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AD&D Master's Option Rulebook (Ad&D Rules Supplement)
 
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AD&D Master's Option Rulebook (Ad&D Rules Supplement) [Hardcover]

Richard Baker
4.1 out of 5 stars  See all reviews (9 customer reviews)

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Product details

  • Hardcover: 210 pages
  • Publisher: Wizards of the Coast; 2nd edition (31 Dec 1995)
  • Language English
  • ISBN-10: 0786900962
  • ISBN-13: 978-0786900961
  • Product Dimensions: 27.2 x 21.3 x 1 cm
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: 887,258 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews
1 of 1 people found the following review helpful
Terrible cover art 22 Jun 1999
By A Customer
Format:Hardcover
Gives specifics about mastering a weapon(similar to double specialization but much better).

The revised weapon tables are much much better. No longer is the crossbow a useless toy that is only used by npcs. After so many mage power-ups its about time the fighters got one too.

The complexity of the rules is howvever not for the inexperienced. DMs need to read the rules carefully and implement them slowly.If some parts (example leaping nonweapon profiency) seems to be giving problems, simply don't use it.. Once the DM is fully conversant with them, the battles can get much much more interesting.

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By A Customer
Format:Hardcover
This is a very good book, I believe that everyone who wants more realistic Combat Rules and new Strategies, Proficiency's and Tatics will enjoy a lot this book. Many things is incluided like the new Critical Hit's System and table's of critical Hit's Severity. Ignore The guy that gave 1 star to this book, he probaly never read it or even have played AD&D because if he had, he will not say a stupid thing like a Goblin with a dagger taking off a arm from a Human. So if you want good and realistic Combat to your campaign you should already had this book! GET IT!
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By A Customer
Format:Hardcover
This book really takes in account for the chance that takes place in battle. It gives thought how you can battle and how you can run a game that is more realistic. I'm glad that Skip has communicated how he ran his D&D games in college.
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