, and examples that were easy to understand for people without background in math.

If you have a strong background in math and already understand the lingo used by mathematicians then this book is for you. if you are an artist, writer, musician with little background in math look elsewhere (and let me know if you find a good one).
5 of 6 people found the following review helpful
Would Be Good If Not For Errors 28 July 2013
By Scotty Kay - Published on
Format: Paperback Verified Purchase
This book would be good if it were not for the embarrassing number of typos and mistakes. I'm fortunate in that I already know a lot of the material that is being presented so I have been able to notice many of the errors, but I'm still concerned that there are many inaccuracies that I am not noticing on topics I'm unfamiliar with.

The fact that this is a second edition is even more puzzling. If this is a second edition, how much worse could the errors in the first edition have been? The official website does not have an errata or notes so there's not even a location where you can check to see what is wrong in the book.

The errors present are a real shame, because this book could've been quite good. The topics are covered in a sensible order at a good clip and could be quite useful to many a programmer. Unfortunately, with this book, you can never be sure if the material being presented is correct.
1 of 2 people found the following review helpful
to the point.. 7 May 2013
By Slate - Published on
Format: Paperback
it does what it says on the can! basically you can't argue with the book, you'll enjoy reading it, it could be improved in some places but I got through the full book and it was refreshing, brushing up on some things I've not done in a while :)
1 of 2 people found the following review helpful
Good instructional material 6 Dec. 2013
By PC_Houston - Published on
Format: Paperback Verified Purchase
Good instructional material but for me I would have liked to have a text book style problems to solve. xxxx
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