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Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)
 
 
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Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) [Paperback]

John A. Vince

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John Vince
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Product Description

Review

From the reviews of the third edition: “Slim volume could be a computer graphics student’s (and professor’s) next best friend. … the style of writing is crisp and the approach is practical. Although the theory is light, rigorous detailed derivations on each topic, sometimes from more than one approaches are plentiful and characterize the author’s approach throughout the entire book. It is surprising to find really practical mathematics packaged in fewer than 300 pages. For those studying or teaching computer graphics, this book will be a valuable companion to have on hand.” (Anthony J. Duben, ACM Computing Reviews, September, 2010)

Product Description

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Amazon.com:  2 reviews
9 of 9 people found the following review helpful
Broad but cursory 11 April 2007
By Joshua Bryan - Published on Amazon.com
Format:Paperback
This give a very broad overview of many topics from matrix transformations to analytic geometry, but in a paperback less than a half inch thick, the topics are only given a cursory introduction.
8 of 11 people found the following review helpful
not a book to learn new material from 11 Mar 2006
By W Boudville - Published on Amazon.com
Format:Paperback
Vince takes you through what is hopefully a revision course on maths that you will need if you are going to program graphics. The topics include matrix algebra. (Of course.) This gives the essence of translation and scaling in a three dimensional space. Then analytic geometry and B splines are covered.

The book has no problem sets. Though it does have one chapter at the end devoted to sample problems with their answers. It is not a book to learn new material from.

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