or
Sign in to turn on 1-Click ordering.
or
Amazon Prime free trial required. Sign up when you check out. Learn more
More Buying Choices
Have one to sell? Sell yours here
Mathematical and Computer Programming Techniques for Computer Graphics
 
 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Mathematical and Computer Programming Techniques for Computer Graphics [Hardcover]

Peter Comninos
4.0 out of 5 stars  See all reviews (1 customer review)
RRP: £85.50
Price: £81.23 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £4.27 (5%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.
Only 1 left in stock--order soon (more on the way).
Want guaranteed delivery by Saturday, June 2? Choose Express delivery at checkout. See Details

Formats

Amazon Price New from Used from
Hardcover £81.23  
Paperback £81.22  
Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Plus, get an extra £5 Gift Certificate when you trade in books worth £10 or more before June 30, 2012. Visit the Books Trade-In Store for more details.

Product details

  • Hardcover: 547 pages
  • Publisher: Springer; 1st Edition. edition (22 Nov 2005)
  • Language English
  • ISBN-10: 1852339020
  • ISBN-13: 978-1852339029
  • Product Dimensions: 24.2 x 16.1 x 3 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 808,716 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Peter Comninos
Discover books, learn about writers, and more.

Visit Amazon's Peter Comninos Page

Product Description

Review

From the reviews: "This book introduces the mathematics and related computer programming techniques used in computer graphics. … Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs and to master the related mathematical techniques. … This parallel approach of exposing the students to the mathematical theory and showing them how to incorporate it into example programs is the major strength of this book. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics." (Sonia Pérez Díaz, Zentralblatt MATH, Vol. 1090 (16), 2006)

Review

From the reviews: "This book introduces the mathematics and related computer programming techniques used in computer graphics. ! Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs and to master the related mathematical techniques. ! This parallel approach of exposing the students to the mathematical theory and showing them how to incorporate it into example programs is the major strength of this book. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics." (Sonia Perez Diaz, Zentralblatt MATH, Vol. 1090 (16), 2006) --This text refers to the Paperback edition.

Inside This Book (Learn More)
Explore More
Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index
Search inside this book:

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organise and find favourite items.
Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Reviews

5 star
0
3 star
0
2 star
0
1 star
0
Most Helpful Customer Reviews
By Reader
Format:Hardcover
This book provides a concise and fairly comprehensive introduction to the core mathematics and algorithms needed for basic computer graphics applications.

The first four chapters titled "Survival Kits" introduce the basic mathematical concepts of 1) Set Theory, 2) Vector Algebra, 3) Matrix Algebra and, 4) Linear Spaces. They present the key concepts in these areas in handbook fashion, with definitions, concise presentations of concepts, and theorems and proofs as needed. The handbook style allows the author to present important definitions and concepts quickly. However, some may find the brief presentations and minimal motivational development needing more expansion.

The final six chapters cover key transformation and rendering concepts. The implementation of techniques in C functions and pseudo-code algorithms is a definite plus. The C language's <math.h> library and pointers are widely used. The author avoids the use of "tricky" coding techniques, so code examples are generally easy to follow, particularly for those familiar with a C-related language. e.g., C++. Fortunately code examples also contain a fair amount of comments, aiding conversion to other programming languages. Although the use of C pointers may make conversion to non-C related languages a bit more difficult. Additionally, pseudo-code algorithms are written in a style easily converted to code, thus making it easy to implement the concepts presented in applications. It was a pleasure to see a book with such an extensive discussion of mathematical concepts also supported with both pseudo-code and code.

However, there are a few deficiencies present, including, e.g., presentation sequencing errors. These appear as early as the first chapter. A concept may be used before it is explained or described, as when the symbol for set membership, "belongs to" is used before it is defined in a follow-on section.

I've generally been impressed with both the quality and pricing of Springer books, especially their Undergraduate and Graduate Texts in Mathematics (UTM and GTM, "Yellow Book") series. However, unlike many of their hardcover books, e.g, in the UTM series, this undergraduate text is unexpectedly expensive.

Some final comments on the book's physical form: The book is printed on higher quality acid-free paper, so the pages will not start to brown in a few years. Although the cover is paper and not cloth, the book appears well-bound. The font used for both the text and code, while relatively small, is quite readable. However, the cover uses some, apparently, ill-chosen design elements. Even when the book is new, the diffused white markings on the solid blue-green background will appear to many to be the result of wear (see product photo). Surprisingly, these marks are part of the book's graphic design.

In spite of some sequencing issues, the occasional editing lapse and its comparatively high price, this book can be recommended for its relatively comprehensive presentation of the mathematical and algorithmic foundations of basic computer graphics applications.
Comment | 
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  1 review
1 of 1 people found the following review helpful
Useful introduction to core mathematics and algorithms of computer graphics, but with some caveats. 19 April 2009
By Reader - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
This book provides a concise and fairly comprehensive introduction to the core mathematics and algorithms needed for basic computer graphics applications.

The first four chapters titled "Survival Kits" introduce the basic mathematical concepts of 1) Set Theory, 2) Vector Algebra, 3) Matrix Algebra and, 4) Linear Spaces. They present the key concepts in these areas in handbook fashion, with definitions, concise presentations of concepts, and theorems and proofs as needed. The handbook style allows the author to present important definitions and concepts quickly. However, some may find the brief presentations and minimal motivational development needing more expansion.

The final six chapters cover key transformation and rendering concepts. The implementation of techniques in C functions and pseudo-code algorithms is a definite plus. The C language's <math.h> library and pointers are widely used. The author avoids the use of "tricky" coding techniques, so code examples are generally easy to follow, particularly for those familiar with a C-related language. e.g., C++. Fortunately code examples also contain a fair amount of comments, aiding conversion to other programming languages. Although the use of C pointers may make conversion to non-C related languages a bit more difficult. Additionally, pseudo-code algorithms are written in a style easily converted to code, thus making it easy to implement the concepts presented in applications. It was a pleasure to see a book with such an extensive discussion of mathematical concepts also supported with both pseudo-code and code.

However, there are a few deficiencies present, including, e.g., presentation sequencing errors. These appear as early as the first chapter. A concept may be used before it is explained or described, as when the symbol for set membership, "belongs to" is used before it is defined in a follow-on section.

I've generally been impressed with both the quality and pricing of Springer books, especially their Undergraduate and Graduate Texts in Mathematics (UTM and GTM, "Yellow Book") series. However, unlike many of their hardcover books, e.g, in the UTM series, this undergraduate text is unexpectedly expensive.

Some final comments on the book's physical form: The book is printed on higher quality acid-free paper, so the pages will not start to brown in a few years. The book appears well-bound, and the font used for both the text and code, while relatively small, is quite readable. However, the cover uses some, apparently, ill-chosen design elements. Even when the book is new, the diffused white markings on the solid blue-green background will appear to many to be the result of wear (see product photo). Surprisingly, these marks are part of the book's graphic design.

In spite of some sequencing issues, the occasional editing lapse and its comparatively high price, this book can be recommended for its relatively comprehensive presentation of the mathematical and algorithmic foundations of basic computer graphics applications.
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges